Hello & thanks for your help.

When you change a settlement from city to castle or vice versa, some buildings are destroyed, and other changes.

I have made some new buildings, and my idea is that they will be the same for castle and city. At this moment i bored, because i create two identical buildings.

But i have a question that could solve this boring work:

building hinterland_roads
{
convert_to hinterland_castle_roads
levels roads paved_roads
{
roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
}
material wooden
construction 4
cost 4000
settlement_min town
upgrades
{
paved_roads
}
}
If i change what is in red for: "hinterland_roads", you know, the same name that the city building has... It means that it will not change when i convert the settlement to a castle?

If it wont work, please, tell me how to do it!

Thanks!