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  1. #1

    Default movement points

    hey I have a question regarding the increased movement points and descr_characters.txt ...

    ive heard that setting starting_action_points above 100 creates problems... but spqr 6 has it set to a generous 160! could someone please tell me how spqr 6 has worked around the so-called 100 limit?

    btw lt1956, youve done a great mod and Ive learnt quite a lot about modding by looking at your mod

  2. #2

    Default Re: movement points

    The limit no longer exists with the 1.5 Patch. :-)))

    BTW I actually lowered it to 110 for 6.1, reason being that later in the game alot of movement bonus attributes seem to be given which increases the Movement points. So I found 110 was a good number for the size of the map, another little tweak not mentioned in the readme.

    Glad my mod ideas helped you with your own. :-)

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  3. #3

    Default Re: movement points

    thnx a bunch for the good news lt!

  4. #4
    turtle's Avatar Ordinarius
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    Default Re: movement points

    That is one thing I don't know how to change. Can someone help me to change the max amount of ground an army can cover. Because I have added traits and increased traits to give generals a boost in this area, but that is the problem. It gives the generals the ability to march a long ways, but at a certain point the army wont go as far as he can. Would someone please tell me how to change the armies max amount of movement ability, so they can go as far as the general can.
    "The only true wisdom is in knowing you know nothing." -Socrates
    "To see things in the seed, that is genius" -Lao Tzu
    "What one sees is never the one truth." -Turtle Freeman
    "Self-indulgant betrayal will raise cold walls difficult to scale." -Turtle Freeman
    "Wheresoever you go, go with all your heart." -Kongzi

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