Hi,
I have noticed that cavalry is very expensive in this mod and while that was historically accurate, it will almost undoubtedly mean that the a.i., being ever so dumb, will not recruit it.
I am not certain this could be done without having separate faction folders similar to RS II, but perhaps the ai factions could have less expensive cavalry to make them produce more of it while leaving the cost the same for the player's faction.
This could be done rather easily for the faction specific cav but then comes the problem of aor.
possibly a faction specific building like the policy building could have a multiplier that increases it by x4 or something.
Just wanted to hear your comments on that
King Agamemnon of Mycenae![]()
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