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  1. #1
    Heeehehe's Avatar Tiro
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    Default Tutorial about making a texture for merged model?

    is there a Tutorial about making a texture for merged model?
    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

    "He who has not seen it does not know the power of Islam." -Ibn Khaldun

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    wangrin's Avatar Unguibus et Rostro
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    Default Re: Tutorial about making a texture for merged model?

    I don't think.

    On the other hand, to create texture will depend if you simply merge models without modifying them or if you merge models and modify theirs shapes.
    If you simply merge models or slightly modify them, you can use the Texture Coordinate editor from MilkShape.
    If you modify or create models you will need a Unwrapped Map editor like Ultimate Unwrap 3D because you will need to create a new UVMap to place textures.
    Last edited by wangrin; October 02, 2011 at 01:21 AM.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

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    Heeehehe's Avatar Tiro
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    Default Re: Tutorial about making a texture for merged model?

    Quote Originally Posted by wangrin View Post
    I don't think.

    On the other hand, to create texture will depend if you simply merge model without modifying them or if you merge models and modify theirs shapes.
    If you simply merge models or slightly modify them, you can use the Texture Coordinate editor from MilkShape.
    If you modify or create models you will need a Unwrapped Map editor like Ultimate Unwrap 3D because you will need to create a new UVMap to place textures.
    OK, thanks again , it seems you're the only people here that always answer my question and help me
    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

    "He who has not seen it does not know the power of Islam." -Ibn Khaldun

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    Leonardo's Avatar Reborn Old Timer
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    Default Re: Tutorial about making a texture for merged model?

    I'm not sure perhaps this tutorial.

    http://www.twcenter.net/forums/showthread.php?t=313542

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    wangrin's Avatar Unguibus et Rostro
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    Default Re: Tutorial about making a texture for merged model?

    ProvostGuard's tutorial is about merging models, he don't speak about textures.

    When merging models, you have 2 "problems" :
    • merging models mean merging UVMap (and textures) too ;
    • modifying model's shape mean that current UVMap will not be accurate anymore ;


    Is the first case, you will "only" have to select vertex group UVMap using Texture Coordinate Editor and move it to a new place.
    In the second case, you will have to create a new UVMap and Texture Coordinate Editor is a bit limitated to to that. It is possible but time consuming and really boring.

    Moreover, you will have to rework 3 textures files according to the new UVmap :
    • diffuse
    • gloss_map
    • normal


    Flikitos and I have a project to create tutorials about textures and modeling, but it will take time.
    On the other hand, it is very important to create them, it could be a good help for beginners and TWC need new moders to keep mods alive.

    As you can see, we are far from a tutorial release...
    Spoiler Alert, click show to read: 


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

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    Heeehehe's Avatar Tiro
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    Default Re: Tutorial about making a texture for merged model?

    Quote Originally Posted by Leonardo View Post
    I'm not sure perhaps this tutorial.

    http://www.twcenter.net/forums/showthread.php?t=313542
    I already read that tutorial but thanks

    Quote Originally Posted by wangrin View Post
    ProvostGuard's tutorial is about merging models, he don't speak about textures.

    When merging models, you have 2 "problems" :
    • merging models mean merging UVMap (and textures) too ;
    • modifying model's shape mean that current UVMap will not be accurate anymore ;


    Is the first case, you will "only" have to select vertex group UVMap using Texture Coordinate Editor and move it to a new place.
    In the second case, you will have to create a new UVMap and Texture Coordinate Editor is a bit limitated to to that. It is possible but time consuming and really boring.

    Moreover, you will have to rework 3 textures files according to the new UVmap :
    • diffuse
    • gloss_map
    • normal


    Flikitos and I have a project to create tutorials about textures and modeling, but it will take time.
    On the other hand, it is very important to create them, it could be a good help for beginners and TWC need new moders to keep mods alive.

    As you can see, we are far from a tutorial release...
    Spoiler Alert, click show to read: 
    Ok thanks, good luck in your tutorial, hope you can finish it quickly, easily and successfully
    "And indeed We created man (Adam) out of an extract of clay (water and earth). Thereafter We made him (the offspring of Adam) as a Nutfah (mixed drops of the male and female sexual discharge) (and lodged it) in a safe lodging (womb of the woman). Then We made the Nutfah into a clot (a piece of thick coagulated blood), then We made the clot into a little lump of flesh, then We made out of that little lump of flesh bones, then We clothed the bones with flesh, and then We brought it forth as another creation. So blessed be Allah, the best of creators. After that, surely, you will die. Then (again), surely, you will be resurrected on the Day of Resurrection. And indeed We have created above you seven heavens (one over the other), and We are never unaware of the creation." (QS. Al-Mu'minun (23):12-17)

    "He who has not seen it does not know the power of Islam." -Ibn Khaldun

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