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  1. #1
    Bohz's Avatar Libertus
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    Oct 2011
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    Pordenone, Italy
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    61

    Default Question for the EB Team

    Hi everybody,
    It's my first thread in this Forum, but I've been reading it since RTW was released, many years ago.
    I'm working on a little modification of my own (based on RTRPE), but I'm experimentig a little problem that maybe someone can solve.
    I'm using a portion of the EB Backgruond Script, the one about government buildings. I have a building ("region control") that gets completly damaged when a faction conquer a new settlement (so that the faction need to repair to be able to build or to recruit). And everything works (just like in EB).

    The problem is that the game is working slower (due to the endless conditions monitoring, I guess...). I would like to know how you guys had the game working properly, even with that HUGE script.

    Thanks.

  2. #2
    Bohz's Avatar Libertus
    Join Date
    Oct 2011
    Location
    Pordenone, Italy
    Posts
    61

    Default Question for the EB Team

    Hi everybody,
    I was wandering how could you get such a long Background script without having any problem in game speed.
    I have just implemented in a mod of mine the portion of the EB Background script about the goverment buildings (every time that a faction conquer a new settlement, the "region control" building" gets completly damaged, so that you have to repair it in order to get a full control of the settlement), but this result in the game going slower. Anybody knows how to fix it?

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