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  1. #1

    Default My Reputation :(

    Can anyone give me some tips on how to improve my reputation in M2TW my reputation is currently at dubius and its getting hard to get alliances, i want to have a reputation of at least "reliable" but i dont know how to get there. iv realised that if i am going to attack another faction i must warn them first so my reputation doesnt get lower also occupying settlements instead of exterminating or sacking them makes your repution a bit better as well as realising prisioners but besided that i dont have much knowledge on how to improve my reputation so if anyone can give me some tips i will be thankfull!

  2. #2
    ChivalrousKiller's Avatar Domesticus
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    Default Re: My Reputation :(

    To increase reputation, you make alliances (lots of them), honor alliances, avoid breaking alliances, and also try to occupy towns and release prisoners You don't need to warn other factions first, you just have to break alliances through diplomacy instead of betraying your allies

  3. #3

    Default Re: My Reputation :(

    Never use assassins in addition to everything you've said.

  4. #4
    .L.'s Avatar Campidoctor
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    Default Re: My Reputation :(

    Quote Originally Posted by Guplac View Post
    Never use assassins in addition to everything you've said.
    Actually assassins affect Dread ONLY, after all apart from suspicion they're not supposed to kno.w who did it.

  5. #5
    ChivalrousKiller's Avatar Domesticus
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    Default Re: My Reputation :(

    There always something I forget

  6. #6

    Default Re: My Reputation :(

    Making "lots" of alliances isnt always such a good idea, since its inevitable that two of your allies will declare war on each other, forcing you to break one or the other alliance. They need to be chosen with care.

  7. #7
    ChivalrousKiller's Avatar Domesticus
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    Default Re: My Reputation :(

    Quote Originally Posted by Avatar View Post
    Making "lots" of alliances isnt always such a good idea, since its inevitable that two of your allies will declare war on each other, forcing you to break one or the other alliance. They need to be chosen with care.
    I didn't say it was a good idea, I said it was necessary to get a higher reputation. I also said that he should avoid breaking alliances, so that includes this way as well

  8. #8
    KingofPoland's Avatar Semisalis
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    Default Re: My Reputation :(

    having a chivalrous family member raises your reputation. Also, if your playing on very hard, you will receive a reputation penalty on every turn so that is something to keep in mind.

  9. #9
    Kine's Avatar Libertus
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    Default Re: My Reputation :(

    Quote Originally Posted by KingofPoland View Post
    ... Also, if your playing on very hard, you will receive a reputation penalty on every turn so that is something to keep in mind.
    I never knew this, thx for the info. Does it differ between mods or is it hardcoded?

  10. #10
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: My Reputation :(

    Quote Originally Posted by KingofPoland View Post
    having a chivalrous family member raises your reputation. Also, if your playing on very hard, you will receive a reputation penalty on every turn so that is something to keep in mind.
    Common misconception.
    Having a chivalrous or dreadful family member has absolutely nothing to do with reputation, it doesn't affect reputation either way. The fact of the matter is, chivalrous deeds increase reputation and chivalry, however, reputation is not reliant on chivalry, they are both just outcomes of the same thing.


    Quote Originally Posted by Guplac View Post
    Never use assassins in addition to everything you've said.
    Another common misconception. Spies and assassins do not hinder reputation whatsoever, they are covert operators for a reason. They may increase the dread of your leader every now and then, but they have absolutely no effect on reputation.

    However, if, for example, an assassin is caught and killed in action, leading to war or breaking of alliances between two nations, this will cause a reputation decrease but not because of the assassin, but because of the action of breaking alliances - The AI sees it as backstabbing just as if you attacked it with an army.

    Quote Originally Posted by Kine View Post
    I never knew this, thx for the info. Does it differ between mods or is it hardcoded?
    It's hard-coded and it's not exactly a penalty, it's more complicated than that. It's all explained in the link below.

    More reading material: http://www.twcenter.net/wiki/Reputation-M2TW

    The Wiki Has Spoken

    Factors that affect reputation

    The following factors are considered by the game by default.
    Positive factors


    • Having an alliance with another faction. This will normalise your faction's reputation to 1.0 with a divisor of 400. Example: you start a new game, form an alliance and click end turn. The next turn your reputation will be 0.0025 points higher (the difference between target and current reputation is 1, divided by 400 gives 0.0025).
    • Offering military assistance. This will raise your global reputation by 0.1 points. Note that this is not the same as offering to attack a faction through diplomacy (which reads as "military assistance against..." in-game) but means that you actually take part in a battle with an ally or a neutral faction (to which you have given military assistance).
    • Releasing prisoners. Releasing any number of prisoners results in a rise in global reputation of 0.01 points. Releasing more then 80 prisoners gives an additional 0.025 points increase. Releasing prisoners is the best way to counter the drop in global reputation a war gives (more on that further down).
    • Releasing enemy characters. Releasing a character raises global reputation by 0.025, regardless of the number of characters released. Note that this has to be an actual general, it doesn't work with captured captains. Capturing an enemy character isn't particularly easy when there is only one character in the enemy army as they have very high morale.
    • Occupying a settlement. Occupying raises your reputation by 0.05 points for each settlement you take and is an easy way of raising reputation early on in the game (because of few public order problems).

