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Thread: Spy and co recrument times

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  1. #1

    Default Spy and co recrument times

    I know how to make it so the units are made in 0 turns but how do I do it for the spy diplomants and assassins?
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    Online play againist friends results.
    Legend: Me = Red Opponent = Dark Olive Green
    Game one The house of Julii V The house of Brutii win
    Game two Scythia V The Senate win
    Game three The Seleucid empire V Britons win

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Spy and co recrument times

    descr_agents_ancilliary.txt.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default Re: Spy and co recrument times

    So I am guessing that:

    Code:
    assassin.tga	500	1
    The first number is price and the last is how many turns?
    Click me
    Online play againist friends results.
    Legend: Me = Red Opponent = Dark Olive Green
    Game one The house of Julii V The house of Brutii win
    Game two Scythia V The Senate win
    Game three The Seleucid empire V Britons win

  4. #4
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: Spy and co recrument times

    Try experimenting with the numbers as i have never edited this file myself.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

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