How costly are typical siege battles supposed to be in this mod?
I am okay with losing some troops, maybe even a lot of them. But it seems like any of my troops in a siege that go over the walls with ladders or siege towers and hit decent infantry on the walls just run into a buzz saw and get shredded to pieces. They are liable to lose half or more of their strength. All other things being equal, what is the recommended number of men to have in a siege battle in order to outnumber the enemy? 2:1? 3:1? I just hate it when my elite infantry gets turned into a bloody mess, and there's not much to do about it. I think it may have something to do with the very high defense scores of many of the heavy infantry units, in the 18-20 range, which, considering that most infantry units have an attack of 2-3 and generally not more than about 6 or 7 at the most, seems to be quite a high value (can't say for sure as I don't know all the details of the dmg formula). And in any castle settlement past the little fort, the towers hurt quite a lot, too.
I prefer open field battles for this very reason. I can use maneuver, missile troops, or cavalry in different ways. It is fun, and if I lose, I know at least I was able to use some different tactics. But it isn't always possibly to arrange to "greet" most of your enemy's forces in this way. Straight up siege battles are just plain frustrating to me.
Thoughts?




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