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Thread: Tuning down artillery

  1. #1

    Default Tuning down artillery

    Hello lutland.
    LME4 is great mod, but few things really bothers me.
    One of them is artillery.

    I've witnessed two howitzer shells hitting my line inf unit and it kills 138 men out of 210! 138 MEN!!!
    That is too much.
    Another time, rebels ambushed two of my arty units, 4lb and 8lb.
    8 enemy militia units vs 2 of my arty units. By the time they've got in range for grape ammo, my cannonballs routed 3 enemy units.
    Rest of 5 enemy units are swept by the grape shoots.


    Arty was terrible weapon, but this is too much.

    Could you, please, tell me how to reduce accuracy for cannons, and how to tune down howitzers explosion damage.

    Which entries are responsible for this?

  2. #2

    Default Re: Tuning down artillery

    Quote Originally Posted by pajapatak View Post
    Hello lutland.
    LME4 is great mod, but few things really bothers me.
    One of them is artillery.

    I've witnessed two howitzer shells hitting my line inf unit and it kills 138 men out of 210! 138 MEN!!!
    That is too much.
    Another time, rebels ambushed two of my arty units, 4lb and 8lb.
    8 enemy militia units vs 2 of my arty units. By the time they've got in range for grape ammo, my cannonballs routed 3 enemy units.
    Rest of 5 enemy units are swept by the grape shoots.


    Arty was terrible weapon, but this is too much.

    Could you, please, tell me how to reduce accuracy for cannons, and how to tune down howitzers explosion damage.

    Which entries are responsible for this?
    Explosions are edited in the "projectiles_explosions" table and projectiles in the "projectiles" table.

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