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Thread: Chariots? They don't seem to be attacking.

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  1. #1
    King Agamemnon of Mycenae's Avatar Tiro
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    Default Chariots? They don't seem to be attacking.

    Hi,
    I have been trying out Cathage and I have noticed that the Punic War Chariots don't seem to attack. They have great stats and in the description it says they were quite capable in melee combat but in game it seems like they simply won't melee attack (and yes I am alt clicking)

    Any suggestions on how to fix this or was it possibly intended?
    Thank you in advance,
    King Agamemnon of Mycenae

  2. #2

    Default Re: Chariots? They don't seem to be attacking.

    Yeah, i've noticed that.

  3. #3
    King Agamemnon of Mycenae's Avatar Tiro
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    Default Re: Chariots? They don't seem to be attacking.

    Does anyone know a way to make them work properly?

  4. #4

    Default Re: Chariots? They don't seem to be attacking.

    Quote Originally Posted by King Agamemnon of Mycenae View Post
    Does anyone know a way to make them work properly?
    Disband?

    I agree, the chariots seem to do very little despite looking attractive stat wise. In the end of the first battle, I just used them as glorified archers.

  5. #5
    King Agamemnon of Mycenae's Avatar Tiro
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    Default Re: Chariots? They don't seem to be attacking.

    I restarted my Carthaginian campaign and in the first battle the chariots can prove effective in very limited setting.

    what I did was arrange my hoplites in a V shape with the heavy inf. on the flanks and skirmishers in the middle. Then I sent let the Greek dogs advance into my phalanx and the ai being ever so stupid was instantly flanked by my hoplites. After that I sent my chariots around the right in a very long loop so as to get all the way in abck of them and still have ample room to charge. Once this was completed, I charged into the hoplites on the right flank who were shaken and between the "frightens infantry' ability and the powerful charge of the chariots they routed. this in turn caused a chain rout and the battle was essentially mine.

    So, long story short: If you can use the shok of their charge to rout them they are good BUT if they don't rout immediately the chariots will likely die a pointless death.
    Oh, and I was playing on vh battles

    Hope this helps all who were as confused as I,
    king Agamemnon of Mycenae

    edit: oh and I forgot to add, my game crashed after I had won

  6. #6

    Default Re: Chariots? They don't seem to be attacking.

    Quote Originally Posted by King Agamemnon of Mycenae View Post
    So, long story short: If you can use the shok of their charge to rout them they are good BUT if they don't rout immediately the chariots will likely die a pointless death.
    So they work essentially like they're supposed to...?

  7. #7

    Default Re: Chariots? They don't seem to be attacking.

    I think the detailed unit description for the chariots will answer your questions. Apparently they were only used for screening the infantry while they formed up and for disrupting enemy cavalry attacks. The chariots in the game don't appear to have a melee attack so I guess they aren't intended to be used as a melee unit. I've not used them properly yet myself, but when I do I will use them for disrupting enemy skirmishers and preventing the AI from getting a proper cavalry charge on my units, as well as providing constant missle fire.

    Just had me some fun playing custom battles with Carthage. The chariots are PERFECT for screening your skirmishers. I hate it when my skirmishers get cut down by cavalry but with Carthage this won't be a problem. The chariots easily absorb the cavalry charge and allow your skirmishers to retreat. Then as you withdraw your chariots away from the cavalry, if the enemy follows suit, you are in a great position to launch your own cavalry against them.
    Last edited by El_Saracen; September 22, 2011 at 10:03 PM.
    Thank you to all of the RTR Team.

  8. #8
    debux's Avatar Senator
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    Default Re: Chariots? They don't seem to be attacking.

    Quote Originally Posted by King Agamemnon of Mycenae View Post
    edit: oh and I forgot to add, my game crashed after I had won
    The game didn't want you to win with that dirty tactic

    Anyhow, good technique, I also noticed that chariots seem to be pretty strong versus cavalry, but I never thought of using them for that... well thought out!
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    Maurits's Avatar ЯTR
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    Default Re: Chariots? They don't seem to be attacking.

    You should keep in mind that chariots are the predecessors of heavy cavalry. Therefore, they are likely to perform reasonably well in roles normally performed by your elite cavalry units.

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  10. #10
    DarthLazy's Avatar Protector Domesticus
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    Default Re: Chariots? They don't seem to be attacking.

    No they dont. They cant kill a fly with melee attack. They are glorified horse archers with frighten ability and a 4k per turn price tag.


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  11. #11

    Default Re: Chariots? They don't seem to be attacking.

    So, then they've been reworked. Good. I remember in vanilla the only way to kill a damn chariot was to get them stuck between two phalanxes

  12. #12

    Default Re: Chariots? They don't seem to be attacking.

    I've actually noticed this as well. The chariots seem to be rather toothless melee wise unless in a supporting role like horse archers.
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  13. #13

    Default Re: Chariots? They don't seem to be attacking.

    Quote Originally Posted by Future Filmmaker View Post
    I've actually noticed this as well. The chariots seem to be rather toothless melee wise unless in a supporting role like horse archers.
    which is exactly as it should be

  14. #14
    King Agamemnon of Mycenae's Avatar Tiro
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    Default Re: Chariots? They don't seem to be attacking.

    What I was saying before was that they can often break enemies but can't kill hardly anything themselves.

  15. #15

    Default Re: Chariots? They don't seem to be attacking.

    i hated those chariots in vanilla
    -never let your sense of morals get in the way of doing what's right-

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  16. #16

    Default Re: Chariots? They don't seem to be attacking.

    are the chariots even useful?
    i just suicided mine because the game would crash every time I tried to dismiss them...Divine Intervention??

  17. #17

    Default Re: Chariots? They don't seem to be attacking.

    Is it planned to the future that it remains as it is? No melee attack at all?)

    It seems reasonable to make them not devastate whole unit, maybe to simulate the option of opening gaps and letting them pass harmlessly to the rear, but still they have to be able to defend themselves up close at least to some degree, like this theyre completely helpless.

  18. #18

    Default Re: Chariots? They don't seem to be attacking.

    I'm not sure about RTR - I'm only just re-downloading it again now and never actually used Chariots in it - but in other mods I've found that chariots are great for dealing with enemy cavalry, as missile units, and their fear factor also lets you win battles you should otherwise lose. I highly doubt they're a useless unit, the trick is either finding a use for them that suits your play-style, or simply not using them.

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