Hi, First of all thanks to the authors of this mod for their good job.
I'm currenlty playing your mod and I would like to know if is it possible to reduce the "unrest" and the "sqallor" in the cities.
Hi, First of all thanks to the authors of this mod for their good job.
I'm currenlty playing your mod and I would like to know if is it possible to reduce the "unrest" and the "sqallor" in the cities.
What faction are you playing? Romans have several buildings that increase happiness, you can build these, in the next version I will look into reducing religious unrest as the WRE was mostly Christianized at this time, however if it is the only way to introduce some form of unrst then I will retain some of it
Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
I'm playing as Romano-British, but is not a problem of building,an is not a problemo religion,the fact is that I have unrest to 80% and squallor in the region that I own since the start with low tax,with a lot of legion is impossible to keep up the 75%,and after a while(3-4) years the situation go down.
I would like to know if you changed something comparing the vanilla BI,and if you know someway to reduce by default the general unrest and the squallor (I don't know maybe changing some value in some file..)
I'm playing to the maximum difficulty.
Thanks for the help anyway
The most probable reason for teh runaway squalor would that most of the cities in Gaul has "empire_west" as the city creator, which means in the first few turns, they'll try to return back to WRE... didn' consider that when making the strat fileOriginally Posted by invicta
but then again maybe it should be that way
Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
If i play WRE on H/VH it is almost imposible to survive. If we look historical way there werent such rebeliosn, especailly in Africa and Spain. This is only thing that bothers me in this excelent mod.
in the next version, WRR will be available from the start. It will be easier to mod non-emergence of further rebellions (maybe necessary if the CTD at faction destroyed cannot be resolved - just disable a couple of lines in desc_sm_faction) I am sure other people would like the interaction between WRE and WRR.Originally Posted by Echbart
am not really sure about this since there were a lot of rebellions. Gerontius/Maximus in Spain (after that Spain fell to the Vandals, Alans, and Suebi and never became part of the Roman Empire again) Bonifatius in Africa (reason why the Vandals went to Africa)...If we look historical way there werent such rebeliosn, especailly in Africa and Spain. This is only thing that bothers me in this excelent mod.
Certainly not as often and as sudden as in the game but there is nothing we can do about that.
Ramon Gonzales y Garcia
INVASIO BARBARORVM II
Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
If we had gone so far, it is because we stand on the shoulders of giants
Then lower the difficulty level. That's what it's there forOriginally Posted by Echbart
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ok, but there was lot of squallor in that time...![]()
Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW
Honorabilis Gaius Baltar est mihi patronum.