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September 19, 2011, 11:52 PM
#1
Bankrupt Orks
Not sure if this was intentional, but as I started a campaign with the Orks I noticed that I started the game losing 5000 gold per turn. I'm on the medium difficulty btw.
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September 20, 2011, 12:59 AM
#2
Re: Bankrupt Orks
IIRC they already have an ongoing Waagh, so they are supposed to recover quickly by taking over & sacking settlements.
It's only after you have lost everything, that you are free to do anything.
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September 20, 2011, 10:32 AM
#3
Re: Bankrupt Orks
Send merchants to the Night Goblin castle nearby.
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September 24, 2011, 11:35 AM
#4
Re: Bankrupt Orks
Declare a Waaaagh!
You have a big bunch of armies!
You have a priest somewhere!
Declare it on this night goblin settlement in the mountains in the southwest!
Starve them out!
Make the Waaagh! take as long as possible as take as much settlements as possible during it!
Do not join the Waaagh! with all your forces... wait a few turns for the dwarven armies coming for your capital! Then join and attack them!
Make sure at the end of every turn your armies are a little bit nearer to the Waaagh!-target then at the beginning to avoid troops running away!
After this whole action most of your forces will be dead and you will have no upkeep problem
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September 24, 2011, 01:26 PM
#5
Re: Bankrupt Orks
Don't waste your effort (especially on the Night Goblins).
Keep a Waaagh! for a more worthy target later on. Instead, concentrate on capturing nearby castles (there's a rebel castle to your South, and sending an army up North to conquer Karak Kadrin will pay off well), warding off the Dwarves and increasing income to pay for even bigger armies (build lots of Hunters Huts). The best way to defend your base is too have two armies, one consisting mostly of Savage Orcs and the other of massed heavy infantry and your faction leader, attacking the enemy at once. Orcs fight best with numbers on their side and if you get the Savage Orcs attacking them from behind, once the Dwarves army is broken you can expect 100% causalities as the stunies try and fail to escape! There's lots of good raw materials in the mountains nearby so train plenty of merchants. Remember, as you can't use most buildings belong to other factions, you can just demolish them after shacking the settlement to make extra money. THEN, once your running at a profit, send a Waaaagh! at Karak-Eight-Peaks or Karak-A-Karak when you have an advantage. Too early on, your Waaagh! will either be against too easy a target to be worth it, or will flounder.
Last edited by Super-Soviet; September 24, 2011 at 01:32 PM.
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September 25, 2011, 09:33 AM
#6
Re: Bankrupt Orks

I am doing it always the opposite way!
I declare a Waagh! on an "too easy target"! just to lower the upkeep as fast as possible!
but how do you not go bankrupt with not declaring a Waagh!?
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September 25, 2011, 10:16 AM
#7
Re: Bankrupt Orks
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September 25, 2011, 10:28 AM
#8
Re: Bankrupt Orks
I am talking about the first 10-20 turns...
as i can remember you can build only 1 merchant at the beginning... conquest is hard as the dwarves are coming...
never tried it that way... dont feel bothered
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September 27, 2011, 04:25 PM
#9
Biarchus
Re: Bankrupt Orks
Waaagh! Then go sack Averland. You will occupy some wealthy cities and loose most of your army = financial problems solved!
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