    Negative factors


    • Being at war with another faction. This will normalise your faction's reputation to -1.0 with a divisor of 800. With a similar example to the alliance above: you start a game, declare a war and click end turn. The next turn your reputation will be 0.00125 points lower ( -1.0 / 800 ).
    • Stealing back a settlement. This might be the case when you give away a settlement trough diplomacy and taking it back afterwards. It will lower your global reputation by -1.0 points.
    • Nullifying an alliance through diplomacy. Cancelling an alliance this way drops your reputation by -0.1 points.
    • Breaking a treaty. Breaking a treaty such as "trade rights" and "military access" lowers your reputation by -0.15 points.
    • Bribing a settlement. Bribing a settlement (with your diplomat) lowers your reputation by -0.15 points.
    • Attacking an ally. Backstabbing will lower your reputation by -0.5 points.
    • Breaking an alliance. This seems to be when you have to chose between two allies when you go to war. It will lower your reputation by -0.1 points.
    • Executing prisoners. Executing any number of prisoners lowers reputation by -0.01 points. Executing over 80 prisoners causes an additional drop of -0.025 points in reputation.
    • Executing an enemy characters. Executing an enemy general that's been taken prisoner causes a drop of -0.025 points in reputation, regardless of the amount of characters.
    • Sacking a settlement. Sacking causes a drop of -0.02 points in reputation. Sacking a settlement when a faction is still a horde causes a drop of -0.05 points.
    • Exterminating a settlement. Exterminating causes a drop of -0.05 points in reputation.

    Additional factor


    • After each turn the game will normalise your faction's reputation with a divisor of 200.
    • On Easy difficulty reputation is normalized to 1.
    • On Medium difficulty reputation is normalized to 0.
    • On Hard/Very Hard difficulty reputation is normalized to -1.

    Miscellaneous


    • A common misconception is that using spies/assassins will lower your reputation. Another states that the chivalry/dread of your faction leader also effects reputation. Both are not true. Although the use of spies/assassins can result in war which will give you the normalization of being at war.
    Last edited by Nazgūl Killer; September 07, 2011 at 04:43 AM.
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  11. #11

    Default Re: My Reputation :(

    Its simple really...if you act like a heartless bastard you are gonna be treated as one. And yeah, if you execute prisoners and such, people are gonna find out about it.

  12. #12

    Default Re: My Reputation :(

    Quote Originally Posted by Ishan View Post
    Global Reputation Facts To gain perfect reputation, that is Immaculate do this:-
    1. Making and keeping that alliance, it gradually increases your reputation every turn then.
    2. Occupying a settlement. Occupying raises your reputation with a considerable amount for each settlement you take and is an easy way of raising reputation early on in the game (because of few public order problems).
    3. Releasing prisoners. Releasing any number of prisoners results in a rise in global reputation. Releasing more then 80 prisoners gives an additional bonus. Releasing prisoners is the best way to counter the drop in global reputation a war gives.
    4. Releasing enemy characters. Releasing a character raises global reputation tremendously, regardless of the number of characters released(generals only not captains).
    5. Offering military assistance. This is not the same as offering to attack a faction through diplomacy (which reads as "military assistance against..." in-game) but means that you actually take part in a battle with an ally or a neutral faction (to which you have given military assistance).


    What causes ur Global reputation to go down:-
    1. Being at war with another faction. This will reduce your Global reputation with a very small amount every turn.
    2. Attacking an ally. Backstabbing will lower your reputation instantly so again don't do it.
    3. Breaking an alliance through diplomacy also reduces your Global reputation by a small factor.
    4. Breaking an alliance when u have to choose between two allies when they go to war with each other. It will lower your reputation by a considerable factor.
    5. Breaking a treaty. Breaking a treaty such as "trade rights" and "military access" lowers your reputation by a considerable factor.
    6. Bribing a settlement. Bribing a settlement (with your diplomat) lowers your reputation by a considerable factor.
    7. Stealing back a settlement. Means that u give away a settlement via diplomacy and then take it back afterwards this will surely ruin ur reputation for good. *It is advised not to do this stupidity anyways.
    8. Executing prisoners. Executing any number of prisoners lowers reputation by a small factor but executing over 80 prisoners causes an additional drop in reputation which is very considerable.
    9. Executing an enemy characters. Executing an enemy general that's been taken prisoner causes a considerable drop in reputation, regardless of the amount of characters.
    10. Sacking a settlement. Sacking causes a drop in reputation by a small factor though if u keep doing it u will see the difference instantly.
    11. Exterminating a settlement. Exterminating causes a drop in reputation greater than sacking so u might wanna avoid that.



