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  1. #1

    Default Re: Unit Balance Modification

    Do I have to start a new campaign in order to modifie that text file?

  2. #2
    Dracula's Avatar Praefectus
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    Default Re: Unit Balance Modification

    I have edited the file of the mod so that the battles are now much longer, if I may.

    Without changing the difference between units, just added defense +10 to all. Little tweak made macedonian cavalry stronger than the others, because that's how it has been historically.

    /Place in hcs/data./
    Attached Files Attached Files

  3. #3

    Default Re: Unit Balance Modification

    great job Dracula

  4. #4
    Ubermomo's Avatar Libertus
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    Default Re: Unit Balance Modification

    Can someone lower the starting money or do something that will stop full stacks appearing, it would be MUCH appreciated

    Thanks

  5. #5
    Ubermomo's Avatar Libertus
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    Default Re: Unit Balance Modification

    Ive used supernau2tk's adaptions and they work brilliantly but was it intentional to lower the amount of soldiers in some elite units, e.g Argos' elite unit (not the general, but the one that can be trained after upgrading your ollargarchy/tyranny/democracy building) with the single black and white plume on their helmet

  6. #6
    Stath's's Avatar Protector Domesticus
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    Default Re: Unit Balance Modification

    So, anyone here wants to draw a conclusion? Which EDU file makes the units not retreating so fast (but also does not allow battles go on for long) ??


  7. #7
    Sertorio's Avatar Domesticus
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    Default Re: Unit Balance Modification

    Ok i just tried a revised EDU on a custom battle and the results looked interesting. If someone want to try it out it would be nice to have some feedback. Back up first if you are gonna try this.

    The EDU is a mix of the original files and changes by Supernaukt and Morpheanikos so:

    It requires Signifier animations because it uses the s1_hoplite.
    I have removed shieldwall because it shrinks the line a lot and it makes manouvering very dificult (thoug maybe historical).
    Removed short pike to allow "cleaner" formation.
    Increased ranks to 8 for historical and i hope for stable formations.
    Increased ranks to 12 in the theban elite units to play a little Epaminondas wedge.
    Replaced Spear atribute by light_spear.
    Adjusted radius of all hoplite units to 0,2.
    Removed secondary weapon to make hoplite charge with spears.(90% of the units are hoplites so i want to loose the sword.)
    Increased morale in about 5 point for every unit with probably the exception of already previous high morale units. Ex. 3>8 ; 4>9; 5>10; 6>7 and i think i got them all.
    Reduced slightly some stats for some units i considered slightly OP (Periokoi of Sparta).
    Increased slightly the recruitment cost and upkeep. This part is a try out. In the first atempt i doubled the upkeep and threw all factions to red .

    With the 0.2 radius and the tight formations units are behaving in a very hoplitic fashion. formations are keeping very tight either in charge normal or guard mode. I am very pleased with that. Lethality is reduced but still in good standards. Routing is still happening but less in the first contact
    On the custom battle the first routing unit was at about 50% and only with the general and the battle lost i saw a 80% unit flee.
    The battle was still fast. I am now conducting a Spartan and a Macedon Campaign.

    Version 4 has all the changes while version 3 keeps the secondary sword and the original units costs
    Last edited by Sertorio; August 07, 2012 at 06:42 PM. Reason: 3ş and 4ş version EDU
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  8. #8
    Sertorio's Avatar Domesticus
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    Default Re: Unit Balance Modification

    Quote Originally Posted by Sertorio View Post
    Ok i just tried a revised EDU on a custom battle and the results looked interesting. If someone want to try it out it would be nice to have some feedback. Back up first if you are gonna try this.

    The EDU is a mix of the original files and changes by Supernaukt and Morpheanikos so:

    It requires Signifier animations because it uses the s1_hoplite.
    I have removed shieldwall because it shrinks the line a lot and it makes manouvering very dificult (thoug maybe historical).
    Removed short pike to allow "cleaner" formation.
    Increased ranks to 8 for historical and i hope for stable formations.
    Increased ranks to 12 in the theban elite units to play a little Epaminondas wedge.
    Replaced Spear atribute by light_spear.
    Adjusted radius of all hoplite units to 0,2.
    Removed secondary weapon to make hoplite charge with spears.(90% of the units are hoplites so i want to loose the sword.)
    Increased morale in about 5 point for every unit with probably the exception of already previous high morale units. Ex. 3>8 ; 4>9; 5>10; 6>7 and i think i got them all.
    Reduced slightly some stats for some units i considered slightly OP (Periokoi of Sparta).
    Increased slightly the recruitment cost and upkeep. This part is a try out. In the first atempt i doubled the upkeep and threw all factions to red .

    With the 0.2 radius and the tight formations units are behaving in a very hoplitic fashion. formations are keeping very tight either in charge, normal or guard mode. I am very pleased with that. Lethality is reduced but still in good standards. Routing is still happening but less in the first contact
    On the custom battle the first routing unit was at about 50% and only with the general and the battle lost i saw a 80% unit flee.
    The battle was still fast. I am now conducting a Spartan and a Macedon Campaign.

    Version 4 has all the changes while version 3 keeps the secondary sword and the original units costs
    New EDUs to try. Go to the original post.
    Last edited by Sertorio; August 07, 2012 at 06:45 PM.
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  9. #9
    Sertorio's Avatar Domesticus
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    Default Re: Unit Balance Modification

    Quote Originally Posted by Sertorio View Post
    Ok i just tried a revised EDU on a custom battle and the results looked interesting. If someone want to try it out it would be nice to have some feedback. Back up first if you are gonna try this.

