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Thread: Long... end of the turn

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  1. #1

    Default Long... end of the turn

    hi, i have a question! in stainless steal why the end of the turn takes so long to finish..?
    Its me (my computer being a little bit old) or the game because it haz to mutch factions?

  2. #2

    Default Re: Long... end of the turn

    Your computer, new scripts, additional features, more factions. The vanilla campaign script is a tiny withered thing compared to the SS script with full features. How long is your end of the turn time?

  3. #3

    Default Re: Long... end of the turn

    more then 1 minut in early era..... in late u don't imagine lol, vanilla its only 6/7 secs... lol

  4. #4

    Default Re: Long... end of the turn

    Mine takes like 20-30 secs my computer is new but it still need some minor adjustments

  5. #5

    Default Re: Long... end of the turn

    Well, most of my games are heavily modified ... in terms of text stuff, models, scripts etc. ATM, my end turn takes around 2-3 minutes .... so .... not that bad IMHO. Guess im pretty much addicted .... lol ... anyway ... PATIENCE is a virtue

    OFT: SS is like a well prepared racing car ... you simply have to wait a bit to get the ultimate experience
    .... did you ever drive turbo charged car ( and im not takling about soft-turbo) .... ?? give it a try then lol
    Last edited by vtec.dominion; October 04, 2011 at 05:00 PM.

  6. #6

    Default Re: Long... end of the turn

    Quote Originally Posted by Oli the Great View Post
    Mine takes like 20-30 secs my computer is new but it still need some minor adjustments
    thanks for rubbin it in lol

  7. #7

    Default Re: Long... end of the turn

    In my games, during the first 30 turns, it always goes with the same speed as vanilla end of turns. But from then on it gets slower and slower, to the point of taking minutes. Which is fine for me, since the first turns are all about getting things organized and the basics done, and if they go fast cool, and then it's just a matter of slowly expanding, and since in each turn you can fight like 2-3 siege battles or field battles, the end turn time is basically a blink of an eye.

  8. #8
    kevindrosario's Avatar Ordinarius
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    Default Re: Long... end of the turn

    You can customize your scripts to make the turn times shorter.

  9. #9

    Default Re: Long... end of the turn

    Quote Originally Posted by kevindrosario View Post
    You can customize your scripts to make the turn times shorter.
    really? I probably wouldn't know how to do that. Would it be too long to explain what to do?

  10. #10
    kevindrosario's Avatar Ordinarius
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    Default Re: Long... end of the turn

    Quote Originally Posted by Zvornik View Post
    really? I probably wouldn't know how to do that. Would it be too long to explain what to do?
    Take out the scripts you don't want.

    Edit: For example, if you don't care about being notified when other kings die, take out the whole player notification section.

  11. #11

    Default Re: Long... end of the turn

    Quote Originally Posted by kevindrosario View Post
    You can customize your scripts to make the turn times shorter.
    Quote Originally Posted by Zvornik View Post
    really? I probably wouldn't know how to do that. Would it be too long to explain what to do?
    Campaign Script Customisation Project for SS6.4

  12. #12
    kevindrosario's Avatar Ordinarius
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    Default Re: Long... end of the turn

    ^Oh wow that looks very useful. I should probably peruse through the submods more often.

  13. #13
    Ataraxie's Avatar Biarchus
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    Default Re: Long... end of the turn

    I am frequently amazed to find that these 'long end of turn time' problems are really about a couple of minutes.

    To cure worries about turn time lengths, play one turn with the FOW turned off. After you've spent an hour waiting for the AI to do everything, you'll be positively delighted at having sixty seconds to grab a biscuit or open a drink.
    < Insert ironic/scarily serious nationalist sentiment here >
    Provided Ancillaries for SH's New Map And Slower Expansion For SS6.4
    Provided one or two Unit Descriptions for Shokh's BEIC (ETW)
    Currently working on Settlement Titles & Effects Changes (SS6.4)

  14. #14

    Default Re: Long... end of the turn

    I stopped playing, is a awesome mod but tooo slowwww for my patience lol

  15. #15

    Default Re: Long... end of the turn

    I believe Serbian Hussar had a submod which made the turn times really fast

  16. #16

    Default Re: Long... end of the turn

    Quote Originally Posted by Dark Lord's Heir View Post
    I believe Serbian Hussar had a submod which made the turn times really fast
    However this can only be achieved by reducing the campaign script - or by breaking it completly.

  17. #17

    Default Re: Long... end of the turn

    Quote Originally Posted by bɑne View Post
    However this can only be achieved by reducing the campaign script - or by breaking it completly.
    Hmm well the only downside from the sub-mod was that when you load or start your campaign it takes a long time but once you get it, BAM its fast turns from then on. Also I think you don't get those notifications of princesses or deaths of kings anymore. I don't know what else Serbian Hussar removed.

  18. #18

    Default Re: Long... end of the turn

    Anybody have a link to serbian hussars submod?

  19. #19

    Default Re: Long... end of the turn

    Quote Originally Posted by Zvornik View Post
    Anybody have a link to serbian hussars submod?
    Click the URL in my sig right below the Last Kingdom banner, links to SB's mod.

  20. #20

    Default Re: Long... end of the turn

    Meh, couldn't really care about turn times, this great mod is more then worth it. Plus I just alt tab during turns, the somewhat transparent title bar on W7 allows you to see the factions as they rotate and if diplomacy or a battle needs you.

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