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Thread: Amazon:Total War - Mod Archive and History

  1. #1

    Default General Information and Version History

    Announcement inserted by Parthian Shot: This thread is for historical and archival prospective, some links are not working. To access the latest Amazon:Total War download or info, you can click [here]

    Amazon Total War is a partial conversion for Rome Total war version 1.5 or Barbarian Invasion version 1.6. There are separate versions of the game for each executable. It uses the mod:switch option, so it will not interfere with any of your original game files. Be sure you apply it to a clean install of RTW, as you may experience ctd's when entering battles if not.

    ATW adds four new Amazon factions to the game: Amazonia, the Valkyrja, the Bean Sidhe, and the Gorgons. These belong to a new culture, that of the Amazons, with new units, generals, retinue members, and traits just for them. My inspiration for this was the Amazons of legend, and I have tried to keep everything in the mod in the spirit of those legends. So just as legend has it, the Amazons are outstanding archers and horsewomen. They also fight in the standard greek hoplite style, as well as having some troops using the sagaris, an axe that was a signature weapon of the Amazons (and where calling a woman an "old battle-axe" comes from). As the Amazons were not known to be sailors of any repute after the destruction of the Libyan Amazons a thousand years before the mod begins, I have limited them to recruiting biremes and triremes.

    As the Amazons were reputed to be the progenitors of the Sarmatian people, I have also created a new Sarmatian faction, occupying their ancestral homelands between the Don and Volga rivers. I have tried to emulate their close ties by making Amazonia and Scythia begin the game as Allies. While the Valkyrja and the Sarmatians begin as allies as well. I have also made Sarmatian mercenaries recruitable in Amazonia, as well as Amazon mercs recruitable across the steppes.

    While all Generals are female, the spies, assassins, and diplomats remain male by design. These men would be specially recruited from the Amazons courtesan class of men, or from men in foreign lands. The reason being that in the world outside of Amazonia men can move far more easily through society than women can. Due to the constraints of the game's hard coding, they will all have female names however.

    But Amazons and are not all that is different in ATW. The original game map has been modified by the inclusion of 34 new territories. Most of them are located in North Africa, the Steppe, and the mountains of Armenia. Scythia has been moved to its more historically accurate starting position in the Crimea and lower Ukraine. It has also undergone a large change in its unit roster, now having many more infantry units of better quality than before. This reflects the effects of their having become partially sedentary at the time the game begins.

    Every Barbarian faction now has a 4th tier of development. All factions now have a Law temple. There are many new units, including Onagers for all Barbarians. Maiden Axes have been added to Britannia and Gaul. Chosen Slingers added to Britannia, Carthage, and Iberia. Dacia now has Chosen Falxmen. Gaul and Germania have regular Archer Warbands. Mercenary Cretan Archers and Rhodian Slingers are now recruitable by the Hellenic factions from their home islands. Scutarii are now recruitable by Carthage. Elephants and Noble Cavalry have been added to Numidia, Noble Cavalry to Iberian, and Heavy Cavalry have been added to the Greek Cities. Thrace has had a dramatic make-over as well, gaining new units such as Thracian Peltasts, Thracian Infantry, and Thracian Nobles, new temples such as to Sabazios and Kotys, and more.

    In addition I have tweaked the stats of many units, such as increasing the range and damage of all Slingers, reducing the attack of Warhounds, and increasing the attack and defense of Iberian Infantry and Equites, and increased the defense of Naked Fanatics. Many factions have had their unit recruitment trees altered, with most temple units now being recruitable from a regular barracks instead.

    The game's corruption triggers have been changed so as not to kick in until your treasury reaches 100,000 and 150,000 denarii respectively. So you do not have to worry as much about making too much money. Also Barbarian players should note that Taverns and Bardic Circles no longer trigger a slew of negative traits, so it is safe to leave your Generals in a city with one.

    Every faction has a Legendary Artifact associated with it. Each is unique, and had can only be possessed by a member of its parent faction. These artifacts are represented in the game as retinue members, and give their holders very significant bonuses. If lost through character death there is a random chance they will reappear later in the game.