    The EDU is a mix of the original files and changes by Supernaukt and Morpheanikos so:

    It requires Signifier animations because it uses the s1_hoplite.
    I have removed shieldwall because it shrinks the line a lot and it makes manouvering very dificult (thoug maybe historical).
    Removed short pike to allow "cleaner" formation.
    Increased ranks to 8 for historical and i hope for stable formations.
    Increased ranks to 12 in the theban elite units to play a little Epaminondas wedge.
    Replaced Spear atribute by light_spear.
    Adjusted radius of all hoplite units to 0,2.
    Removed secondary weapon to make hoplite charge with spears.(90% of the units are hoplites so i want to loose the sword.)
    Increased morale in about 5 point for every unit with probably the exception of already previous high morale units. Ex. 3>8 ; 4>9; 5>10; 6>7 and i think i got them all.
    Reduced slightly some stats for some units i considered slightly OP (Periokoi of Sparta).
    Increased slightly the recruitment cost and upkeep. This part is a try out. In the first atempt i doubled the upkeep and threw all factions to red .

    With the 0.2 radius and the tight formations units are behaving in a very hoplitic fashion. formations are keeping very tight either in charge normal or guard mode. I am very pleased with that. Lethality is reduced but still in good standards. Routing is still happening but less in the first contact
    On the custom battle the first routing unit was at about 50% and only with the general and the battle lost i saw a 80% unit flee.
    The battle was still fast. I am now conducting a Spartan and a Macedon Campaign.

    Version 4 has all the changes while version 3 keeps the secondary sword and the original units costs
    So this the latest EDU i am using with all the changes from above plus:

    increased hoplite unit radius to 0.3 (0.2 was compact but graphically i prefer 0.3).
    Introduced lethality values for spear (0.2) and sword (0.4)(less effective blows to increase mellee battle time.)
    Increased moral for line infantry.

    Basically the idea is to prolong the mellee battles between opposing phalanxs. All factions have been tweaked but i am conducting a single Athenian test campaign only so is possible that some units need more balancing. From what i noted sword infantry is very hard to beat on a hoplite x machairapheroi or Epibatai contest.

    Do note that on my EDU, the Epilektoi Epibatai from Athens have been reverted to Spear infantry, this is just a personal taste because i wanted Naval armies and Land armies. The DMB file is changed accordingly.

    The DMB file also corrects the Ionian Guards Cavalry that were using an infantry skeleton on my HCS.
    Attached Files Attached Files
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  10. #10

    Default Re: Unit Balance Modification

    Thanks for the new files, I just might have to start a new campaign. +rep Sertorio
    Last edited by the man, the myth, the legend; April 09, 2013 at 02:50 AM.
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  11. #11
    Stath's's Avatar Protector Domesticus
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    Default Re: Unit Balance Modification

    Just tried it and it seems very good.

    The battle duration was normal. That is what we are striving to achieve, aren't we?

    Some hours ago,after Bainezy's suggestion, i download the others files you upload, those by Morpheanikos, hcs with SigniferOne animations.

    I thought they also had an increase on the morale, had they not? i did not play much to be sure, but i thought they had..

    So if we could be sure that all the units, in your last file, have been modified, then we have the file we want.


    EDIT: I will test it further...
    Last edited by Stath's; August 01, 2012 at 09:24 PM.


  12. #12
    Sertorio's Avatar Domesticus
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    Default Re: Unit Balance Modification

    Acording to your test i checked the units i had missed and as i suspected, those already high morale and some very low had gone unnoticed. EDU is changed. Morpheanikos didn,t change morale.
    In this same thread you will find another EDU by Supernaukt with changed morale values. Its probably very similar to what i just did. Didn´t saw it before.
    Last edited by Sertorio; August 02, 2012 at 02:40 AM.
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  13. #13
    CelticSlav's Avatar Tiro
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    Default Re: Unit Balance Modification

    So which is the best EDU to download? I don't want ****ing short battles.




  14. #14
    Stath's's Avatar Protector Domesticus
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    Default Re: Unit Balance Modification

    I used Sertorio's last file, but i also increased morale to some units. The best units were left without the +5 increase to morale, so i gave them that.


  15. #15

    Default Re: Unit Balance Modification

    after downloading and installing HCS, which was a very awesome mod (i was breathtaken by the campaign map), i also installed your edu Sertorio. I don't know if this was caused by your edu, but whenever i form my troops into a line, there are small gaps between units, not a full line. why is this so? is this a bug? if it is, how can i fix it?

  16. #16
    Sertorio's Avatar Domesticus
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    Default Re: Unit Balance Modification

    Hum, maybe can you post a screen so i try to recreate the issue? I have changed unit radius, reduced distances between soldiers and removed short pike.
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  17. #17

    Default Re: Unit Balance Modification

    hmm, i want to, but i don't know how..
    perhaps in reducing the distance between soldiers, the overall length of the unit(using original soldier distances) doesn't change. is it like that?

    edit: it's not a problem with your edu. i used supernaut's edu and it's the same
    Last edited by SRACon17; October 30, 2012 at 10:54 AM.

  18. #18

    Default Re: Unit Balance Modification

    when i set the unit formation to be single line(or any other formation), formations are like this

    xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx
    xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx

    instead of,

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    do you know how to fix this? sorry i can't post a screenshot.
    Last edited by SRACon17; October 30, 2012 at 11:07 AM.

  19. #19

    Default Re: Unit Balance Modification

    double post

  20. #20
    Sertorio's Avatar Domesticus
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    Default Re: Unit Balance Modification

    For screens download fraps its a easy tool to take screens with.
    Then you need to upload it in a site like imageshack. Copy the link and post in the forum between a spoiler tag.
    [SPOILER"] link[/SPOILER"]
    without brackets. As for the spacing between units i think the original EDU does the same and i have no idea yet how to fix that. I'll try to look it up.
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