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  1. #1

    Icon1 Effects,Grants,Etc

    Hello, came across some effects like p_research: etc, and well, my question is I have seen a few people using different things like, if I recall right, something? Master_Ninja or something along that line.

    Also things like this.
    grant_unit:Heavy_Ship_Nihon_Maru_Mori#capital
    grant_unit:Galleon_The_Black_Ship#capital
    grant_unit:Galleon_The_Black_Ship#capital
    grant_unit:Galleon_The_Black_Ship#capital

    Well i'm trying to get a full list together of everything you can get as in effects,grants etc and what they do. I did come across a post, "and ill quote it at the end" That has some but not everything.

    I'm also modding it into this for whatever clan I want to play etc.

    --
    -- CHOSOKABE --
    --
    -- MISSIONS --

    -- Chosokabe Mission 1: Crush Tosa Rebellion
    local function chosokabe_intro_mission_one()
    out.ting("Chosokabe Mission One: Crush Tosa Rebellion")
    scripting.game_interface:trigger_custom_mission(--[MISSION KEY]--
    "jap_chosokabe_intro_mission_one",
    --[MISSION ISSUER]--
    "CLAN_ELDERS",
    --[FACTION KEY]--
    "chosokabe",
    --[TURN LIMIT]--
    0,
    --[TARGET]--
    "region:jap_tosa",
    --[REWARD]--
    "effect_bundle:p_inspired_endeavours_global#4")
    end


    Any help would be great and also would be a good reference for others.

    Thanks =)

    Aeonaxx

    Quote Originally Posted by Sabin Stargem View Post
    I have updated the Effect List again, and this should be an rather notable addition - a trait that prevents the spread of opposing religions within your provinces.

    p_religious_zeal: Prevents spread of opposing religion in your provinces, +0.1 to conversion rate.


    CLANS
    t_hattori* (Already applied if you choose this clan. Possibly "iga_ninja")
    t_tokugawa
    t_uesugi
    t_shimazu
    t_chosokabe
    t_date
    t_hojo
    t_takeda
    t_mori
    t_oda

    ARTS
    p_research: +50%
    p_martial_wisdom: +100% bushido
    p_administrative_insight: +100% chi

    STATS
    p_aggressive_ardour: +2 melee attack
    p_staunch_defence: +2 melee defense
    p_war_fervour: +2 morale
    p_rule_the_waves: +2 navy morale
    p_dreaded_force: Reduces enemy morale

    AGENTS: +10% success
    p_master_monks
    p_master_ninja
    p_master_metsuke
    p_master_missionaries

    XP: +2 experience
    p_master_archers
    p_master_spearmen
    p_master_swordsmen
    p_master_samurai
    p_master_cavalry
    p_master_ashigaru
    p_master_siegecraft
    p_master_gunners
    p_able_sailors

    COST: -25% cost
    p_master_smithies
    p_master_horsebreeders
    p_master_shipwrights
    p_master_builders

    OTHER
    p_call_to_arms: +1 recruitment slot
    p_way_words: +25 diplomatic relations
    p_taskmaster_global: -25% construction time
    p_vigilance_global: +3 line-of-sight
    p_plenty: +5 food
    p_ample_supplies: -25% recruitment cost of all Land units.
    p_nanban_ambassador: -25 cost reduction for imported matchlock.
    p_grateful_populace_global: +5 town growth across all provinces, +2 happiness to all provinces
    p_inspired_endeavours_global: +25% wealth across all provinces.
    p_compassion_buddha_global: +1 to Buddhism conversion in all provinces.
    p_old_ways: +10% wealth across all provinces, +1 Happiness to all provinces.
    p_thriving_markets: +25% to trade income, +5 per turn to town growth across all provinces.
    p_agrarian_toil_global: +25% wealth from all farms
    p_prosperity_global: +10 Wealth generated in each town.
    p_foreign_prosperity:
    p_religious_zeal: Prevents spread of opposing religion in your provinces, +1 to conversion rate.

    LEGENDARY BUILDING TRAITS (Check these for their description!)

    l_first_legendary_archery - +10% accuracy for all bows
    l_first_legendary_siege - Reduced loading time of all guns by -10%.
    l_first_legendary_sword: +2 Melee attack for all Sword units
    l_first_legendary_yari: +2 Melee Defense for all Yari units.
    l_first_legendary_craft: +5% to all Metsuke actions.
    l_first_legendary_buddhist: +5% to all Monk actions.
    l_first_legendary_christian: +5% to all Missionary actions.
    l_first_legendary_stealth: +5% to all Ninja actions.
    l_first_legendary_cavalry: Calvary


    SPECIAL TRAITS

    s_shogun_effects:
    +2% bonus to clan-wide tax rate.
    +1 morale for all units
    +1 daimyo's honour
    Enables recruitment of the Great Guard
    Enables construction of the Nihon Maru
    *May possibly be removed if the player has Kyoto and loses it, or might be checked and removed if the player isn't Shogun. Probably not, though - The Ashikaga clan doesn't get this bonus.

    s_christian:
    -50% to the cost of imported matchlock ashigaru
    -2 to the recruitment time of imported matchlock ashigaru
    Enables construction of Christian buildings & Nanban Quarter

  2. #2

    Default Re: Effects,Grants,Etc

    The good news is, you can see all the effect bundles and their exact in-game effects by using pfm and opening the effect_bundles table. The bad news is, it is not clear which of these bundles will take effect if you apply them to a clan. Some of the bundles only take effect when applied to a building, or general, etc. If anybody can suggest a way to tell which bundles the game checks on each object, that would be a great help.

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