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  1. #1

    Default Dwarves and minarets

    Am I dreaming or did I just see Muslim minarets in Pelargir? I've nothing against any religion, just to be clear, but does Gondor really have the Muslim city type or is that an error? Shouldn't it be Northern European?

    Also, I've been playing this mod for a long time, and I always knew Dwarves did have mines in the Blue Mountains (Ered Luin) like the game says, but only recently did I realize (reading through Appendix A of LotR), that its explicitly stated Dwarven mines were "on the eastern slopes of the Blue Mountains, especially in the south".
    So as far as the Blue Mountains are concerned: on their western slopes (north and south) - Lindon; on their eastern slopes north of the gulf, the (quote) "elven country" of Lunelaith between the Blue Mountains and the river Lune - also Lindon. Only on the eastern slopes of the Blue Mountains, south of the Gulf of Lune, is there a "vacancy", and its clearly defined as Dwarven by Tolkien.

    In the game, of course, they're neither on the eastern slopes, nor are they in the southern part. They're mostly on the western side of the Blue Mountains, in their northern range. I mean, sure, fine, who cares if they're on the western side a bit more, but putting them in the north rather than in the south is a BIG difference, game-wise.
    Also it pretty much ruins the "real" (Lore) geographical territory of the High-Elven realm of Lindon: Lindon is supposed to consist of ALL the remaining area of ancient Beleriand (that is, the land west of the Blue Mountains), plus the area east of the Blue Mountains and west of the river Lune (Lunelaith). That's yur basic Lindon. Dwarven areas take-up a huge part of Lindon, and often capture the (rebel) Lunelaith as well..

    On a detailed map of Middle Earth,
    http://www.cellphone-wallpapers.net/...-Earth-Map.jpg
    you'll notice that the southern reaches of the Blue Mountains (the western-most range, the Ered Luin) on their eastern side have a mini-range jutting out towards the east. It kind of reminds one of how the Iron Hills in the east look. Its just my guess but I think that's where Thorin's Halls were probably supposed to be. NOT in an area that Tolkien clearly defines as being part of Lindon.
    Last edited by dIRECT0R; September 11, 2011 at 10:42 PM.

  2. #2

    Default Re: Dwarves and minarets

    Lindon is East of Ered Luin ok till now.

    Peoples of Middle Earth p 313.
    The regions of Forlindon and Harlindon were inhabited by Elves and were the chief part of Gil-galad's kingdom, which extended, north of the Gulf of Lune, to include the lands east of the Blue Mountains and west of the River Lune as far as the inflow of the Little Lune. Beyond that was Dwarf territory. South of the Lune it had no clear bounds

    there is the place of Thorins Halls. it is clearly said that he dwelt in the northern chain. [He dwelt beyond the northwestern borders of the Shire]

    In southern Ereluin dwelt the remnant of the firebeards and broadbeams

    Also when Arthedain fell, Arvedui fled north and came to the old dwarf-mines of the ered luin
    Let’s keep enjoying kings and wizards. But also remember to keep them where they belong.
    Where they can do little harm.
    Where they entertain us.

    In fantasies...

  3. #3

    Default Re: Dwarves and minarets

    Yeah, according to lore, there were Dwarves in the northern range of the Ered Luin: on the eastern slopes, not on the western slopes. And if we take into account that Lunelaith (between the Lune and the Blue Mountains) is clearly a part of Lindon, they can only be north of it. So, in the north, they're on the eastern side of the mountains, north of the Lunelaith. In the game their territory is on the western side, in old Beleriand, which is always indicated as a part of Lindon.

    And according to Appendix A, Dwarves lived "for the most part" in the southern ranges of the Blue Mountains (again on the eastern side). Seems there were Dwarves to the north as well (on the eastern not the western side), but not the majority. So how do we reconcile that with TATW which has them only in the north on the western side? In Lindon.
    Last edited by dIRECT0R; September 12, 2011 at 03:18 AM.

  4. #4
    Scorpius Centaurus's Avatar Miles
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    Default Re: Dwarves and minarets

    Quote Originally Posted by dIRECT0R View Post
    Am I dreaming or did I just see Muslim minarets in Pelargir? I've nothing against any religion, just to be clear, but does Gondor really have the Muslim city type or is that an error? Shouldn't it be Northern European?
    Yes, it's a mistake. Gondor in 2.1 uses three types of cultural settlements, Aztec, Southern European and Middle Eastern. Hopefully it will be rectified in version 3.

