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Thread: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

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  1. #1

    Default Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    Hi guys, first post here.

    Very new to this game. Right now I am playing RTW. I got this idea and I am wondering if it will work.

    Egypt just declared war against me. I didn't even want to fight them. I wanted to fight some smaller nations first.

    Previously I over expanded and so my forces are split into two, east and west. As west as Spain and as east as Libya. Checking the graphs it said Egypt has roughly the same amount of total army as me. So since my army is split, in the up coming war for the eastern front they will outnumber me at least 2 to 1. And to make matters worst Egypt have all their provinces right next to each other, while mine is very far apart. So they will outproduce me on this eastern front by a large margin.

    What I can do is retreat back toward Carthage, which would make the fight much easier. But I don't want to loose any ground.

    So after some thinking I got this plan. I will disrupt their income and unit productions as much as possible by siege-ing their towns none stop. And to do this, I figured out the cheapest way would be Town Watches and Peasants.

    I got some spare Town Watches and Peasants. So I plan to build some cheap ships and transport them all over Egypt and siege all 9 of their towns. Each town will be sieged by only 1 unit. Now they will chase me away. But with manual control I can get the town watches and peasants away to safety. If not its not a big deal they are pretty cheap anyways. They are worth it just disrupting that town's trade and unit production for just 1 turn.

    I plan to be a total . I will keep shipping new Town Watches and Peasants from my undeveloped towns (e.g. can't train any real units). I will also try to blockade their ports when I can. I got tons of income coming in (15k+ a turn) so that won't be a problem for me.

    If this works, the Egyptians economy and unit production will cripple. I have no problem beating AI in combat even in very hard. They will regret ever picking a fight against me.

    So how was my idea?

  2. #2

    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    I'm not sure, but I believe the AI has unlimited amount of denarii to spend, so blockading does nothing to their economy because, well, they have unlimited funds.

  3. #3

    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    But laying siege on them will at the least prevent them from creating more units which can be very useful. Although, I think a better way would be to build forts across your border with 1 unit inside. It'll probably be cheaper and will hang up the Egyptians a lot longer since they'll have to siege. Then you can use that time to bring your own strength up to par.

  4. #4

    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    This is quite an interesting dilemma. Usually, as Carthage, Egypt won't declare war unless you take provinces nearby the Egyptian lands, which I assume you did. You declared war on Numidia, did you not? I am assuming all of this at the moment.

    Well Carthage has a flexible army, allowing it to effectively fight. The Auto-Resolve does not take this in account, however, and rather takes the units' stats/numbers and compares them to each army. After that, it simulates a make-shift battle that represents two AIs fighting against one another.


    A gentle tip: it's fine if your army is spread. I don't keep many large armies anyways. I make one small army and start conquering in one direction, gathering units after conquering each town. Then I have a similar army going the other direction, doing the same thing. It doesn't matter about enemy strength or numbers. It depends on how well you fight your battles. Essentially, you can kill 3000 troops with 500. It is entirely possible. I just did that against Egypt as the Seleucid Empire.

    I'll tell you how I'd handle this situation in a spoiler below.

    Spoiler Alert, click show to read: 
    My Response:

    Egypt has retaliated and attacked my Carthaginian border? Do I have a General down there? If so, recruit any Mercenaries you can. Build up any units you can as well. Preferably large-town infantry and cavalry. Carthage has amazing cavalry (long shield and round shield). The Egyptian armies are relatively weak if you understand how to counter them.

    Battle-Wise: Have ~ 2 lines of infantry. Half of your infantry in the front, half in the back. Put your cavalry on either the right or left flanks of your infantry. Archers go behind your infantry, skirmishers/slingers go in the front of your infantry. As the Egyptian army begins their attack, hold out with your infantry and run around with your cavalry, finding a spot in the Egyptian army to attack. The most viable time to attack with your cavalry is from the back of enemy units, and when they are engaged with yours. Repeat with cycle-charges if the units do not route, but they should route with your mass cavalry plowing down on their sodden-backs.

    Campaign-Wise: After you've managed to successfully fend against the Egyptian offense, switch your position. You go offensive now. Train ~ 3 round shield cavalry and leave them at your settlement. This will help fend against any surprise attacks Egypt will launch against you. Push forward to Memphis, Egypt's capital. Lay siege to it and just wait. Don't attempt to conquer it. After awhile, some Egyptian armies should come by and try to help their Capital city. This is how vital your battle skills will come in.

