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  1. #1

    Default " Ressurecting Norland "

    I play with Hochland and i conquered Salzemund .
    Next Turn i was offered to Give Salzemund to Norland i acepted and evacuated the army from the city .

    NEXT TURN i lost all my aliances with the Empire and I'm in War with Norland

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: " Ressurecting Norland "

    It's a hiccup in the script that needs to be addressed. If a settlement get's transferred between factions via script, then both factions are automatically at war. That obviously messes up alliances. Resetting faction relations via script doesn't always seem to work as planned.










  3. #3

    Default Re: " Ressurecting Norland "

    I play with Hochland and i conquered Salzemund .
    Next Turn i was offered to Give Salzemund to Norland i acepted and evacuated the army from the city .

    NEXT TURN i lost all my aliances with the Empire and I'm in War with Norland
    had exactly the same issue, at that point i have raged badly because i've spent so much time trying to retake Nordland as Middelnald, and when i actually did that my reward was smack in a face. Please fix.

  4. #4

    Default Re: " Ressurecting Norland "

    If you want to rage even more, refuse to give the city back. (save before)

  5. #5

    Default Re: " Ressurecting Norland "

    I guess i won't save them then .To bad .

  6. #6

    Default Re: " Ressurecting Norland "

    Ok Now I REFUSE to restore Norland and ALL ING HELL BREAKS Lose
    Common guys how could you make such an paradox ???

    How to turn off this Script for future campaigns ?

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: " Ressurecting Norland "

    There is a scripting formatting error with the alliances reset after the hand over of Salzemund:

    This line:
    Code:
            console_command diplomatic_stance spain portugal allied
    Should have looked like this:
    Code:
            console_command diplomatic_stance spain portugal, allied
    The devil is in the detail. You will have to search for every line in the script where you have diplomatic_stance and add a comma. If I am bored enough I'll do that and you will find it in my version's patches.










  8. #8
    ash874's Avatar Campidoctor
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    Default Re: " Ressurecting Norland "

    Quote Originally Posted by Gigantus View Post
    There is a scripting formatting error with the alliances reset after the hand over of Salzemund:

    This line:
    Code:
            console_command diplomatic_stance spain portugal allied
    Should have looked like this:
    Code:
            console_command diplomatic_stance spain portugal, allied
    The devil is in the detail. You will have to search for every line in the script where you have diplomatic_stance and add a comma. If I am bored enough I'll do that and you will find it in my version's patches.
    isnt it possible to make a short code in some program that will do it? i dont remember a whole lot from my c++ glory days but if its possible and you tell me which program does it, ill ask a friend of mine who is writing computer codes for living

  9. #9

    Default Re: " Ressurecting Norland "

    So it's very hard to remove it even for future campaigns . Until now whenever i asked to remove some script the moderators just told me to erase a certain area in a notepad file .

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: " Ressurecting Norland "

    It's not hard - it's time consuming: there are 1876 instances of 'diplomatic_stance' in that script.










  11. #11
    paradamed's Avatar Praepositus
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    Default Re: " Ressurecting Norland "

    So if all commas are in place we will have alliances restored back after war is declared?

  12. #12
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: " Ressurecting Norland "

    Hopefully, but I haven't checked the complete script. The intent is there from what I have seen in the script.










  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: " Ressurecting Norland "

    I haven't got the vaguest idea how that works, I would simply do it by hand. But then there 1876 instances of that command....










  14. #14
    ash874's Avatar Campidoctor
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    Default Re: " Ressurecting Norland "

    Quote Originally Posted by Gigantus View Post
    I haven't got the vaguest idea how that works, I would simply do it by hand. But then there 1876 instances of that command....
    ill tell you what, i have an exam in two days after that ill try to visit this friend of mine and handle this
    can you just tell me exacrtly which file is this and the path to it?

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: " Ressurecting Norland "

    C:\...\Medieval II Total War\mods\Call_of_Warhammer\data\world\maps\campaign\imperial_campaign\campaign_script.txt










  16. #16
    ash874's Avatar Campidoctor
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    Default Re: " Ressurecting Norland "

    he said he will help
    now i open the file and i see that there are several cases there
    sometimes something results in alliance
    sometimes in war
    different cases
    so do you want me to put a comma in all of them regardless?

  17. #17
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    Default Re: " Ressurecting Norland "

    I am pretty certain that if the format isn't right those commands will not be executed, but I would have to test it first by scripting an alliance between two enemies or a war between allies.

    Edit: just tested - it works without the comma. So much for my hunch...
    Last edited by Gigantus; October 20, 2011 at 08:44 AM.










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