  5. #5

    Default Re: Dwarves and minarets

    That map looks a bit different from the in game one...hmmm

  6. #6
    Selon's Avatar Laetus
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    Default Re: Dwarves and minarets

    Yeah, I have also noticed that for example Rhún and the other nations look like "too medieval".
    For example : http://see.the3rdage.net/images/4_7/RhunBarracks2.jpg
    Something like this would be much better. This also stands for Rohan, Dale, elves...

  7. #7

    Default Re: Dwarves and minarets

    Quote Originally Posted by Selon View Post
    This a mod for BFME2? Link please

  8. #8

    Default Re: Dwarves and minarets

    Quote Originally Posted by Selon View Post
    Yeah, I have also noticed that for example Rhún and the other nations look like "too medieval".
    For example : http://see.the3rdage.net/images/4_7/RhunBarracks2.jpg
    Something like this would be much better. This also stands for Rohan, Dale, elves...
    For Pete's sake, ALL settlements are vanilla with some retextures. Making more extensive changes became viable only recently.

  9. #9
    Selon's Avatar Laetus
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    Default Re: Dwarves and minarets

    It was just an idea...No need to take off my head.

  10. #10

    Default Re: Dwarves and minarets

    Take off his head! It's good sport, you know!

  11. #11

    Default Re: Dwarves and minarets

    Another lore problem that kind of bugs me are the ships. In the Tolkien universe the technology of building "oarless ships" is exclusively attributed to elves. All else are galleys. Even Numenor at the height of its power used huge numbers of "strong slaves" to row "under the lash". The flagship of the last Numenorian king Ar-Pharazon was "many oared and many masted". The ships of the Corsairs, though differently depicted in the movie, were galleys also, where slaves taken on raids from Gondor's shores were forced to row.

  12. #12
    Dustindesrctin's Avatar Decanus
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    Default Re: Dwarves and minarets

    Quote Originally Posted by dIRECT0R View Post
    Another lore problem that kind of bugs me are the ships. In the Tolkien universe the technology of building "oarless ships" is exclusively attributed to elves. All else are galleys. Even Numenor at the height of its power used huge numbers of "strong slaves" to row "under the lash". The flagship of the last Numenorian king Ar-Pharazon was "many oared and many masted". The ships of the Corsairs, though differently depicted in the movie, were galleys also, where slaves taken on raids from Gondor's shores were forced to row.
    First off this a MOD that KK and his team have worked very very hard on. Be happy with what you get, or change the game yourself.

  13. #13

    Default Re: Dwarves and minarets

    Quote Originally Posted by dIRECT0R View Post
    Another lore problem that kind of bugs me are the ships. In the Tolkien universe the technology of building "oarless ships" is exclusively attributed to elves. All else are galleys. Even Numenor at the height of its power used huge numbers of "strong slaves" to row "under the lash". The flagship of the last Numenorian king Ar-Pharazon was "many oared and many masted". The ships of the Corsairs, though differently depicted in the movie, were galleys also, where slaves taken on raids from Gondor's shores were forced to row.
    On this topic I personally also find weird that factions like Dale get Numenorean ships. If anything I'd have expected Dale to share ships with Rohan rather than Gondor. It's not a big deal though as you can't play naval battles anyway.

  14. #14

    Default Re: Dwarves and minarets

    I've pointed out that Tolkien said that Thorin's Halls were in the southern range of the Blue Mountains to the folk of DAC before, I think it was taken on board.

    Would change game play quite a bit if the dwarves were a little more southernly I think.

  15. #15

    Default Re: Dwarves and minarets

    this all seems fairly inconcequential in this situation. i.e. who gives a flying . its not like theyre litterally going to go into such depth that youd need to nit pick at individual pixels to find something wrong with it. just stop nagging and flauting your knowledge of the lore, shut up and play the damn game

  16. #16

    Default Re: Dwarves and minarets

    Seriously folks, I love the game. Thumbs up to all the modders, I want to build a shrine to you guys. And its precisely because I love it and play it so much that I feel the need to point out the incredibly few details that could make it even more "LotRy". The game's careful adherence to Tolkien is exactly whats keeping it from becoming something else than LotR.

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