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Thread: Age of Wonders : Total War

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  1. #1

    Default Age of Wonders : Total War

    Anyone on board for this?

    Sound files : Can be scavenged from the game itself
    Unit ideas (to start) as well
    Some units can be taken, with permission, from other mods like TATW and Warhammer.

    Map would have to be huge and generated from scratch. Lots of modelling might be needed for more exotic units.

  2. #2

    Default Re: Age of Wonders : Total War

    I admit that I really loved the first Age of Wonders and it would be grand to see it as a Total War mod. However, before you think about starting something like this, do not resort to ripping sound files. Sound.. is the final piece of a modding puzzle, instead you should focus on:

    A) Listing all the factions from the 3 games that you like.
    B) Noting down all the units those factions had hold of.
    C) Work out 2 factions to completely and utterly plan out, make these amongst the easier races to make models for.
    D) Incorporate those 2 factions into the game purely for custom battle mode.
    E) Do 1 more faction at a time, until you get enough to have a campaign.
    F) As you are working on those, work out the design of the map on paper or on the computer. If a mapper who is serious about the project wants to help, give him the map and guide him to make it how you would like.

  3. #3

    Default Re: Age of Wonders : Total War

    You might have better luck with King Arthur the Roleplaying Wargame.

  4. #4
    Christonikos's Avatar Centenarius
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    Default Re: Age of Wonders : Total War

    I just realised that you were talking about the video game called Age of Wonders. I had really enjoyed the AoW 3 demo(I think). As far as I remember every faction was balanced. They all had a spearman unit, infantry, archer and cavalry unit. However I am curious about how you will add the special abilities of the units. I remember that Dark elves was my favourite faction. Good luck with this project!

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