Im only making like 3k denarii per turn as both of these factions
Am i supposed to disband units or capture some settlements fast or what?
Im only making like 3k denarii per turn as both of these factions
Am i supposed to disband units or capture some settlements fast or what?
For Carthage, disbanding some of your fleets and chariots might work. For both Carthage and Rome, it is essential to start fighting and capture some more regions which will provide extra income. Besides that, it is a good idea to invest funds in economical infrastructure and resources, which will further increase your income as the campaign progresses. Also, trade rights might give you these few extra k's needed![]()
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as Rome, i started working on my infrastructure. Mostly roads. You're gonna have to deal with the brilliant Pyrhhus (sp?) down south first i think. Taking Tarentum and Kroton brings in some nice money. I worked my way south towards Sicily. Its defo harder with Rome compared to RTR 6, but its really worth it once you get a decent army going. Its 210 BC and i'm still not making that much money, but enough. I played as Sparta before and its much easier making money. Playing as Rome really makes you think about your purchases.
Oh, if you pay attention to the new Roman Leadership System, you can get some badass governors/family members who will make alot of money for you. You get what you put in with the leadership system.
Last edited by Heinz Guderian; September 25, 2011 at 03:21 PM.
Im having some major diffiulties with the leadership system, once i get fms eligible for tribulus militum, i bring them to rome and then they become tm. But once i leave rome, they become former tm and they seem to lose the tm trait. How do i fix this? Right now i only have two consuls and they are the only fms i can use in combat. Also am i supposed to start with some praetors or something? Cuz all i have are two consuls
+1 that one^^ i am finding that leadership system once you get consuls are many stared. tooo fun man
-never let your sense of morals get in the way of doing what's right-
-Azimov
park them in cities then leave them there they are only good govenors at that point
-never let your sense of morals get in the way of doing what's right-
-Azimov
At what point can an fm be used in combat or lead as a general? I recall that thr last tome i played as spqr i actually started with some praetors and the othrr ranks that start with an a. I dont have any of those, is that a glitch? And are tribulus militums not even allowed to leave cities?
TMs are allowed to leave cities and you could use them in battle against anyone, anywhere as long as they are currently TMs (have the TM ancillary). The problem arises when they finish a turn outside a city. They lose the bonus of being a TM (prob a few stars and management points) if they do. You need to park them in a friendly city again over one turn and they will regain their bonus. The only two ranks you can leave a FM outside a friendly city and not have them lose their bonus is a consul or a praetor. The praetor has to finish his turn within friendly territory (not just a town/city) and the consul can go anywhere without losing their bonus the next turn.
You can upgrade a TM to a quaestor by taking him to Rome and removing his TM ancillary and then end turn in Rome. Or you can get a FM with the quaestor ancillary and go the city the TM is in and sway out his TM ancillary with a Q ancillary.
Thats correct. You can be sneaky and get a Praetor out to a seige army from friendly territory to launch a city assault as long as you can make sure you end the turn in friendly territory.
AS for the TM ancillary, get a TM place him in the same city/stack as another FM and left click the ancillary in the portrait screen (right click his pic) and then drag and drop on another FM pic
and they are only good as general as praetor's (inside your territory) and consuls (anywhere) other than that they would more likely detract from the effectiveness of your troops
edit: didn't fully read the above post before posting
-never let your sense of morals get in the way of doing what's right-
-Azimov
I believe that Praetors can't leave friendly territory mostly because of game mechanics limiting that somehow. There were precedents for them being outside of territory and fighting for Rome I'm sure but by and large only Consuls were supposed to be fighting foreign wars. Rome's MO is to be defensive and protective of its existing territory. The whole political/military system was designed to prevent generals from getting too war happy. Still its somewhat limiting compared to before. I guess you just have to be more patient and fight very little out of your own territory.
I think the thing was that Praetors could fight within unconquered areas because they were called a province by the senate before they were fully pacified so he had the right to operate there. The game mechanics don't allow for this so I think thats the limitation that they had to compromise on. (off the top of my head so could be totally off)
P Funk, that's exactly how it works. Unfortunately, we're unable to portray the province-and-then-conquer politics, so to make it realistic we decided to only give praetors imperium in friendly territories.![]()
RTR: Imperium Surrectum Team Member
My AAR: For Glory and the Republic!
Proud to be patronized by ybbon66
gonna assemble all the retired consuls and send them out on one last hoorah
just when they think they are out, i pull them back in