    Here is a complete map showing every territory, city, and port:


    Most of it is the same as in vanilla, just with more territories. The major changes are the Gorgons down at the lower left in Saharan Africa, and the Numidians along the western coast of North Africa. The Greek Cities now hold the new city of Triton on the coast of Lake Tritonis to the south of modern Tunisia, and they have Athens as well, but not Thermon anymore. The Romans are the rulers of Italy, as I wanted them to still be a powerhouse. The Parthians no longer start with Campus Sakae way up on the plains, and instead have a third territory in the middle east. The Seleucids have nearly doubled their territories, but are still in the same general location. Amazonia is located roughly where Pontus used to be, and the Valkyrja are way off to north in the forests of modern Russia. Scythia has been confined to the north coast of the Black Sea, and the Sarmatians have the steppe between the Don and Volga rivers.

    You will notice a great many more territories in North Africa, the Steppe, and the Middle East. I have done this to make those areas more interesting. The normal vanilla game tends to funnel activity in toward the center of the map by leaving only a few territories around the edges. I have tried to reverse this by giving the factions on the map edges more room to play in, and hopefully make their neighborhoods more exciting to play in, rather than being sideshows.

    Here is a map showing the starting territories of each faction:


    As this is an early release there is still work to be done. The general portraits are also only placeholders. Permanent ones will come in a future release. I have disabled the pre-battle speeches of the Amazons, and will also create new ones in a later release, and possibly add strategic map sound effects for Amazon units.


    The Amazon: Total War Team
    Myself - Everything

    Special thanks to Mark Centurion for many new General portraits

    Special thanks to GreenViggen for the new Amazon Messenger and Coming of Age event pictures.
    http://greenviggen.deviantart.com/

    Special thanks to Palantir/Dol Gulder/Master of None of Viking Invasion 2 for donating the Bean Sidhe faction symbol and several shield textures.

    Special thanks to Andalus for his Thracian Heavy Spearman skin.

    Special thanks to luke_liddle for the horse texture on the Armenian Legionary shield.

    Special thanks to Punic Total War for their Carthaginian General, Devotio, Macedon Standard Bearer skins, and Iberian Scutarii shield texture.

    Special thanks to Riczu for use of his strat map ships and blockade icons.

    Special thanks to neo_deus for the Numidian Legionary shield.

    Special thanks to Pinarius for use of his horse mod.

    Special thanks to Medusa0 for the Seleucid, Armenian, and Numidian Legionary reskins.

    Special thanks to Halie Satanus for donating the use of several shield and armour textures.

    Special thanks to Signifer One for allowing me to use his Animations pack.

    Special thanks to Divus for providing the loading screen overlays.

    Special thanks to SrJamesTyrrel for creating the Amazon Lesser General.
    donteatbadgers@yahoo.com

    Special thanks to Primo for his assistance in creating the early splash screen and loading screens.
    marcus_orentius@yahoo.co.uk

    Special thanks to Private Clark for his work on the New Amazonia Faction skins and donating his figure 8 shield for the New Amazonian Spearwomen.
    dinner4me333@hotmail.com


    Version History

    Version 3.0c
    • Bug fix to prevent CTDs when viewing cities while playing the Romans


    Version 3.0b
    • Bug fix to prevent CTDs when viewing cities while playing Bean Sidhe, Iberian, Gauls, and Independant Celts.
    • Fixed wrong version of Barbarian Infantry units starting the campaign in Isurium.
    • Tweaked morale of all units.
    • Changed model and skin of Iberian Captain to the Carthaginian one.


