I've been playing SPQR for 2 months now, and I've always had a problem while attacking. This didn't really happen in Vanilla as the AI was, well, more dumb.
Anyway, the problem is that when I attack another army (on a field, not a siege), I line up my troops in the formation I use. All is going well until I actually have to advance on them. Now, when I do this, one of a couple things can happen. I will have my troops in a line with the general centered behind the main line, but even with this the enemy lines will shift. Evil things happen as a result of this, especially when the ai shifts its entire army to the right or left when there's less than 100 meters between the AI's army and my own. I usually can't shift in time and the entire ai's force either takes up the incentive and attacks against one of my flanks that isn't fully covered, or I shift my units to match the AI's force and it does another shift to the other side (which gets really aggrivating real quick).
Something else the Ai will sometimes do that totally throws me off is I have my front lines and flanking troops advance in proper line, but when I close in the Ai rears up its entire army. Now my supporting missle and cavalry that I had in the positions I wanted them have to be moved up, which takes 45 seconds to reposition my army again. Advance my front line again and the computer rears up again. This goes on a couple more times and it takes 3-4 minutes of chasing the AI army before I can actually make contact (and boy was this a pain in the ass when I had a macedonian game going with a line of royal phalanxes).
So how do the rest of you get around this? Its not THAT big of an issue, but I sometimes lose a lot more units than I should because my lines became disrupted from having to chase a retreating AI.
Oh yea, whats up with the AI's withdrawl sometimes? I attack an AI army on the strategy map, it doesn't retreat, given Odds are 2:1 in my favor, but when I go to make contact with the AI in the battle map it rears up to the edge of the map, and just as I have some archers shoot their skirmishers, their entire army withdraws (wasting a good deal of time in the process).




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