After reading quite a bit about Venetian military history, it has always bothered me to see the Venetian military in MTWII (and SS) use the classic castle & barracks tree as the basis for military unit availability and recruitment. Unique among most of Europe's cities, Venice was famous for its Great Arsenal. Through most of the 13th, 14th, and 15th centuries, the Arsenal of Venice was the main recruitment, training, and equipment production center for the Venetian army and navy. It was famous throughout all of Europe at the time.
Ragusa (which in MTWII and SS is the most develoepd Venetian fortress at beginning of game) was historically mostly a strategic port and naval yard during the years of Venetian occupation. According to historical sources, there is no reason to believe that Ragusa was ever a significant source for recruiting and equipping Venetian troops.
I would suggest changing Venice's recruitment system for greater accuracy:
1) Change the recruitment system in EDB so that mostly only levy troops and regional AOR troops are available to Venice at castles. But provide castles with high free upkeep.
2) Create a custom building in Venice called the "Arsenal of Venice", perhaps with a second (higher) tier called "The Great Venetian Arsenal." This building should be the basis for all recruitment of Venice's top tier and unique indigenous units, gun powder and seige units, as well as war galleys.
I know this gives Venice the advantage of building or developing just one building in order to recruit a variety of types of units. but it also gives Venice the disadvantage of only being able to recruit key unit types in the city of Venice itself.
In my opinion, this is far more realistic than being able to recruit Venetian Heavy Infantry and other indigenous units everywhere BUT (ironically) in the city of Venice!
Anyone want to jump in on this idea or share an opinion?





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