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Thread: Ambush deployment zone mod v1.0 (ROTS compatible)

  1. #21

    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    Thank you for the mod!
    Unfortunately the mod doesn´t seem to work with the hattori clan. I playing with S2R+ Mod and it seems, that the Hattori Clan Ability interferes with the Ambush Deployment zone mod. Only the general can be moved next to the ambushed column...
    Any ideas how I can make this work with the Hattori?

  2. #22

    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    please do this for sieges haha!

  3. #23
    valky's Avatar Ducenarius
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    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    okay, back with some 'experience' - while from the player's view the mod is just full of epic awesomeness, as the AI did else behave like you'd have him attacked in an open-field battle, it differs a bit if I'd have to review it with some natural pessimism.
    Now you can (too) easily beat even superior forces without much effort, if you abuse the simple fact, that you can trick the AI into melee with your regular' force and have several cavalry waiting in some wooden area on the other side.
    [sidenote: I know it was a real bother, to always see the AI getting a perfect lined up defense in like 3-4 seconds or usually ran towards some hill (there is always a hill present in ambush battles - honestly wtf) and set up a perfect line just there. And you have to fight him nonetheless as if you'd him attacked regularly.]

    The non existent marching-area now prevent it, so you easily engage the troops in melee and shortly thereafter let your cavalry rush/annihilate/destroy/vanish/an so on the ranged troops and kill the General(s) = easy win.

    Already gave you rep (would have been hitting the button over 9.000 times *chuckle*) but is it possible to provide a slightly different version, where the zones are not side by side? (50 meter 'd be just fine - even if it sounds not much)

    Battles were played on VH/legendary (and latest DMS/beta) so it's not about arrow'ing your enemy to death and the new melee system ^^
    Last edited by valky; October 07, 2011 at 10:37 AM.
    I'm Commander Shepard and this is my favourite store on the Citadel!
    I'm Garrus Vakarian and this is now my favourite spot on the Citadel!

    Better ingame Encyclopedia for Shogun 2 (reworked) - RotS - FotS (new map) + web-based version

  4. #24

    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    but is it possible to provide a slightly different version, where the zones are not side by side? (50 meter 'd be just fine - even if it sounds not much)
    I have no idea how to change it so that it's 50 meters away unfortunately, since in vanilla the distance between deployment zones is 1 pixel apart. I just moved them 1 pixel closer.

  5. #25

    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    Quote Originally Posted by valky View Post
    okay, back with some 'experience' - while from the player's view the mod is just full of epic awesomeness, as the AI did else behave like you'd have him attacked in an open-field battle, it differs a bit if I'd have to review it with some natural pessimism.
    Now you can (too) easily beat even superior forces without much effort, if you abuse the simple fact, that you can trick the AI into melee with your regular' force and have several cavalry waiting in some wooden area on the other side.

    The non existent marching-area now prevent it, so you easily engage the troops in melee and shortly thereafter let your cavalry rush/annihilate/destroy/vanish/an so on the ranged troops and kill the General(s) = easy win.
    Isn't it the whole point of an ambush that you have a big advantage and a smaller force can win?

  6. #26
    valky's Avatar Ducenarius
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    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    Quote Originally Posted by akp View Post
    I have no idea how to change it so that it's 50 meters away unfortunately, since in vanilla the distance between deployment zones is 1 pixel apart. I just moved them 1 pixel closer.
    Ah, nevermind then..didn't know that it was all about 1 pixel

    Quote Originally Posted by Yarkis de Bodemloze View Post
    Isn't it the whole point of an ambush that you have a big advantage and a smaller force can win?
    It felt only a bit too close, though better than having those stupid run-to-a-hill-and-fight-regularly-[ambush-]battle, where you never had any advantage.
    I'm Commander Shepard and this is my favourite store on the Citadel!
    I'm Garrus Vakarian and this is now my favourite spot on the Citadel!

    Better ingame Encyclopedia for Shogun 2 (reworked) - RotS - FotS (new map) + web-based version

  7. #27
    Brips's Avatar Ducenarius
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    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    Downloading.
    All map textures improved mod(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages!):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds(MTW2,DLV)!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!(MTW2,DLV):
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  8. #28

    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    so this mod doesnt work with FOTS

    EDIT: i released a new mod that works for FOTS.
    Last edited by freelancerX; April 07, 2012 at 07:06 PM.

  9. #29

    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    Where/how do you download pls?

  10. #30
    baselhun's Avatar Civis
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    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    where is download button?

  11. #31

    Default Re: Ambush deployment zone mod v1.0 (ROTS compatible)

    Can anyone re-upload this, preferably to workshop so it doesn't get lost?

    edit: see here
    http://www.twcenter.net/forums/showt...1#post15441848
    Last edited by balparmak; November 10, 2017 at 11:52 AM.

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