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September 22, 2011, 02:39 PM
#1
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September 22, 2011, 04:07 PM
#2
Re: Castle/City battlements bug?
@Mercenary Crossbowman
If this is a mod related issue than it must be in the BAI, which was not created by Dave. I cannot say if the pathfinding was changed in anyway with the improved system, but I believe that this is part of the settlement model design and I don't believe that this was changed from vanilla. I just don't have enough information to give you a better answer, but didn't want you to feel that you were being ignored either. Maybe someone with more knowledge will provide you with a better answer. If you have vanilla installed, try a battle with the same settlement and see what the results are. Was this in a custom or campaign battle? Also, try the same battle with the unit size set smaller. If you play with huge units you may experience pathfinding problems that are not present with smaller units.
Last edited by Stylix; September 22, 2011 at 04:10 PM.
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September 23, 2011, 08:02 AM
#3
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September 23, 2011, 08:26 AM
#4
Re: Castle/City battlements bug?
These pathfinding problems were not created by this mod. KGCM is the vanilla campaign on an epic scale, it is not a mod that resets everything like many mods. Most of the critical files used (i.e pathfinding, traits etc) remain unchanged from those originals made by CA. Bad pathfinding is most noticeable when playing siege battles in smaller settlements. And you are not able to place any units on some walls at all. However, if you lower the unit sizes in the game settings (say from huge units down to medium) then pathfinding is improved and units can also move through the streets better. If you are looking for a fix though to all pathfinding bugs then I am afraid there are non.
Dave
Last edited by Dave Scarface; September 23, 2011 at 08:29 AM.
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