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  1. #1

    Default Americas Colonisation

    Yeah, i have another mod and i'm working on it.
    on:I will improve Americas beacuse i'm a big fan of the America's colonisation.
    what have i done(Thanks Gigantus for the map)
    Spoiler Alert, click show to read: 


    Credits:Gigantus for his epic map(s).
    Last edited by blur!; September 18, 2011 at 08:38 AM.

  2. #2

    Default Re: Americas Total War

    go to town! Blur~ I have alot of content for the Americas I added to the factions "aztecs & the inca" in my mod ChC: exploration & expansion if you want to use any of it just let me know & I will get you the files

  3. #3

    Default Re: Americas Total War

    thanks, i will work at the map then send you a pm

  4. #4

    Default Re: Americas Total War

    Ctd-ing alot, i think i know the problem(posting what have i done in 10 or 15 min's)..
    need to restore everything..(my bad)...
    edit:after a lot of rages i found out how to add a new region:
    Spoiler Alert, click show to read: 

    this is my first 2 hours of working in mapping domain..
    Last edited by blur!; September 17, 2011 at 08:56 PM.

  5. #5

    Default Re: Americas Total War

    Working at regions..if anyone knows how to add a city with the name:ex:San Sebastian?
    killed the game 2nd time..now i will do back ups.
    edit:The campaign takes a ing millenium to load..and if it loads, it returns me to Grand Campaign, custom battle etc..
    can someone explain me why?
    Last edited by blur!; September 18, 2011 at 05:02 AM.

  6. #6

    Default Re: Americas Total War

    Quote Originally Posted by blur1811 View Post
    Working at regions..if anyone knows how to add a city with the name:ex:San Sebastian?
    killed the game 2nd time..now i will do back ups.
    edit:The campaign takes a ing millenium to load..and if it loads, it returns me to Grand Campaign, custom battle etc..
    can someone explain me why?
    LoL in one of my mods there is san sebastian~ ok adding two word names is easy I presume you are using geo-mod?
    most of your problems are easily rectified first upload your log text. (found in medievalII/logs no worries if you do not see it try & load the game again, sometimes the log takes a few times to re-generate once you have it, "put it in a "winrar" package & attach it here, then I will look at it & find out why your getting sent back too menu & also the extra-time it takes too load can be fixed I will tell you how but let us fix this first,
    also make sure you read all tutorials on geo-mod here: (some are written by me~)
    http://www.twcenter.net/forums/forumdisplay.php?f=1016

  7. #7

    Default Re: Americas Total War

    Worked at some sigs:










    More coming soon
    Last edited by blur!; September 18, 2011 at 08:34 AM.

  8. #8
    Boustrophedon's Avatar Grote Smurf
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    Default Re: Americas Colonisation

    nice progress mate

  9. #9

    Default Re: Americas Colonisation

    thanks

  10. #10

    Default Re: Americas Colonisation

    there it is:
    yeah, i use geo-mod.

  11. #11

    Default Re: Americas Colonisation

    ok, from what I can tell you negelgted to give proper ownership of that settlement you created I suggest you just delete it then begin anew after you have gone through those tutorials
    good luck Blur~

  12. #12

    Default Re: Americas Colonisation

    uhm that's bad so yeah, why is it taking so long to load up?

  13. #13

    Default Re: Americas Colonisation

    Quote Originally Posted by blur1811 View Post
    uhm that's bad so yeah, why is it taking so long to load up?
    the load delay is caused when you work with geo-mod (caused by a minor error when geo-mod saves) easy way to fix is after you have done work in geo mod go to your text. folder & convert all strings bin. (all the required conversion tools are usually in any folder Gigantus created, but you will need to get & install "python 2.5" nothing later like 2.6

  14. #14

    Default Re: Americas Colonisation

    still the stupid problem with returning back to grand campaign..but thanks for the response(it worked)
    also, i added the regions correctly but dunno.

  15. #15
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Americas Colonisation

    The problem with the campaign not loading and returning back to grand campaign in my experience is often caused by positioning settlements or ports in wrong positions on the coast.

    To prevent that, I would recommend placing new settlements away from the coast - anywhere but not on the coast. If this is something else though, then I'm not sure what.

  16. #16

    Default Re: Americas Colonisation

    i picked this out of your log, this will cause your crash, it could be a spelling error, but more likely that the "enter key" hasn't been hit after traits or co-ordinates, so the army is being ignored due to being on the same line! i suggest you go into descr_strat and make the file as wide as possible, this should help you notice the error quicker!

    Code:
    13:47:44.691 [script.err] [error] Script Error in mods/North_America/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 152, column 1
    Cannot create a general/admiral character without an army/navy.


  17. #17

    Default Re: Americas Colonisation

    What factions are you planning to include?

  18. #18

    Default Re: Americas Colonisation

    just so you know there is two more errors, although it doesn't appear that they caused the crash, because they are quite early in the log, but they need addressing nonetheless!

    Code:
    13:46:21.531 [script.err] [error] Script Error in mods/North_America/data/world/maps/base/descr_regions.txt, at line 8, column 5
    can't setup slave faction as the default faction for this region,  (england)
     
    13:47:44.691 [script.err] [error] Script Error in mods/North_America/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 142, column 12
    You have chosen an invalid tile(324, 14) for the settlement of Panama.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    i hope this helps you!


  19. #19

    Default Re: Americas Colonisation

    look my sig.. which timelapse do you plan ?
    Leader of Colonialism Total War
    Thread with first Preview
    First Youtube Trailer


  20. #20

    Default Re: Americas Colonisation

    1492-1750, why?
    Also, thanks guys for your fast responses, i will look in geomod and see what happened..
    edit:deleted the modfolder, tomorrow i'll be looking to fix the problems&stuff.
    Last edited by blur!; September 18, 2011 at 03:03 PM.

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