Development
The
Europa Barbarorum project began in January 2004, eight months before
Rome: Total War's release,
[34] when the
Europa Barbarorum development team who were following the game's development became concerned that its "
barbarian" factions such as the
Gauls were being portrayed inaccurately.
[4][35] The
Europa Barbarorum team felt that such factions' representations in
Rome: Total War conformed more to a sensationalist
Hollywood stereotype than to historical fact, maintaining that ancient "barbarian" cultures are often judged and possibly misunderstood based on an
interpretatio romana or
interpretatio graeca due to the nature of ancient
historiography.
[15] The true nature of these civilisations, says the
Europa Barbarorum team, is better revealed through
archaeological evidence and what remains of their own ancient texts.
The developers of
Europa Barbarorum tried to convince the
Creative Assembly (CA), the
developers of
Rome: Total War, to alter their depiction of the period to make the whole game more historically accurate.
[15] Whilst some suggestions were taken on board and adopted in the final release of
Rome: Total War, most were disregarded by the Creative Assembly due to
publisher pressures and financial expediency. Some
Europa Barbarorum members continued to offer their services as historical advisers but due to inherent concerns over
intellectual property rights, the Creative Assembly declined the offer.
Having exhausted this avenue for change, the
Europa Barbarorum members then resolved to modify the game themselves upon its release. Once
Rome: Total War was released, the
Europa Barbarorum development team immediately began work on the modification, recruiting a large team of volunteer
skinners,
modellers,
coders, and
historians to have the modification better reflect historical reality and subsequently commenced research and preliminary work for the modification.