    I've played long enough to win many seemingly impossible battles, but I am positive that there are hundreds and thousands of people out there that are much better than I am, but against the AI, I roam supreme. And you should too! The most effective way to deal with more than one army on a battlefield is to finish one off at a time, instead of waiting for all of them to come and hit you at once.

    Applying the same battle techniques as before, you should be able to fend off against the mass.

    Dealing with Generals: The Egyptian chariot general has bowmen and rains arrows down upon your troops. Unfortunately for you, Carthage doesn't have Phalanx troops until large-city settlements. The chariots are a little tricky to deal with, but essentially you want to trap them inside your mass of infantry and encircle them so they can't move. Non-moving chariots cannot do any damage, because the blades on their wheels are not moving and cutting.

    Memphis should fall, and your secure position in Egypt established with it. Now is the matter with dealing swiftly with the rest of the faction and fending off against Rome and Spain.

    http://www.twcenter.net/forums/showt...4#post10427534 - here is an idea of how your conquest should be.

  5. #5

    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    Quote Originally Posted by Gaius Caesar View Post
    This is quite an interesting dilemma. Usually, as Carthage, Egypt won't declare war unless you take provinces nearby the Egyptian lands, which I assume you did. You declared war on Numidia, did you not? I am assuming all of this at the moment.

    Well Carthage has a flexible army, allowing it to effectively fight. The Auto-Resolve does not take this in account, however, and rather takes the units' stats/numbers and compares them to each army. After that, it simulates a make-shift battle that represents two AIs fighting against one another.


    A gentle tip: it's fine if your army is spread. I don't keep many large armies anyways. I make one small army and start conquering in one direction, gathering units after conquering each town. Then I have a similar army going the other direction, doing the same thing. It doesn't matter about enemy strength or numbers. It depends on how well you fight your battles. Essentially, you can kill 3000 troops with 500. It is entirely possible. I just did that against Egypt as the Seleucid Empire.

    I'll tell you how I'd handle this situation in a spoiler below.

    Spoiler Alert, click show to read: 
    My Response:

    Egypt has retaliated and attacked my Carthaginian border? Do I have a General down there? If so, recruit any Mercenaries you can. Build up any units you can as well. Preferably large-town infantry and cavalry. Carthage has amazing cavalry (long shield and round shield). The Egyptian armies are relatively weak if you understand how to counter them.

    Battle-Wise: Have ~ 2 lines of infantry. Half of your infantry in the front, half in the back. Put your cavalry on either the right or left flanks of your infantry. Archers go behind your infantry, skirmishers/slingers go in the front of your infantry. As the Egyptian army begins their attack, hold out with your infantry and run around with your cavalry, finding a spot in the Egyptian army to attack. The most viable time to attack with your cavalry is from the back of enemy units, and when they are engaged with yours. Repeat with cycle-charges if the units do not route, but they should route with your mass cavalry plowing down on their sodden-backs.

    Campaign-Wise: After you've managed to successfully fend against the Egyptian offense, switch your position. You go offensive now. Train ~ 3 round shield cavalry and leave them at your settlement. This will help fend against any surprise attacks Egypt will launch against you. Push forward to Memphis, Egypt's capital. Lay siege to it and just wait. Don't attempt to conquer it. After awhile, some Egyptian armies should come by and try to help their Capital city. This is how vital your battle skills will come in.

    I've played long enough to win many seemingly impossible battles, but I am positive that there are hundreds and thousands of people out there that are much better than I am, but against the AI, I roam supreme. And you should too! The most effective way to deal with more than one army on a battlefield is to finish one off at a time, instead of waiting for all of them to come and hit you at once.

    Applying the same battle techniques as before, you should be able to fend off against the mass.

    Dealing with Generals: The Egyptian chariot general has bowmen and rains arrows down upon your troops. Unfortunately for you, Carthage doesn't have Phalanx troops until large-city settlements. The chariots are a little tricky to deal with, but essentially you want to trap them inside your mass of infantry and encircle them so they can't move. Non-moving chariots cannot do any damage, because the blades on their wheels are not moving and cutting.

    Memphis should fall, and your secure position in Egypt established with it. Now is the matter with dealing swiftly with the rest of the faction and fending off against Rome and Spain.

    http://www.twcenter.net/forums/showt...4#post10427534 - here is an idea of how your conquest should be.
    Sorry for confusing you but I am actually playing as Scipii. Previously I had taken over Carthage. I got lucky because their main army was away fighting against the Numidians. By the time they got back I had already took their 2 biggest cities. Their whole nation fell eventually.

