The super mod (ETW) version 1.0 last updated 10/9 -11
Sorry, TWcenter has taken away the download links, and I don't think I have the files stored om my computer, so you cant download the mod, sorry The Super mod
I have done a mod that changes the stats so it feels like a compleatly new game! My thought was to make the game more epic and (according to me) more realistic. So far Ive havent changed so much, but I will in future versions! This is a mod based on this mod for NTW http://www.twcenter.net/forums/showthread.php?t=468935
Changelog
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Version 1.0
For now Ive only changed the range for all units to 175(meters?) exept for all artillery wich is on 2000, and the naval cannons is cannon range 1000 the sail shot 1000 and the grape shot 250. All units now have way better accuarcy in close combat and suck in long range. I think this is more realistic, but for now all units are overpowered, I will change that later.
To do list
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Unit accuarcy, reciutible units in every buildings, change of value in building on campaign map, and more!
The team for now
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Me, please sen me a message to join
Here is a video using version 1.0
The super mod
Install instructions:
Place
MOD_the_super_mod_range
(each optional and works on its own)
In C:\Program Files (x86)\Steam\steamapps\common\empire total war\data
Place the user.script file in C:\Users\username\AppData\Roaming\The Creative Assembly\empire\scripts
VERY OPTIONAL: If you want the unit sizes to be standard infaltry 300 place preferences.script here C:\Users\username\AppData\Roaming\The Creative Assembly\Napoleon\scripts
Re: The super mod (ETW) version 1.0 last updated 10/9 -11
Hi Fonsy
Can you get well trained regular line infantry (without added exp) to fire a musket at rate of 4 to 5 rounds a minute? btw that is a realistic rate. Thanks
Last edited by GAIUS GERMANICUS CAESAR; November 09, 2011 at 06:49 AM.
Reason: Forgot to say some thing