Hi all, I've edited this post to bring you this week's CA update - the first part of our Rise of the Samurai campaign diary. I'll bring you updates on this as I make progress and will edit this post to include them below.
Cheers!
Craig
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Rise of the Samurai Campaign Diary
Hi guys,
I’ve started recording a diary of my progress playing Rise of the Samurai, from first impressions onward. A lot of people have been asking for information on the campaign. What better opportunity than this week’s update?
For those of you who don’t know, Rise of the Samurai is a brand new downloadable campaign for Shogun 2. Set some 400 years before the dramatic civil war depicted in Shogun 2, it features the Gempei War, a conflict between three legendary families, and the six clans they’re made up of. The war culminated in the first Shogunate, and the rise of the Samurai as a ruling class, which is handy given the title of the campaign.
I spent a while choosing which clan I should go with. The options were Kamakura and Kiso (under the Minamoto family banner), Yashima and Fukuhara (Taira family) and Hiraizumi and Kubota (Fujiwara). Now I don’t know about you, but I always like to pick factions or clans that allow me to picture a clear strategy from the go.
Being that type of player, I was immediately drawn to the Fujiwara family. Their eastern position, I decided, would allow me to sweep westwards, proudly spreading the family colours across Japan as I went. That left me with a choice between the Kubota or Hiraizumi clans. Keen to play with the “junsatsushi” agent, I picked Hiraizumi, as they offer bonuses to that agent type (+10% success chance to junsatsushi actions, -20% cost for junsatsushi actions). They also start with the “rice loans” art already mastered, and I love rice.
I plump for the short campaign, which starts in 1175. By the end of 1199 I need to capture and hold 25 provinces, including Echizen, Fukushima, Iwate, Miyagi, Kyoto and Yamato. (Incidentally, the long campaign would require 40 provinces by 1219 and the domination 60 by 1219).
Plumping for normal difficulty, I kick things off. My clan starts with possession of Iwate and Miyagi, with Ugo and Uzen belonging to my family buddies the Kubota. We start allied, but there’s no reason why you can’t declare war on them, if you’re a monstrous tyrant. I was tempted, but I didn’t fancy such shenanigans would do me any favours right at the start of a campaign.
The campaign map, by the way, has been overhauled a little visually. It looks different to the map in Shogun 2. There’s a new skybox, the landscape detail’s been improved, there are new textures, better flora variety, there’s a specular layer on the sea and a smaller wave-set too. It’s a series of little tweaks and changes, but they really help the immersion - and it doesn’t take me long to fully get into the spirit of things.
I’m generally an auto-resolver, although I do make a point of fighting key battles. I want to be there at the moment the enemy general falls. That gives me an excellent opportunity to rub it in his face. I don’t care if he can’t hear me, or if he’s virtual… whatever.
So, here’s my strategy. I’m going to take Fukushima first. It’s currently owned by the Soma, and we’re at peace, but the way I see it, peace is there to be shattered. This is, after all, Total War.
Double-clicking on my castle town, Sendai, I notice a new bit of text: Influence, followed by a percentage. This indicates how loyal this region is to my family (note, not clan – this leads to good co-op opportunities with your friendly family member). At the moment, this region sits at 100% loyalty, but enemy actions can change this.
If the province falls to the enemy, loyalty to our cause will weaken, and the enemy’s sway will increase in turn. Similarly, if the enemy deploys junsatsushi agents to interfere with my affairs, it will also increase his power over my populace. So, now you can see why I went for junsatsushi! I have great plans for these guys…
So, back to the peaceful land of the rising sun, which is about to be stirred by my unprovoked attack on Soma. Keen to do things “the right way”, I declare war via the diplomacy panel, where it’s revealed that their natural disposition to me is “Unfriendly” anyway. That settles it then, they must die.
I call my allies to help, and they willingly join me. Bonds between families are strong, and such ties bring with them a certain impetus… and a certain potential for treachery further down the line. Keep an eye on what they’re doing. Most times they will support you blindly, but it’s not a given. They too have ambitious goals to unite Japan under their banner.
I recruit a few Naginata Levy to my cause and move an army south, led by my son and heir. Before long, I’m issued with a mission to use my junsatsushi against the enemy. I’ll receive a nice reward if I complete it – “influential exponent”, which will grant my junsatsushi a further 10% boost to his success chances for 8 seasons. I also start researching Confucianism.
In the interests of brevity, know this: I destroyed Soma. The history books might ask, “did they deserve it?”, but we all know the answer was yes. An emphatic yes. They stood between me and victory, after all.
Their defences put up a fairly strong challenge (635 of my men vs 810 of his), but they crumbled after some frenetic exchanges. Even so, I knew much sterner tests lay ahead of me. Tests like the Minamoto family, banded together and spreading close to the borders of my new frontier. They too must die.
I carve through the innocent, and previously very neighbourly, Satake, Ashikaga and Nitta clans to reach them, not even stopping to ask how they were before viciously assaulting their towns. Taking their provinces helped fuel my war effort, and soon I was recruiting more powerful units – Naginata Attendants and Fire Bomb Throwers.
With the blast of war blowing in my ears it was onwards, onwards into the breach. For the real test was yet to come…
To be continued.










