Results 1 to 4 of 4

Thread: Late Roman Campaign Crash

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Late Roman Campaign Crash

    I've done 3 AI campaigns so far, one as the Belgae, and two as Rome.
    I stopped the Belgae one at about 685 AUC with no crash.

    However, both Roman campaigns crashed in late game. (Rome 0 turn, BI)
    The first one was at about 740 AUC, with the Romans down to one settlement.
    The second one was at about 675 AUC, and the Romans also had only one settlement left.

    I wasn't there when it happened, so I can't be really specific, however each time it was either during the free people turn, or just at the beginning of the Roman one (I can't say which one, though I'd say the latter).

    Maybe it happened because they were about to die; I'll try to get more info.
    Under the patronage of apple.
    Patron of ybbon66.

  2. #2

    Default Re: Late Roman Campaign Crash

    I just realized that the script wasn't activated for the roman campaigns.

    But is the script preventing ctds?
    I can see no reason where it would, but i'm not entirely sure of what's in the script.
    Under the patronage of apple.
    Patron of ybbon66.

  3. #3
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: Late Roman Campaign Crash

    I haven't been able to start the script in AI campaigns, and it may be that the CTD is caused by the script NOT running. I don't think it 'prevents' CTD's, so to speak, but we already know from the Main Forum that not running it causes issues. Why, I have no idea.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  4. #4

    Default Re: Late Roman Campaign Crash

    I think most of the errors reported come from using the script at one moment, and not using it later on.
    A character might be spawned, but not killed, thus resulting in the clone character ctd.

    Afaik, there's both rebellions, emergency armies, money cap, and senatorial election messages in the script. So nothing major in relation with ctds.


    I couldn't start the script either, when you activate it, the ai option seems to disapear.
    It worked in the belgae campaign though.
    I desactivated the election message, but it changed nothing.
    Under the patronage of apple.
    Patron of ybbon66.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •