
Originally Posted by
Kaunitz
1) long range round shot (long range, cannot penetrate multiple models), 2) short range round shot (medium range, can penetrate multiple models), 3) canister (as usual). Grape is missing - I think it's enough to have cannister. Moreover, in an abstract way, one can imagine that "short range round shot" also represents "grape shot". It's an abstract method to simualte artillery "effectivity" at range. If I had 4 slots for artillery ammunition, I'd add grape. But as it is now, I have to use two slots for round shot: enfilades at long range make artillery totally overpowered, no enfilades at all doesn't feel right either and players could move around columns in presence of artillery without any negative effect. There is no "medium" way of letting balls penetrate only a certain amount of models. At least I haven't found one yet.