    One more thing that bugged me was this:-

    That is completely false. Reputation has nothing to do with Spies and Assassins being caught, being used or being trained.
    Their -ve effects are only:-
    • Being caught results in faction relations. It leads to war.
    • Using them makes only makes your faction leader dreadful.
    • Training them also makes your faction leader dreadful. No it doesn't, it only makes the general recruiting them if present in the settlement dread.


    And whether your faction leader is chivalrous or dreadful it will not affect your faction global reputation in any way.


    Hope this clear your mind whoever is not familiar with it.

  13. #13
    Old Geezer's Avatar Senator
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    Default Re: My Reputation :(

    If you want to win the game and do not have the patience of Job, then you might as well let your rep drop low as possible and forget it. If you get an alliance with the Pope very soon in the game then you can loot and exterminate and backstab all you want and you can still be friends with a 9 or 10 approval rating on the pope-o-meter - even if you give him a settlement, he loses it, you retake it, and give it to him (several times). Playing to keep a high rep is very demanding and you must be prepared to expand slowly. I think you can sack cities belonging to a different religion with no loss in global rep but I am not so sure about exterminating. I'd save the game and check to see if there is any change in the turn that such is done and the next turn.

  14. #14
    .L.'s Avatar Campidoctor
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    Default Re: My Reputation :(

    Sack has a minor loss to rep, extermination pretty much makes everyone hate you.

  15. #15

    Default Re: My Reputation :(

    Quote Originally Posted by Old Geezer View Post
    If you want to win the game and do not have the patience of Job, then you might as well let your rep drop low as possible and forget it. If you get an alliance with the Pope very soon in the game then you can loot and exterminate and backstab all you want and you can still be friends with a 9 or 10 approval rating on the pope-o-meter - even if you give him a settlement, he loses it, you retake it, and give it to him (several times). Playing to keep a high rep is very demanding and you must be prepared to expand slowly. I think you can sack cities belonging to a different religion with no loss in global rep but I am not so sure about exterminating. I'd save the game and check to see if there is any change in the turn that such is done and the next turn.
    Actually, if you don't mind analysing the reputation system, you would be able to find ways to exploit the system to retain a high reputation while blitzing your way through Europe. It's been done before.

    Quote Originally Posted by Ransom Locke View Post
    Sack has a minor loss to rep, extermination pretty much makes everyone hate you.
    According to the wiki page on reputation, occupying a settlement will clear up that little misunderstanding. In cases like playing England and trying to take highly populated Muslim cities like Alexandria, Cairo and Jerusalem, exterminating the local populace is a chillingly expedient and terrifyingly effective method at preventing your armies from being completely bogged down by public order problems instead of taking more land for the glory of your kingdom. There are plenty of smaller settlements nearby that you can occupy to repair your reputation.

  16. #16
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: My Reputation :(

    Don't have to be so extreme, Locke. Sack has about half the decrease in reputation extermination does, if not less. Extermination won't demolish your reputation completely (Especially if you're trustworthy or anything higher) and won't hinder it too significantly either, but it's best to avoid it when possible. When taking an important city or in a middle of a gigantic war requiring all your forces to be in the field of combat outside cities, exterminate the bigger ones and sack the smaller ones, that's what I do and in most of my campaigns I end up Trustworthy or higher.

    It's very wise to occupy early on, rebel settlements do not tend to rebel and at the early stages of the game the population isn't high enough to cause unrest and also won't justify sacking or exterminating. Occupying towns and castles is a very good way early on to give your reputation a major boost that you should be able to retain throughout the game.
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  17. #17
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    Default Re: My Reputation :(

    Agree to provide military assistance against the a mutual enemy, and then do it. Then agree again, then do it again.

    Release prisoners, occupy settlements, don't start wars, always side with the defender in disputes between allies, etc.

    That's how to get 'immaculate' reputation
    Last edited by Taiji; September 09, 2011 at 08:17 AM.

  18. #18
    eXistenZ's Avatar Praeses
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    Default Re: My Reputation :(

    In the vanilla game, reputation and alliances mean nothing. if you have a very good reputation, the AI will backstab you

  19. #19
    OnlySleeping's Avatar Civis
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    Default Re: My Reputation :(

    I think that if you have trade rights with a region, but you don't actually trade with them, your reputation takes a small hit each turn.

    For example if you are spain and you have trade rights with Russia.

    I'm not entirely sure though, so if someone else knows whether this is true or not...

  20. #20
    tudor93's Avatar Primicerius
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    Default Re: My Reputation :(

    Quote Originally Posted by OnlySleeping View Post
    I think that if you have trade rights with a region, but you don't actually trade with them, your relations with that faction take a small hit each turn.

    For example if you are spain and you have trade rights with Russia.

    I'm not entirely sure though, so if someone else knows whether this is true or not...
    hmm I red long ago here in a post that if you send a merchant there (in Russia in your case) you won't receive the relation (RELATION, not REPUTATION) penalty anymore with that faction

    please correct me if I'm wrong
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