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Thread: Mount&Blade 2: Bannerlord Confirmed [Interview with dev. Singil page 20]

  1. #121

    Default Re: Mount&Blade 2 Confirmed

    I'd like some voice acting for one.

  2. #122

    Default Re: Mount&Blade 2 Confirmed

    It's already there. I WILL DRINK FROM YOUR SKULL.

  3. #123

    Default Re: Mount&Blade 2 Confirmed

    Quote Originally Posted by Kamos View Post
    It's already there. I WILL DRINK FROM YOUR SKULL.
    "You be'er no' be a man 'unter."

  4. #124

    Default Re: Mount&Blade 2 Confirmed

    LESS TALKING MORE RAIDING

  5. #125

    Default Re: Mount&Blade 2 Confirmed

    elephants.

  6. #126
    Raritу's Avatar Glück auf!
    Artifex

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    Default Re: Mount&Blade 2 Confirmed

    Quote Originally Posted by Wulfburk View Post
    Improved attack and block animations, more stats like if your block isnt high enough and if the attacking guy has high enough sword stats he might break your block and hit you
    Agreed. I'm getting tired of thrusting a spear in the enemy's head, and he blocks it simply by covering his belt.
    Honored filly of M and happily taking my glance over Milner and Diamat

  7. #127

    Default Re: Mount&Blade 2 Confirmed

    improved combat physics

  8. #128

    Default Re: Mount&Blade 2 Confirmed

    More weapons and armour, but for the love of God no firearms.

  9. #129

    Default Re: Mount&Blade 2 Confirmed

    firearms can be modded out with the Renaissance armor, how about some horse armor?

  10. #130

    Default Re: Mount&Blade 2 Confirmed

    so long as they have more organized battles and easier controls for npcs i would love this game
    Swear filters are for sites run by immature children.

  11. #131

    Default Re: Mount&Blade 2 Confirmed

    I don't know if this has already been added from mods, but I'd like to be able to go to a training field with my army and practice formations and get some good screenies.

  12. #132

    Default Re: Mount&Blade 2 Confirmed

    I just want to have gigantic battles like in Dynasty Warriors. Plus better battle and campaign AI, I'm tired of lords holding feasts while their castles are getting besieged. Not quite as important to me as gigantic battles, though.

  13. #133

    Default Re: Mount&Blade 2 Confirmed

    Not to repeat myself, but *cough* siege-physics

  14. #134
    wolfbane751's Avatar Campidoctor
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    Default Re: Mount&Blade 2 Confirmed

    i want siege weapons like catapults ladders and siege towers ya know that stuff would be soo cool

  15. #135

    Default Re: Mount&Blade 2 Confirmed

    and walls that crumble naturally (or at least appear to), this was something Battle for Middle Earth had back in what 2004?

  16. #136

    Default Re: Mount&Blade 2 Confirmed

    Quote Originally Posted by Armatus View Post
    Not to repeat myself, but *cough* siege-physics
    Does this come with crushing all unlucky men who are at the wrong place at the wrong time?

  17. #137
    Protector Domesticus
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    Default Re: Mount&Blade 2 Confirmed

    Sieges with siege equipment would be nice, though how would you work it? fixed machines that fire at a single peice of wall that will crumble eventualy or free reign were you can target any structure? Got to be sure it wont be abused.

  18. #138

    Default Re: Mount&Blade 2 Confirmed

    I believe in realism, so hopefully not modernized mechanisms for the sake of *fun*

    Does this come with crushing all unlucky men who are at the wrong place at the wrong time?

    yes you should be crushed if the walls fall on you.

  19. #139

    Default Re: Mount&Blade 2 Confirmed

    In case of sieges, some bloody mine battles under walls would be easy to add and great addition.

  20. #140

    Default Re: Mount&Blade 2 Confirmed

    as it will be a new game, maybe they'd like to try a real stab at a historical theme.

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