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  1. #1
    Teutonic Warlord's Avatar Semisalis
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    Default Stop the Blockading

    One thing that annoys the love of Santa Claus out of me is when an AI faction just randomly blockades my port and starts a war this way. The stupid thing is that our relations could be fine and/or we don't even share a border. Then we end up in a war that the other faction doesn't want to end because I haven't knocked it back into the Stone Age and it won't even try to attack me on land. I am tired of being in these phoney wars and just losing money from the blockade and from us ending trade rights. I am especially tired of it being an ally I am in a good alliance with. Is there a mod to end this stupidity, or can I just fix this myself?

    And I am not sure, but should I have posted this in one of the mod discussions?

    Anyway, any assistance would be much appreciated.

  2. #2
    .L.'s Avatar Campidoctor
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    Default Re: Stop the Blockading

    Quote Originally Posted by Teutonic Warlord View Post
    One thing that annoys the love of Santa Claus out of me is when an AI faction just randomly blockades my port and starts a war this way. The stupid thing is that our relations could be fine and/or we don't even share a border. Then we end up in a war that the other faction doesn't want to end because I haven't knocked it back into the Stone Age and it won't even try to attack me on land. I am tired of being in these phoney wars and just losing money from the blockade and from us ending trade rights. I am especially tired of it being an ally I am in a good alliance with. Is there a mod to end this stupidity, or can I just fix this myself?

    And I am not sure, but should I have posted this in one of the mod discussions?

    Anyway, any assistance would be much appreciated.

    They could be bribed into it, you can do it to with the "attack faction" demand on diplomacy.

  3. #3
    Teutonic Warlord's Avatar Semisalis
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    Default Re: Stop the Blockading

    Quote Originally Posted by Ransom Locke View Post
    They could be bribed into it, you can do it to with the "attack faction" demand on diplomacy.
    AI factions bribing other AI factions to attack me? I have never heard of that. I will say I understand if they want to start a war with me because of victory conditions (they have to eliminate me or I control a territory they need), but this is a very pathetic and inefficient move because 99% of the time they don't follow through with fighting on land. Is there any way to stop this with modding or likewise?

  4. #4

    Default Re: Stop the Blockading

    I had this problem, One minute a faction is voting for my guy to become pope then the next turn they have blockaded my ports and started a war!.

  5. #5

    Default Re: Stop the Blockading

    This drives me crazy.
    They usually start wars by blockading but not physically attacking your navy, so placing three ships around all your ports will stop this.
    It's a waste of money on upkeep but it's better than fighting naval wars on the other side of the world

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    Teutonic Warlord's Avatar Semisalis
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    Default Re: Stop the Blockading

    But is there any mod or any fairly simple modding I can do to correct this?

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    .L.'s Avatar Campidoctor
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    Default Re: Stop the Blockading

    Quote Originally Posted by Teutonic Warlord View Post
    But is there any mod or any fairly simple modding I can do to correct this?
    Remove action points for admirals, but then they will never launch sea invasions, nor will they ever shoot down your ships.

  8. #8
    Kine's Avatar Libertus
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    Default Re: Stop the Blockading

    Could you mod ships to lose their ability to attack .. ie. all ships are only for transport?

    say in EDU you changed stat_pri and stat_sec to no or none or whatever. would it work?

  9. #9
    Saint Nicholas's Avatar No Avatar Specified
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    Default Re: Stop the Blockading

    This is a flaw in the AI system for Medieval II. The only way to improve this annoying habit of the AI (though not completely remove it) is to download a mod that features enhanced AI. There are many mods that offer AI tweaks, full AI rebuilds and many more features. Some popular ones are Stainless Steel, Lands to Conquer, XAI and others. See the Hosted Modifications sections for more! ( If playing with normal Medieval II, see the Kingdoms hosted section if playing with Medieval II Kingdoms!)

    say in EDU you changed stat_pri and stat_sec to no or none or whatever. would it work?
    Only one way to find out.. do it and see. I have a funny feeling the game might crash though.
    "Muscovy", as its rulers have previously called it, is a sleeping giant, with age-old traditions and ways of doing things. Here, the feudal way of life has become so entrenched that the serfs are as tied to the land as cattle, and with almost as few rights. It is a vast, deeply conservative and religious country: Mother Russia and the Orthodox Church are the two pillars of national belief. The Tsar may be the father of his people, but by tradition and practice he is a stern parent. Ivan the Terrible was well named, and he has not been the only ruler with an iron will. Russia is the "Third Rome". The last bastion of Orthodox Christianity.

  10. #10
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    Default Re: Stop the Blockading

    Nicholas here is right. You need a total AI rebuild for that, as the Medieval II AI is flawed that way. I highly suggest Stainless Steel 6.1 (Not 6.2, 6.3, 6.4 or above, only 6.1), it's awesome, the AI does very smart things sometimes and rarely starts wars with blockading. To be honest, I can't recall the last time that happened to me.
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  11. #11
    Teutonic Warlord's Avatar Semisalis
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    Default Re: Stop the Blockading

    Quote Originally Posted by Nazgūl Killer View Post
    Nicholas here is right. You need a total AI rebuild for that, as the Medieval II AI is flawed that way. I highly suggest Stainless Steel 6.1 (Not 6.2, 6.3, 6.4 or above, only 6.1), it's awesome, the AI does very smart things sometimes and rarely starts wars with blockading. To be honest, I can't recall the last time that happened to me.
    Why only 6.1 and not 6.4? I have 6.4 but haven't played it yet. Is 6.1 more like vanilla or something or what?

