The problem is that when I move the camera far from unints they all turn blackBut if I bring the camera closer they all turn normal again!
Spoiler for Problem (pic):
Here you can see the transition line!
The problem is that when I move the camera far from unints they all turn blackBut if I bring the camera closer they all turn normal again!
Spoiler for Problem (pic):
Here you can see the transition line!
Last edited by Ishan; October 05, 2011 at 03:43 PM.
Most likely a problem with your textures or models. When you zoom out your game changes from 3D models to 2D models to go easy on your system. I'm thinking there's a problem with the 2D rendering of those units in question. Not sure though so maybe somebody more qualified can answer this![]()
It's to do with sprites. The graphic setting and the capability of your graphic card has a lot to do with this - the higher the settings the further away a sprite will be used (I think). Rather than draw each detailed unit a 'sprite' is used to replace it.
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reduce your settings, it's means it uses less sprites and can then draw better units.
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RTW units are made up of a series of models which have lesser or greater detail the closer you are. Similarly the textures which give the unit it's colour details (or skin) vary depending on distance from the camera. The furthest is a 2d sprite, now the problem with sprites is they often don't include the units shield when rendered, which sometimes gives the effect the shield disappears when you move away from the unit. I'm guessing that's what you are seeing.
There is nothing you can do about it.
Either that or you have corrupted you files in some way.
Opening Post Restored, spoiler & image tags added. Please continue your problem here without making any other duplicate threads.