Just a very quick reskin of the City Guards (Thane Spearmen) :
Oathbreakers
I will try a much more detailed thing soon...
Just a very quick reskin of the City Guards (Thane Spearmen) :
Oathbreakers
I will try a much more detailed thing soon...
Kool, but they could use a lighter green and some details. Otherwise very good work!!
Look really interesting. As Dustindesrctin said though, a paler green would be more suitable.![]()
Maybe add damage in the clothes and gear.
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The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
i think Oatbreakers is a little too canon though. how about something related to the fact that they were from Erech?
Very nice,
as the others i think paler green, imo you should use a different model as your base though.![]()
The Orcs of Gundabad Erin go Bragh FROGS
When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
Brendan Behan
The Irish won an Empire
The Scots ran an Empire
The English lost an Empire
"When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
- Quentin Crisp
There is one weapon that the British cannot take away from us: we can ignore them.
- Michael Collins
They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
- Bobby Sands
I like the dark green color, looks more lore than the movies. I'd rather see them grey though.
Originally Posted by The Return of the King: "The Last Debate," p. 153
how about riddermark axemen? i think theyd look alot better with axes, also thats alittle too green lol try something just a tad darker, or go for a greenish/grey mix
the eorling swordsmen imo or the milita axemen,
they wouldnt look right with a 2handed axe,
![]()
The Orcs of Gundabad Erin go Bragh FROGS
When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
Brendan Behan
The Irish won an Empire
The Scots ran an Empire
The English lost an Empire
"When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
- Quentin Crisp
There is one weapon that the British cannot take away from us: we can ignore them.
- Michael Collins
They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
- Bobby Sands
Well, there are many spearmen among them in the movie, but let's discuss the code and script thing. I am sure I am not the first one here to talk about these guys![]()
Is it possible to remove a unit from the map through the script ? I only know how to remove a general, a named character. That would imply we need them to be all bodyguards, and follow some nice green generals to be spawn on the map when specific conditions are met and be sent off the map when other conditions are met. Am I right ?
As for the models, some would be axemen, some would be spearmen, some would be swordsmen, some would be cavalry, but this would have almost no significance as they are all immortal, cause fear, kill their ennemy very quickly.
I really want to see how they act in-game.
If you want to be as close to lore as possible, they need stats better that Olog-Hai (!), epic charge bonus and, well, immortality!!!![]()
Great work!
But why not use a pale blue? The pale green reminds me too much of PJs acid-green fluid...
I have to agree with the others who stay true to lore. There is a possibility to make them fun and interesting without giving them extra strong stats:
Make them the Bodyguard of the King of the Dead; The KoD should be a General with maxed dread and a custom hero ability that instantly reduces the morale of the enemy soldiers. Then give the Unit the scare Foot and the Scare Horses Trait and you have your (more lore accurate) Oathbreakers.
But anyway, your call, keep on modelling them- If someone wants to change them he can easily do it.![]()
is it possible to make a mix between spearmen and axemen?
Dark Green + Night = Pure WIN.
Light Green? lol wut
Aure entuluva!
As for their effect, maybe you could make them have like 1 attack and a large fear factor, that makes enemies scared
Computer specifications -
GPU: GTX 780
CPU: Intel i5 2500k overclocked @ 4 GHz
RAM: 8 GB DDR3
Motherboard: Asrock z77 extreme 4
Large fear factor, and extreme attack and defense stats... that will make them deadly and immortal, imune to any ennemy action. There will be no balance. They are meant for the campaign... they would spawn under specific conditions (an acillary acquired by Aragorn, an invasion called against Minas Tirith) and would disappear soon and never come back (with the end of the invasion, if it is possible...) - so they would be a weapon Aragorn might use to beat an invasion against Minas Tirith, nothing more.
I am fine with PJs acid-green fluid and I want them to be as much close to the movie oathbreakers as possibleBut why not use a pale blue? The pale green reminds me too much of PJs acid-green fluid![]()
In the books they never physically touched anyone, it was just the fear factor that made them effective. In the movies they killed, but that was stupid.
Computer specifications -
GPU: GTX 780
CPU: Intel i5 2500k overclocked @ 4 GHz
RAM: 8 GB DDR3
Motherboard: Asrock z77 extreme 4
This is correct.
I would suggest giving them a large fear factor, high defense, and lots of hit points, but almost no attack. (maybe even only 1 attack as Shocked suggested.)
Also, I like the darker green in the first post. better than the lighter. Good job so far though, looks promising.![]()