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Thread: Castle/City battlements bug?

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  1. #1
    Aymer de Valence's Avatar Protector Domesticus
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    Default Castle/City battlements bug?

    Hi

    I don't seem to be able to place soldiers onto battlements on top of and around the gateway during deployment and during the battle

    During deployment, when i click to place a unit on the battlements it doesn't take up positions on them (it did in vanilla medieval 2). During battle aswell, when i order soldiers to go to that part of the wall, they stop where they are and refuse to go to where i clicked. It is rather annoying when trying to capture the gateway Is there a fix for this?

    thanks
    Cry God for Harry, England and Saint George!

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: Castle/City battlements bug?

    @Mercenary Crossbowman

    If this is a mod related issue than it must be in the BAI, which was not created by Dave. I cannot say if the pathfinding was changed in anyway with the improved system, but I believe that this is part of the settlement model design and I don't believe that this was changed from vanilla. I just don't have enough information to give you a better answer, but didn't want you to feel that you were being ignored either. Maybe someone with more knowledge will provide you with a better answer. If you have vanilla installed, try a battle with the same settlement and see what the results are. Was this in a custom or campaign battle? Also, try the same battle with the unit size set smaller. If you play with huge units you may experience pathfinding problems that are not present with smaller units.
    Last edited by Stylix; September 22, 2011 at 04:10 PM.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  3. #3
    Aymer de Valence's Avatar Protector Domesticus
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    Default Re: Castle/City battlements bug?

    Unfortunately it was a campaign battle, so it's not as easy to replay. During custom battles i cannot do siege battles at all, even on maps which allow it, though i have installed a few sub mods so this could possibly be the problem. Thanjs for the help though rep+
    Cry God for Harry, England and Saint George!

  4. #4

    Default Re: Castle/City battlements bug?

    These pathfinding problems were not created by this mod. KGCM is the vanilla campaign on an epic scale, it is not a mod that resets everything like many mods. Most of the critical files used (i.e pathfinding, traits etc) remain unchanged from those originals made by CA. Bad pathfinding is most noticeable when playing siege battles in smaller settlements. And you are not able to place any units on some walls at all. However, if you lower the unit sizes in the game settings (say from huge units down to medium) then pathfinding is improved and units can also move through the streets better. If you are looking for a fix though to all pathfinding bugs then I am afraid there are non.

    Dave
    Last edited by Dave Scarface; September 23, 2011 at 08:29 AM.

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