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Thread: Bug in KGC v4.3

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  1. #1

    Default Bug in KGC v4.3

    With Novgorod faction I can't recruit ships!! There is no recruit icon in recruit panel. I open port destription and it's wrote that I can recruit but actualy I can't . I also checked buidling text in data folder and everything is wrote fine. Other factions don't have this weird bug.
    Also, Novgorod king model on campaing map looks like one from muslim factions.
    I will post again if I encounter another bug.

  2. #2
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Bug in KGC v4.3

    From the download thread:
    Quote Originally Posted by Henry of Grosmont View Post
    Guys, in the export_describe_units.txt you need to add novgorod in the ownership line for holk, gun holk and ladya.
    As for the faction leader, maybe Dave intended to make him different from the Western ones.

  3. #3
    Praeses
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    Default Re: Bug in KGC v4.3

    If it hasn't already been fixed, I'll do it in a sec. Hold on.

    To fix the Muslimish general *unless it was supposed to be that way? * overwrite your descr_character.txt with mine here. (In the data folder)

    Example file path:

    C:/Program Files/SEGA/Medieval II Total War/kingdoms_grand_campaign_mod/data

    And to fix the ship recruitment, overwrite your export_descr_unit.txt file with mine, same file path, by the way.
    Last edited by Visorslash; November 09, 2012 at 05:50 PM.

  4. #4
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Bug in KGC v4.3

    It's really, really easy to add those.

    Plus, don't forget to delete map.rwm in: "whatever path you have"\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data\world\maps\base

  5. #5
    vietanh797's Avatar Domesticus
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    Default Re: Bug in KGC v4.3

    may be just because my mistake that only care about how AI work when face the others but not test out the navy list for them
    also because in Med2 there are no naval battle so I can't test that they have naval units or not

    I guess we have to edit file our-self for now
    Empire II and Medieval III pls

  6. #6

  7. #7
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Bug in KGC v4.3

    Hehe.

  8. #8

    Default Re: Bug in KGC v4.3

    Quote Originally Posted by mp91 View Post
    With Novgorod faction I can't recruit ships!! There is no recruit icon in recruit panel. I open port destription and it's wrote that I can recruit but actualy I can't . I also checked buidling text in data folder and everything is wrote fine. Other factions don't have this weird bug.
    Damn, I dont know how we let that one slip by in beta testing. But I will upload the new patch again at the weekend to include this small fix. Please let me know if you find anymore mistakes guys.


    Quote Originally Posted by mp91 View Post
    Also, Novgorod king model on campaing map looks like one from muslim factions.
    I will post again if I encounter another bug.
    The muslim faction leader model is the one CA used for Novgorod in the Teutonic Campaign. I kept it the same.

    Dave

  9. #9

    Default Re: Bug in KGC v4.3

    Unfortunately game crash when I try to look unit description in building browser. It only happens with novgorod faction, but I had this expirience before with bizantium (same thing but only with generals bodyguard unit). sorry

  10. #10

    Default Re: Bug in KGC v4.3

    Quote Originally Posted by mp91 View Post
    Unfortunately game crash when I try to look unit description in building browser. It only happens with novgorod faction, but I had this expirience before with bizantium (same thing but only with generals bodyguard unit). sorry
    Before I tested the new patch I reinstalled KGCM completely and made sure I played on a fresh install before uploading it. And every file is included in the installer, all novgorod unit info's are in the data\ui\unit_info\novgorod folder. I suggest you trying downloading KGCM patch 4.3 again from Megaupload without virus protection software enabled. That way your download cannot become corrupted.

    Dave

  11. #11

    Default Re: Bug in KGC v4.3

    Quote Originally Posted by Dave Scarface View Post
    Before I tested the new patch I reinstalled KGCM completely and made sure I played on a fresh install before uploading it. And every file is included in the installer, all novgorod unit info's are in the data\ui\unit_info\novgorod folder. I suggest you trying downloading KGCM patch 4.3 again from Megaupload without virus protection software enabled. That way your download cannot become corrupted.

    Dave
    Now works fine. Only problem now is when I click campaign then return to main menu and then click custom battles, game crashes. Anyway thx guys for quick replies.

  12. #12

    Default Re: Bug in KGC v4.3

    Quote Originally Posted by mp91 View Post
    Now works fine. Only problem now is when I click campaign then return to main menu and then click custom battles, game crashes. Anyway thx guys for quick replies.
    I'm afraid this is the only CTD I cannot fix mate. All mods that added many more factions to the campaign have the same problem. And the only way to get rid of this would be to remove the new factions.

    Dave

  13. #13
    vietanh797's Avatar Domesticus
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    Default Re: Bug in KGC v4.3

    strange I didn't get anything like that in beta testing
    haven't got time to play the newest 4.3 so I will need a while to checked it
    let's hope I can reproduce that bug or you will have to reinstall or download the mod again
    Empire II and Medieval III pls

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