I'm unable to build the Gothic Foedorati buildings after 382. I received the message about them, and Hadrianopolis has the foedus, but none of the buildings show up in my build options. I didn't have this trouble with the Hunnic foedorati.
I'm unable to build the Gothic Foedorati buildings after 382. I received the message about them, and Hadrianopolis has the foedus, but none of the buildings show up in my build options. I didn't have this trouble with the Hunnic foedorati.
OK, which campaign are you playing, which turns per year script.
EDIT: There are only 4 cities that will gain Gothic Foederati Buildings, they being: Serdica, Marcianopolis, Hadrianopolis and Napoca. Do you have any Gothic buildings in the other cities? And did you activate the script prior to the date?
Cheers
I'm playing the 363 campaign with 6TY. The other qualifying cities don't have the Gothic foedus at all. Hadrianopolis has the first two buildings but they don't allow me to train troops and I cannot build the final building. I did activate the script prior to the date but I had been playing for some time before 382.
Update: After 383 I was finally able to build the Gothic buildings in Marcianopolis and Serdica (which can also build Hunnic buildings as well). However I'm still unable to build any in Hadrianopolis.
On a completely unrelated note, I think it would be a good idea to spread the foedus buildings to neighboring regions after a period of 20 or so years. The reason being is that if any of the the current foedus cities are captured ( a likely occurrence given that they're border cities) then the Roman player will no longer be able to train foedus units. It seems like that would be a good way to represent the spread of barbarian settlements and simulate the "barbarization" of the Roman army.
Good to see it works, apart from Hadrianople. Sometimes it take an extra turn or two depending on if you have activated the script everytime. As for Hadrianopolis, this is an error in the building file. I will correct this for a later patch.
Yes I have thought of this and will include additional barbarian settlements if and when the romans conquor them. Again, this will be included in the next patch.On a completely unrelated note, I think it would be a good idea to spread the foedus buildings to neighboring regions after a period of 20 or so years. The reason being is that if any of the the current foedus cities are captured ( a likely occurrence given that they're border cities) then the Roman player will no longer be able to train foedus units. It seems like that would be a good way to represent the spread of barbarian settlements and simulate the "barbarization" of the Roman army.
Good to hear! I think SAI is the best IB mod to date.