    After that I did indeed attacked Numidians. They were pretty weak (probably due to fighting Carthage) but they were allied with Egypt. To prevent reinforcements I employed Blitzkreig. I attacked all 4 of their cities all in the same turn. And all 4 of their cities fell in the next turn. Their whole nation fell so fast that Egypt didn't sent reinforcements. They didn't even declare war against me.

    http://img.photobucket.com/albums/v2...1-22-19-25.jpg

    Now its 7 turns away from those conquest. I was actually trying to build up to attack Spain next. Egypt is actually the 2nd strongest nation (I am the 1st) in the game right now, so I didn't want to fight them just yet. But they decided to fight against me.

    I did win the very first battle by a huge margin. They employeed a lot of spearmen, and I had a huge cavalry. Seems very bad initially, but it turns out they are not mobile at all. My archers, slingers and mounted spear throwers just slaughtered them from a distance with skirmish. Their own small size archers, chariots and cavalry was slaughtered by my huge cavalry. My ballista were kind of useless, but one of their lucky shots killed their general in the heat of battle. So that's a good start.

    http://img.photobucket.com/albums/v2...3-25-45-25.jpg

    But this won't be easy. Egypt is also allied with Parthia. I really hope I don't have to fight both of them at the same time. I tried to offer them a ceasefire with 30k cash but they won't accept it. Looks like its gonna be total war between the two strongest nations in the game right now.
    Last edited by CHIPS; October 08, 2011 at 07:15 PM.

  6. #6

    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    Ok you're perfectly fine how you are. I see you have Rhodian Slingers and Cretan Archers. Push for Memphis and replenish your Equite stack. Ballistas don't do so well, but if you run okay with them, use them. Upon taking Memphis, build some Principes, then move out again, leaving 1 PEASANT group. Yes peasant, to maintain happiness. You see, RTW manages "Garrisons" by how many military units you have, no matter the equality.

  7. #7
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    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    I'm not sure, but I believe the AI has unlimited amount of denarii to spend, so blockading does nothing to their economy because, well, they have unlimited funds.
    That's a myth. On Hard campaign mode, it just gets so much money that it's almost impossible to deplete its treasury, but it's not infinite.

  8. #8

    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    Well folks this plan is working much better than I expected. I decided to use Equites instead of Peasants because they move much faster. I sent out 9 of them to siege one town each.

    http://img.photobucket.com/albums/v2...7-52-04-16.jpg

    http://img.photobucket.com/albums/v2...2-34-02-62.jpg

    Once the Egyptians attacked the same group twice, so it cannot retreat. I made the best out of it, before routing.

    http://img.photobucket.com/albums/v2...3-00-08-70.jpg

    However the Egyptians kept chasing it. They all died a heroic death.

    http://img.photobucket.com/albums/v2...3-02-22-00.jpg

    Thanks to these brave equites, the Egyptians began a wild goose chase after them. I will say something like 1/3 of their army went east after them. So their front line was greatly weakened.

    http://img.photobucket.com/albums/v2...3-47-31-90.jpg

    My reinforcements then arrived. It first chased away an border guard unit of 2,000, killing around 1,000 of them. And then the two sides fought a major battle just outside of Memphis, involving almost 8,000 men.

    http://img.photobucket.com/albums/v2...6-33-27-55.jpg

    The result was a total annihilation of the Egyptian forces, including many chariot units, and the death of their heir. Other than the weakened 1,000 border guards they have nothing else defending their western front. If they didn't chase after my equites this might have been a very different story.

    Memphis is mine, and I got more reinforcements on the way.

    http://img.photobucket.com/albums/v2...6-42-03-93.jpg

    Once thing I learn is that you cannot stop unit production by sieges if they chase you away. It seems once that happens, the unit they were quoting would get produced instantly, not the next turn.
    Last edited by CHIPS; October 09, 2011 at 07:54 PM.

  9. #9

    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    Lmfao at the last picture. You literally can take all of Egypt with that one army if you use it right. That's just overkill my friend!

  10. #10

    Default Re: Idea: Use Town Watches/Peasants to disrupt enemy economy and production.

    This game is so easy if ya blitz. Shoulda turtled a bit more. Woulda had a lot more of a challenge.

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