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Thread: Likelyhood of AI aggression

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  1. #1
    Anesthetize's Avatar Tiro
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    Default Likelyhood of AI aggression

    Is there somewhere to see an overview over AI aggression towards the player? What I mean is that the AI always seems to prioritize attacking the player over attacking a better suited target. For instance; When I play Portugal, the moors always attack me within the first 3-4 turns, but same also happens if I play Spain/Aragon. What I'm looking for is EITHER some way to make a start of the game grace period (ex. no AI warring within the first 10 turns, to stop the largest factions from overwhelming smaller factions early), and also to make the AI treat the player as another AI when it comes to likelyhood of aggression.

    I'm playing with Soulsons 1.6, and I'm happy with it, I just want to figure out if there is some way to edit this.

  2. #2

    Default Re: Likelyhood of AI aggression

    Quote Originally Posted by Anesthetize View Post
    and also to make the AI treat the player as another AI when it comes to likelyhood of aggression.
    That`s simply not gonna happen. The game is hardcoded to hate the human player.

  3. #3
    Amaranth's Avatar Ordinarius
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    Default Re: Likelyhood of AI aggression

    Quote Originally Posted by popovic View Post
    The game is hardcoded to hate the human player.
    Agreed !
    Next Heir Ancillary (NHA) Sub-Mod for Stainless Steel & Third Age Total War




  4. #4

    Default Re: Likelyhood of AI aggression

    You could try the more peaceful AI in SS_Setup.

  5. #5

    Default Re: Likelyhood of AI aggression

    with savage ai you can usually avoid a fight with your neighbours if you get an alliance early on. Though i haven't tried is with the real hate-eachothers like Scotland/England

  6. #6
    Byg's Avatar Read The Manual
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    Default Re: Likelyhood of AI aggression

    Lower the difficulty.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  7. #7

    Default Re: Likelyhood of AI aggression

    AI usually is drawn to attack the weakest... since human player rarely has as many armies as neighboring AI the closest AI see it as the weakest even if you switch factions. When you get a stronger kingdom the AI that doesn't have defeating your faction as a priority will often be much easier to reach peace with. Of course higher difficulties and different campaign AIs change the aggressiveness as well.

  8. #8
    Libertus
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    Default Re: Likelyhood of AI aggression

    The game is called total war... if your looking for peaceful relations with the AI i think your looking at the wrong game imo

  9. #9

    Default Re: Likelyhood of AI aggression

    Quote Originally Posted by MortalCoil View Post
    The game is called total war... if your looking for peaceful relations with the AI i think your looking at the wrong game imo
    I dont think he wants a completely peaceful game. He wants a realistic one.

  10. #10
    Angrychris's Avatar Primicerius
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    Default Re: Likelyhood of AI aggression

    depends on what difficulty you use. on hard i notice 2 factions usually gang up on you and on vh up to 3 attack you. put it on easy if you want light skirmishes/hostilities.

    Leave it to the modder to perfect the works of the paid developers for no profit at all.

  11. #11
    Saint Nicholas's Avatar No Avatar Specified
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    Default Re: Likelyhood of AI aggression

    It's been my experience that the stronger and more powerful you become the more the AI factions will gun for you. Factions that you've been at peace with and even allied to will at times turn their backs on you and declare war.

    To answer the OP's question though, no there is no indicator for an AI faction's level of aggression towards you. The only thing that remotely comes close to what you are wanting is the intentions or stance indicator that appears when you initiate diplomatic relations with another faction.
    "Muscovy", as its rulers have previously called it, is a sleeping giant, with age-old traditions and ways of doing things. Here, the feudal way of life has become so entrenched that the serfs are as tied to the land as cattle, and with almost as few rights. It is a vast, deeply conservative and religious country: Mother Russia and the Orthodox Church are the two pillars of national belief. The Tsar may be the father of his people, but by tradition and practice he is a stern parent. Ivan the Terrible was well named, and he has not been the only ruler with an iron will. Russia is the "Third Rome". The last bastion of Orthodox Christianity.

  12. #12
    Marcvs Antonivs's Avatar Senator
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    Default Re: Likelyhood of AI aggression

    I actually find that the better reputation you have and the stronger you are, the less likely you are backstabbed or attacked by neutrals. Managed to play with Hungary and HRE without being attacked (actually I was attacked once by the Bizzies with Hungary, 20 years after starting the campaign). I reached Immaculate reputation with HRE, only to lose it a few turns later by attacking Lithuania (which was not my ally but I lost reputation anyways). As Portugal, it is a very different story, you start weak and many of times the Moors declare war on me soon enough, even if I'm allied with Castille. Once, it happened that me, Castille and Aragon were at war with the Moors, but both Castille and Aragon made a truce with them, leaving me alone to deal with them. Also, if the AI is fighting in multiple fronts, it will be easier to make peace with them and of course the less likely they will attack you in the first place.
    Most of these experiences come from 6.1 but 6.4 as well with the Medium agressiveness AI (don't remember the name).
    Cassius: "Our men at arms have secured the city. We've received representatives from all the best elements. The senate is with us, the knights are with us."
    Brutus:"The pontifs, the urban cohorts, the lictors guild..."
    Antony: "Oh, the lictors guild, very good. Only rally the bakers and the flute players and you can put on a festival."



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