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  1. #1

    Default Oathbreakers

    Just a very quick reskin of the City Guards (Thane Spearmen) :

    Oathbreakers


    I will try a much more detailed thing soon...

  2. #2
    Dustindesrctin's Avatar Decanus
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    Default Re: Oathbreakers

    Kool, but they could use a lighter green and some details. Otherwise very good work!!

  3. #3

    Default Re: Oathbreakers

    Look really interesting. As Dustindesrctin said though, a paler green would be more suitable.


  4. #4
    paradamed's Avatar Praepositus
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    Default Re: Oathbreakers

    Maybe add damage in the clothes and gear.

  5. #5

    Default Re: Oathbreakers

    i think Oatbreakers is a little too canon though. how about something related to the fact that they were from Erech?

  6. #6

    Default Re: Oathbreakers

    Very nice,
    as the others i think paler green, imo you should use a different model as your base though.

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  7. #7
    Muffer Nl's Avatar Praefectus
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    Default Re: Oathbreakers

    I like the dark green color, looks more lore than the movies. I'd rather see them grey though.
    Quote Originally Posted by The Return of the King: "The Last Debate," p. 153
    And thereupon the King of the Dead stood out before the host and broke his spear and cast it down. Then he bowed low and turned away; and swiftly the whole grey host drew off and vanished like a mist that is driven back by a sudden wind ...


  8. #8

    Default Re: Oathbreakers

    how about riddermark axemen? i think theyd look alot better with axes, also thats alittle too green lol try something just a tad darker, or go for a greenish/grey mix

  9. #9

    Default Re: Oathbreakers

    the eorling swordsmen imo or the milita axemen,
    they wouldnt look right with a 2handed axe,

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  10. #10

    Default Re: Oathbreakers

    Well, there are many spearmen among them in the movie, but let's discuss the code and script thing. I am sure I am not the first one here to talk about these guys

    Is it possible to remove a unit from the map through the script ? I only know how to remove a general, a named character. That would imply we need them to be all bodyguards, and follow some nice green generals to be spawn on the map when specific conditions are met and be sent off the map when other conditions are met. Am I right ?

    As for the models, some would be axemen, some would be spearmen, some would be swordsmen, some would be cavalry, but this would have almost no significance as they are all immortal, cause fear, kill their ennemy very quickly.

  11. #11

    Default Re: Oathbreakers

    I really want to see how they act in-game.
    If you want to be as close to lore as possible, they need stats better that Olog-Hai (!), epic charge bonus and, well, immortality!!!


  12. #12
    cormagus77's Avatar Semisalis
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    Default Re: Oathbreakers

    Great work!
    But why not use a pale blue? The pale green reminds me too much of PJs acid-green fluid...


  13. #13

    Default Re: Oathbreakers

    I have to agree with the others who stay true to lore. There is a possibility to make them fun and interesting without giving them extra strong stats:

    Make them the Bodyguard of the King of the Dead; The KoD should be a General with maxed dread and a custom hero ability that instantly reduces the morale of the enemy soldiers. Then give the Unit the scare Foot and the Scare Horses Trait and you have your (more lore accurate) Oathbreakers.

    But anyway, your call, keep on modelling them- If someone wants to change them he can easily do it.




  14. #14

    Default Re: Oathbreakers

    Quote Originally Posted by Adjudant-Major View Post
    Well, there are many spearmen among them in the movie, but let's discuss the code and script thing. I am sure I am not the first one here to talk about these guys

    Is it possible to remove a unit from the map through the script ? I only know how to remove a general, a named character. That would imply we need them to be all bodyguards, and follow some nice green generals to be spawn on the map when specific conditions are met and be sent off the map when other conditions are met. Am I right ?
    I believe so. Might be best to have these guys as a general's bodyguard. Could also give them a fear ability then too...
    -HK

    THE CAKE IS A LIE!

  15. #15

    Default Re: Oathbreakers

    is it possible to make a mix between spearmen and axemen?

  16. #16
    KnightsTemplar's Avatar Campidoctor
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    Default Re: Oathbreakers

    Dark Green + Night = Pure WIN.
    Light Green? lol wut
    Aure entuluva!

  17. #17
    Shocked's Avatar Campidoctor
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    Default Re: Oathbreakers

    As for their effect, maybe you could make them have like 1 attack and a large fear factor, that makes enemies scared
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  18. #18

    Default Re: Oathbreakers

    Large fear factor, and extreme attack and defense stats... that will make them deadly and immortal, imune to any ennemy action. There will be no balance. They are meant for the campaign... they would spawn under specific conditions (an acillary acquired by Aragorn, an invasion called against Minas Tirith) and would disappear soon and never come back (with the end of the invasion, if it is possible...) - so they would be a weapon Aragorn might use to beat an invasion against Minas Tirith, nothing more.

    But why not use a pale blue? The pale green reminds me too much of PJs acid-green fluid
    I am fine with PJs acid-green fluid and I want them to be as much close to the movie oathbreakers as possible

  19. #19
    Shocked's Avatar Campidoctor
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    Default Re: Oathbreakers

    In the books they never physically touched anyone, it was just the fear factor that made them effective. In the movies they killed, but that was stupid.
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  20. #20
    StealthFox's Avatar Consensus Achieved
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    Default Re: Oathbreakers

    Quote Originally Posted by Shocked View Post
    In the books they never physically touched anyone, it was just the fear factor that made them effective. In the movies they killed, but that was stupid.
    This is correct.

    I would suggest giving them a large fear factor, high defense, and lots of hit points, but almost no attack. (maybe even only 1 attack as Shocked suggested.)

    Also, I like the darker green in the first post. better than the lighter. Good job so far though, looks promising.

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