I saw a post for ideas somewhere but I cannot find it now, anyway.
Good, very good. But… I'm coming from RTR and EB and my first question would be why so few provinces? Italy and Greece look like empty; I read something about battles, this was a time of sieges, if you want a battle send your army to relieve the siege, that’s what AI is doing anyway.
Then, 1000AD, every single place should have basic land cultivation, dirt roads and a temple at least. I don’t know what they have in Rome, hopefully a very big church; first university in Bologna, that means the learning centre appears immediately; we’re still using roman bridges so in some places they have already paved roads; the development of some old cities should be a lot, lot bigger.
I don’t think there’s any need to bring back America, but do we need anything east of the west shore of the Caspian Sea and unless you want to sail round the Sinai Peninsula, you could cut some of the southern Nile too.
Economy. I cannot agree with Machiavelli, gold is the sinew of war. Still, it’s not challenging it’s a kind of ridiculous, I spent 30 years in Russia trying to get a minimum civilization to start with. The King’s Purse is a great idea but is not developing with time, with eras for example. Another option is as we are in the feudal era, why not baronet, marquis… purse. They get a title, they’re nobles, they’re expected to provide soldiers, not only a richer city. Let’s say a baron is poor, so the basic governor/title is providing 100 florins; a marquis, he’s not going to war, so he is paying a unit, let’s say 200; a count 500 so he’s able to keep 2 units or a good one; and a thousand for a duke. If you have 4 barons you’re getting 400, and not everybody is going to be duke, maybe a great general on retirement, maybe a province after reaching certain degree of buildings.
Yes please, remove the rebels and their fleets. I guess the designers got confused between challenging and annoying. And yes, there’s and overpopulation of civil servants, merchant, priest, witch…
Is there anyway to edit the roads? I’ve seen two roads running side by side just because there was a border between them. On the other hand there should be more roads, something like dirt roads; extra dirt roads; paved roads extra dirt rods; all paved roads, even if they go nowhere. Not exactly, because, I haven’t seen any abbey, but if you build one in a city it should appear outside, like stables, mines, farms. Or even created by characters, like forts, but producing money. Then, a marauding army, no rebels please, would have more to sack. I cannot imagine what kind of satellite intelligence or SAS team with a GPS are the watch towers.
Any chance to have AI armies instead of bands of 2 or 3 units?
Coming from board games, when you want to destroy something, it costs you time and people, and money here. Maybe 3 options for each building: sack, it’s damaged and you get some money; damage, depending on how many units you have (or 1 or two buildings per turn) and it costs you some money; destroy, you need more people, more time and more money. And I want to be able to destroy walls, when I wanted a safe border I was razing the bordering provinces, exterminate and destroy.
From RTR/EB, it doesn’t make sense that you conquer Jerusalem and immediately you’re recruiting the people you have just been killing, and in your own national units. First erecting some kind of assimilation building?
I like four seasons, especially when winter is real, half movement for all, not only for characters, storms for all. Even with 2tpy in a “bad winter” should be some penalties, even attrition if you’re moving or besieging.
Supply, I think that’s what is missing from the game. Some kind of avatar for the character that you recruit and if your moving in foreign lands without costs you attrition and speed, the same for fleets they cannot sail forever, they have to refit, in your ports or the same avatar trains/refit and you have to dock in any, not enemy, coast for one turn. At least money, more expensive every unit, and siege, the farther away from any one of your cities, ports.
Thanks.




Reply With Quote


!