  12. #12

    Default Re: Stop the Blockading

    6.1 AI is more diplomatic, I heard, and 6.4 is more warlike and aggressive. I play 6.4 and I'm happy with it, becaues it has a lot of features older versions don't have.

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    Teutonic Warlord's Avatar Semisalis
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    Default Re: Stop the Blockading

    Quote Originally Posted by Aeratus View Post
    6.1 AI is more diplomatic, I heard, and 6.4 is more warlike and aggressive. I play 6.4 and I'm happy with it, becaues it has a lot of features older versions don't have.
    But I know for certain that 6.3 and 6.4 let you pick the kind of AI you want. So should I go for the peaceful one? And I have tried playing Stainless Steel 6.3, but it is just a bit too big for me to grasp right now because I don't have the time to figure it out fully. Is there a mod with a good AI that is a lot like vanilla?

  14. #14
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    Default Re: Stop the Blockading

    I find that 6.3 and 6.4 betray the original honestly, with the AI taking about twenty steps backwards toward the vanilla AI. 6.1 is what I like to call the 'stable' version, the best version. It's the perfect version as far as I'm concerned, diplomatic, realistic, fun. And even the so called 'peaceful' AI from 6.3 (I haven't tried 6.4) is just not 6.1.
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    Kine's Avatar Libertus
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    Default Re: Stop the Blockading

    or you can do what I do and just use AI mods and keep the game vanilla.

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    I favour condottiere's CAI purely out of personal preference. Can't find the link to the page where I got it from tho so no feature list. Germanicus' ReallyBadAI has got an aggressive battle AI but you're gonna have to pull the files manually to mod med2 as it's really meant for kingdoms mods.

    There's also UAI for Med2 but can't comment since I've only ran it for a couple of campaigns.

    They only change campaign and battle AI files so your game is still vanilla. In case if you haven't done it before, you'll need to read Achilla's instructions.

  16. #16
    Teutonic Warlord's Avatar Semisalis
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    Default Re: Stop the Blockading

    Quote Originally Posted by Kine View Post
    or you can do what I do and just use AI mods and keep the game vanilla.

    DarthMod
    ReallyBadAI
    XAI

    I favour condottiere's CAI purely out of personal preference. Can't find the link to the page where I got it from tho so no feature list. Germanicus' ReallyBadAI has got an aggressive battle AI but you're gonna have to pull the files manually to mod med2 as it's really meant for kingdoms mods.

    There's also UAI for Med2 but can't comment since I've only ran it for a couple of campaigns.

    They only change campaign and battle AI files so your game is still vanilla. In case if you haven't done it before, you'll need to read Achilla's instructions.
    Thanks. I will take a look at these and will try to pick out one. If you can think of any others, I would be happy to look at them too.

    @Nazgul Killer: What about the stable type AI in the new 6.3? Anywho, is it still possible to download 6.1? Whenever I read your posts, I find my playing style is pretty similar to yours (at least in my opinion), so I want to download 6.1 as well since you say the AI is good. Any idea if it will load over 6.4 in case I ever want to try it out?

  17. #17
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    Default Re: Stop the Blockading

    I think you can still download 6.1, and I think you can upgrade to 6.4 at any time. In any way, try them both out, I never tried 6.4 so I don't know, I just highly disliked 6.2 and 6.3.
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  18. #18
    Teutonic Warlord's Avatar Semisalis
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    Default Re: Stop the Blockading

    Quote Originally Posted by Nazgūl Killer View Post
    I think you can still download 6.1, and I think you can upgrade to 6.4 at any time. In any way, try them both out, I never tried 6.4 so I don't know, I just highly disliked 6.2 and 6.3.
    I have 6.4 currently, so can I have them both at the same time, or would one replace the other? It took me a little while to download 6.3 and then to upgrade to 6.4, so I don't want to waste all that time if one overwrites the other. Or is that what you mean by "you can still download 6.1?

  19. #19
    The Mouth's Avatar Ducenarius
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    Default Re: Stop the Blockading

    Quote Originally Posted by Nazgūl Killer View Post
    I think you can still download 6.1, and I think you can upgrade to 6.4 at any time. In any way, try them both out, I never tried 6.4 so I don't know, I just highly disliked 6.2 and 6.3.
    Well I'm playing 6.4 and it seems (From what you've said) it has gone back to 6.1s style the AI isn't insanely aggressive (As long as you don't have bad relations) but if it has an opening it will usually take it. So far as Byzantium I've had a very undefended Venice (About 2 or 3 Contartoi or something like that) and my Allies the HRE haven't even thought about attacking me. In fact the only ones that ever give me trouble for no reason at all is Genoa as Sicily always blockading Palermo or Syracuse and then invading Cagilari


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  20. #20
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    Default Re: Stop the Blockading

    In that case, maybe 6.4 is worth giving a try. 6.3 simply got me traumatized

    @Teutonic; I'm afraid that I see no option to keep both 6.4 and 6.1 (And from what The Mouth said, you don't really need to) unless you do duplicate programs - And duplicate programs are 100% sure recepie to screw up your computer software, so I highly suggest against it unless you feel like cleansing your computer entirely of M2TW and having to reinstall everything all over again.
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