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  1. #1

    Default Roman leadership system

    I plaied some turns of RTR VII as Rome: the leadership system seems to be different from FOE;
    have you changed it?

    In FOE you can appoint legates to lead legions (and there are ancillaries wich indicate the character being in command of a legion).

    Is it no more possible in RTR VII?

  2. #2
    MasterOfThessus's Avatar RTR Betateam Leader
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  3. #3

    Default Re: Roman leadership system

    Thanks for the link, but i would to know another thing too: in the new roman leadership system, wich military appointement allow a character to lead an army in an invasion campaign, apart from the Consul one?

    Sorry for my english, i hope my question is clear enough.

  4. #4
    MasterOfThessus's Avatar RTR Betateam Leader
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    Default Re: Roman leadership system

    None, Consul is your only (and historical) leader for offensive armies

  5. #5

    Default Re: Roman leadership system

    Quote Originally Posted by MasterOfThessus View Post
    None, Consul is your only (and historical) leader for offensive armies

    but to have a Legatus leading a single legion (in the game, a stack) would be historical too and it would allow to have more than 2 stacks commanded by generals.

  6. #6
    MasterOfThessus's Avatar RTR Betateam Leader
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    Default Re: Roman leadership system

    I'd say one stack represent more than a legion

  7. #7

    Default Re: Roman leadership system

    In RTR VII the Roman army fighting against Pyrrus in the first turn is composed of 3 hastati, 3 principes, 1 (or 2?) velites and 2 triarii, the rest are "auxiliares": i don't think it represent 2 or more legions.

  8. #8

    Default Re: Roman leadership system

    it depends on your unit size settings and "scale". assuming the easy scale of 1:10 (i.e. a unit of 40=400 men), it's just one strengthened legion and some allied units on normal unit size but over 20,000 men on large unit size and thus a full consular army (2 legions and allies). Although the ratio of Romans/allies and the cavalry units are not quite correct, the equites should be allied cavalry, or at least one of them should have been replaced by an AOR cavalry unit.

  9. #9
    Muizer's Avatar member 3519
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    Default Re: Roman leadership system

    Consider that almost everything in RTW is scaled down. Yes, you only got your consul to lead a single stack, but then again, you also only have to take one settlement to capture an entire region.
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

  10. #10

    Default Re: Roman leadership system

    I prefer the roman leadership system in FOE, but it's a developpers choice, i respect it

    Anyway, i think RTR VII is a great mod (especially the map is awesome!)

  11. #11
    Muizer's Avatar member 3519
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    Default Re: Roman leadership system

    Quote Originally Posted by Giovanni dalle Bande Nere View Post
    I prefer the roman leadership system in FOE, but it's a developpers choice, i respect it

    Anyway, i think RTR VII is a great mod (especially the map is awesome!)
    Well who knows, perhaps the two can be combined. The current system focuses on the political career (Cursus Honorum), but it is a given (even an express goal) that you will have more FM's than offices.

    It would not be impossible to "set aside" FM's for a purely military career. However, we're currently looking at enhancing other factions with a leadership system first.
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

  12. #12
    Maurits's Avatar ЯTR
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    Default Re: Roman leadership system

    It might be possible to reserve the Cursus Honorum for the absolute top of the society (in game defined by the trait High Nobility or Royalty - which should be removed for the Romans -) and the lower Nobles who would depend on military success for their career. It would be fairly simple to make the High Nobility trait a requirement for the current RLS and Minor Noble for a new army one.

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  13. #13

    Default Re: Roman leadership system

    A short comment on this:

    Generally I like roleplaying my FM, I like offices and careers, all that what makes them unique and good to memorize. The more the better.

    But I really have a little problem with this ancillary system, it gives me the impression of having to do extra steps where there shouldn't be that many. Having to ship ancillarys around to get them to the right FM, then removing the old one and bring it to next suitable one just - how to express - I find it annoying. Just my very personal opinion. I understand this is done to limit the possible offices, but still...

    Don't get me wrong, otherwise I'm really enjoying this great mod!

  14. #14
    King Agamemnon of Mycenae's Avatar Tiro
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    Default Re: Roman leadership system

    yeah that sounds like a good idea!

    as a side note I keep forgetting to leave my fm's in a settlement at the end of a turn,

  15. #15
    Muizer's Avatar member 3519
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    Default Re: Roman leadership system

    Ah, well you could try to keep the appointments where they are and move your FM's instead. I wrote about it somewhere else. An example:

    put your commands where you need them and cycle your FM's through them:

    1) Suppose you decided that Rhegion is to be governed by a Quaestor. You bring the ancillary to Rhegion, and also someone eligible for the rank there.

    2) Suppose you had a tribune at Kroton. He will after some time become eligible for the rank of Quaestor. As soon as that happens you will want that FM to take over the position of Quaestor in Rhegion. The sooner he does, the earlier he can become Praetor!

    3) Suppose you had already decided that Tarentum should be governed by an Aedilis. Your former Quaestor from Rhegion will become eligible for that rank in a couple of years (perhaps he already is). So, you move him to Tarentum and let him take over from whoever it was that held the Aedileship there.

    4) Suppose you had already decided to a Praetor in Capua. You can guess by now. You bring your former Aedile from Tarentum to take over the Praetorship in Capua as soon as he can.

    5) Now you have an ex-praetor at Capua, who will in due course become eligible for the rank of Consul. If you did things well, this FM is in his early 40s. You send him to wherever you need a Consul. You also bring the appointment there (or you send him directly to take over from an existing Consul).

    6) Now you have an old ex-Consul without appointment. What to do with him? Well he can still serve the empire in any of the lower offices, but I would send him to Rome. This elderly fellow is after all eligible for all offices and as such will "catch" any appointment as it becomes available. You then distribute them as needed using one of those inexperienced FM's.

    The point here is that you create little "provinces" within your empire. For instance, you can put one of each rank (except maybe consul) on Sicily. Any new FM sent there can cycle through an entire career there, without any need to ship commands around or long hikes by your FMs. If you give FM's their promotion at the earliest opportunity, few will die holding an office, thereby reducing the shipping of commands further.
    Last edited by Muizer; September 04, 2011 at 08:37 AM.
    "Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -

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