I'm having a campain with the Sweboz and noticed that almost all units have armor values between 2 and 4 and none of them wear any armor also almost none of them helmet.
What's up with those armor values?
Now I understand your reason when you say gaetsae have an armor value of 5 (cause of their helmet - though I think 1 or 2 armor would be more than apropiate) but for units that have no armor and no helmets I find such armor ratings exagerated).
If your argument is making battles last longer it's enough to increase morale and defensive values but don't make any unit in the game a panzer.
In my opinion units stats need serious tweaking or unit specialisation tends to become zero.
Whats the point having an elephant in your army when two gaesatae hit points and skills almost equals with having an elephant? Makes me feel that I play the game with just a few units the rest being just eyecandy - making the differences between cultures almost zero.
Sweboz archers for example have an armor of 4 and with all that armor and the spears they have as secondary weapon they manage to roam the battlefield at 50 miles/hour.
Also noticed an unit with no other description than unit placeholder and upkeep 0. Cant remember its name though - in a town north of ak ink. the rebels had about 5 units of them in that town.
Instead of reaching maximum units possible I suggest you concentrate on finishing the units already existing in the game since they still require a lot of work.




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