Hello, I have a few questions concerning the Building Traits I found in Docudemons:
1. Could I replace the "stone" in: construction_cost_bonus_stone, with wood?
2. How exactly does the "farming_level" work? I am making a character trait with an event counter that I want to give a bonus to farming in every city. I am also doing the same for mining, so I'm curious if I can just stick "bonus" in front of them like: mining_resource bonus 1 requires event_counter good_mine?
I have made similar traits with law bonuses and I'm just trying to figure it all out. And as you probably guessed I'm trying to do the same with construction costs.
Thanks in advance for any help.





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