Long, long time RTW and MTW2 player, newly come to the ASOIAF novels, and loving them.
So first of all, my thanks to the mod team for a fantastic initiative and equally impressive execution.
This mod has increased my enjoyment of the novels immensely, by allowing me far more 'strategic' understanding of the geography and settlements.
Haven't started the HBO series yet, as I want to get through the books first.
My first post in this forum pertains to the economic factors in this mod.
I've started several campaigns with different families, VH/VH, and generally play until turn 25 or so, to get a feel for that faction etc.
Obviously castles far outnumber towns/cities (in keeping with the source material), so covering the upkeep cost for armies is especially challenging. Usually by turn 5 or 6 I'm in the red, and the debt is mounting fast.
Even capturing new territories doesn't help much, as they tend to be low-gold-yielding castles, and the towns that do exist are too small to make much of a difference.
My question is whether some consideration has been given to increasing the economic strength of larger castles to bring them more in line with cities in MTW2? e.g., allow 'capital city' castles for each faction to build markets, trading posts, and associated percentage multipliers to earned revenues, so that factions can afford to field larger armies without sinking into debt right out of the gate? Essentially create combined city/castles for the 'home base' of each faction.
Unless the intention was to limit factions' gold to keep armies smaller and harder to retrain or replenish (in keeping with the source material), then I respectfully find that the tension between economy and warfare is one area the mod could use more balance.
Again, thanks the mod team for their great work so far.




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