RTRVII Unique Units
RTRVII has a number of what we call unique units. They are unique in that, historically, they were either one-offs, or at least very rare on the battlefield. These are the elite of the elite and are truly formidable in combat. These units are potentially so powerful that we have had to take steps to prevent either the player, or the AI, from spamming them and making a nonsense of the campaign.
To help achieve this we have made them very expensive (usually around the 30,000 mark) and have also imposed a lengthy recruitment period of forty turns. This certainly prevents the AI from fielding armies comprising all Sacred Band or Spartiate units, and it will also slow down the players accumulation of such units as well.
So what we have done is furnish the appropriate factions with their allowance of these units, which they can retrain in the normal manner (at a price), at the beginning of the campaign and just made it difficult to add to them.
The factions effected are:
Carthage
- Sacred Band Infantry - Carthage starts the campaign with two units of these elite spearmen, which can only be retrained, or recruited, at Carthage.
- Sacred Band Cavalry - Carthage has one of these units allocated to it at the beginning of a campaign.
Epeiros
- Chaonan Agema - Epeiros has two of these hoplite armed units at the beginning of the campaign. They can be retrained at Ambrakia.
- Basilikon Agema - Epeiros will have one of these elite heavy cavalry units which, again, can be retrained at Ambrakia.
Antigonids
- Hypaspists - the Antigonids will have two of these units to start, which can only be retrained and recruited at Pella (which should be a good clue, to those playing as them, as to what your first objective should be.
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- Hetairoi - You will start the campaign with one unit of these crack heavy cavalry and, again, you will need to control Pella to replenish them or recruit more.
Sparta
- Spartiate and Skiritai - The Spartans are a special case and, arguably, produced the best infantry of our era. The player will be allocated one unit each of Skiritai and Spartiate Hoplites at the beginning of the campaign, which will be retrainable at Sparta, only. However, unlike the other unique units, there will be no facility to recruit additional units of them, at any price! Instead, the player will be rewarded with an additional pair of these units when Sparta grows to 25 regions (they will be spawned at Sparta), and yet another pair on reaching 50. So look after them; they will not be replaced!
Our unique units are very good in battle indeed, and we hope that you will agree with the way we have tried to limit their overall effect on the outcome of your campaigns.




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