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  1. #1
    sgarr's Avatar Libertus
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    Default Merchants

    Something very peculiar is occurring. Why would my 33 year old merchant be aged? Taking away movement points at this age seems unnecessary.

  2. #2
    Libertus
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    Default Re: Merchants

    I've actually noticed this too. Why is my merchant too old to travel far at 35 and yet my general is FINALLY beyond battle at 80? Does not compute!

  3. #3
    Dahoota's Avatar Miles
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    Default Re: Merchants

    AFAIK, that's a product of the trait system whereby characters go through a progression of different traits based on the number of turns they have been active, not age.

    For instance in the case of merchants, the 33yo merchant was probably recruited in his 20's and got the aged trait in his thirties. A merchant recruited in his 30's/40's might not get the aged trait until his 50's/60's.

    The RSII guys for RTW came up with a solution for the age-related traits I think.

  4. #4
    sgarr's Avatar Libertus
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    Default Re: Merchants

    Quote Originally Posted by Dahoota View Post
    AFAIK, that's a product of the trait system whereby characters go through a progression of different traits based on the number of turns they have been active, not age.

    For instance in the case of merchants, the 33yo merchant was probably recruited in his 20's and got the aged trait in his thirties. A merchant recruited in his 30's/40's might not get the aged trait until his 50's/60's.

    The RSII guys for RTW came up with a solution for the age-related traits I think.
    So like four turns? Still seems a bit premature.

  5. #5
    Dahoota's Avatar Miles
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    Default Re: Merchants

    Quote Originally Posted by sgarr View Post
    So like four turns? Still seems a bit premature.
    There is a chance at the end of each turn that the merchant will develop the trait. You would need to ask whoever created that trait set what the chance is though.

    Quote Originally Posted by Brunotaurus View Post
    Sorry Dahoota but that just sounds like an assumption to me, since i have had at least 15 Merchants created with the "aged" trait.
    Yep, it's an educated guess based on my experience with RTW and what I have seen of the M2TW trait system (which is an evolution of the RTW one).

    I never said that the merchant couldn't start with the trait just like any other character and other trait sets.

  6. #6

    Default Re: Merchants

    Quote Originally Posted by Dahoota View Post
    There is a chance at the end of each turn that the merchant will develop the trait. You would need to ask whoever created that trait set what the chance is though.
    That is not enterily false but it isn't really true either.

    Trigger Merchant_Old_Age
    WhenToTest CharacterTurnEnd

    Condition AgentType = merchant
    and CharacterAge >= 32
    and not CharFactionType slave

    Affects OldMerchant 1 Chance 100
    Keep in mind that at the same time you have boosts like
    Trigger MerchantLocalMerchant_add
    WhenToTest CharacterTurnEnd

    Condition AgentType = merchant
    and RemainingMPPercentage = 100
    and OnResource

    Affects LocalMerchant 1 Chance 100

  7. #7
    Dahoota's Avatar Miles
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    Default Re: Merchants

    Quote Originally Posted by bɑne View Post
    Trigger Merchant_Old_Age
    WhenToTest CharacterTurnEnd

    Condition AgentType = merchant
    and CharacterAge >= 32
    and not CharFactionType slave

    Affects OldMerchant 1 Chance 100
    Ah cool, someone who knows what they are talking about

    Am I reading this right - Merchants test to get the trait starting at age 32? Or are they guaranteed to get it at 32?
    Last edited by Dahoota; September 06, 2011 at 02:35 PM.

  8. #8

    Default Re: Merchants

    Sorry Dahoota but that just sounds like an assumption to me, since i have had at least 15 Merchants created with the "aged" trait. I stopped watching for this trait after those and do now assume that you get this trait around Merchant Age 35. It's not that important though since you can still move them around the map and camp them for another 30 turns on average. (at least after having played 30 turns and having some Merchant guilds)

  9. #9

    Default Re: Merchants

    may i ask what this Chance 100 actually does? Is it an increase by 1 with a Chance of 1% as in 1/100?

  10. #10

    Default Re: Merchants

    Quote Originally Posted by Brunotaurus View Post
    may i ask what this Chance 100 actually does? Is it an increase by 1 with a Chance of 1% as in 1/100?
    Chance 100 is 100 throws out of 100 will result in success. Like tossing a coin that has two heads and you calling heads - anything mentioned with chance 100 is guaranteed to happen if the basic conditions are met.

  11. #11
    sgarr's Avatar Libertus
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    Default Re: Merchants

    Educational as always. Much appreciated bane.

  12. #12

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