    Version 3.0
    • Added new Amazon Bean Sidhe faction.
    • Converted Briton faction into the Independent Celts.
    • Created land-bridges between Ireland and Scotland, Iberia and North Africa, Thrace and Asia Minor, Sicily and Italy, and Britain and the Continent.
    • Added more territories to British Isles, and renamed all existing ones there.
    • Paved roads to the Barbarian and Eastern cultures.
    • Added Stonehenge and Hesperides Wonders.
    • Increased morale of all units to make battles last longer.
    • Implemented Pinarius' Horse mod.
    • Integrated Riczu's ships and blockade icon.
    • Added high resolution campaign map textures.
    • Tweaked ship stats to make naval combat more decisive.
    • New units - Thracian Heavy Pikeman, Rebel Barbarian Slingers, Latin Mercenaries, Mercenary Barbarian Axemen, Mercenary Barbarian Swordsmen, Roman Amazon Auxilia, Roman Amazon Auxilia Archers, Rebel Amazon Militia Cavalry, Rebel Amazon Peasants.
    • New reskins of many units, including a new Amazon General, Bull Warriors (Devotio), Carthaginian Generals, Iberian Scutarii, Macedon Standard Bearer, et al.
    • New unit cards for all mounted Amazon units and many others.
    • Made all slingers armour piercing.
    • Added more units to the city views of your settlements.
    • End of support for RTW executable.


    Version 2.5c (BI & RTW)
    • Fixed ctd when starting a battle with Female Gladiators.


    Version2.5b (BI & RTW)
    • Fixed ctd when playing a battle using Eastern foot archers.


    Version 2.5 (BI)

    • Many bug fixes, including one of Amazonian Chariots causing a ctd.
    • Used Signifer One's Animation pack to change all hoplite and similar troops to overhand attacks, removed their secondary weapons, and gave them shield wall rather than phalanx formation. Also used the animation pack to implement new animations for all archers and horse archers.
    • Added Temple of Demeter to Amazonia and the Valkyrja.
    • Changed name of Neo Themiskyra to Vanahemir and moved it to a new location, adding a new territory to the old location and giving it to the Valkyrja.
    • Created separate EDU entries for the Valkyrja units, giving them all snow bonuses and sand penalties, as well as allowing for tweaking of the unit descriptions of both Valkyrja and Amazonian units.
    • Added Mercenary Amazon Axewomen and Rebel Militia Axewomen to northern steppe region.
    • Renamed internal name of Roman faction to Slavs, removing the Senate tab and allowing for emergent hordes.
    • Added new territory of Gautar to Scandinavia.
    • Made farms destroyable.
    • Renamed Porrolissum to Sarmizgetusa and moved it adjacent to the mountains.



    Version 2.5 (RTW)

    • Many bug fixes, including one of Amazonian Chariots causing a ctd.
    • Used Signifer One's Animation pack to implement new animations for all archers and horse archers.
    • Added Temple of Demeter to Amazonia and the Valkyrja.
    • Changed name of Neo Themiskyra to Vanahemir and moved it to a new location, adding a new territory to the old location and giving it to the Valkyrja.
    • Created separate EDU entries for the Valkyrja units, giving them all snow bonuses and sand penalties, as well as allowing for tweaking of the unit descriptions of both Valkyrja and Amazonian units.
    • Added Mercenary Amazon Axewomen and Rebel Militia Axewomen to northern steppe region.
    • Renamed internal name of Roman faction to Slavs, removing the Senate tab and allowing for emergent hordes.
    • Added new territory of Gautar to Scandinavia.
    • Made farms destroyable.
    • Renamed Porrolissum to Sarmizgetusa and moved it adjacent to the mountains.




    Version 2.4 (BI & RTW) -

    • Edited Campaign Script to reduce the population bonus to AI controlled cities.
    • Edited the map to prevent pirates from spawning in Lake Tritonis.
    • Numerous bug fixes, including new Macedon banner not appearing over empty cities, advanced amazon walls not appearing correctly on the battle map, sprites not working for many units, Gorgon camel units being recruited where they should not be available, and Gorgon Companions not being recruitable from royal stable, and bug of Iberian General using Briton General skin.
    • New strat map captain models for nearly all factions.
    • New unit cards for Amazon Companions.
    • Made Generals recruitable.
    • New Amazonia renamed to The Valkyrja, added Berserkers, Horse Archers, Amazon Warband, Amazon Skirmishers, Militia Axewomen, and Amazon Spearwomen to their roster. Removed their Temple of Ares and replaced it with Temple of Freja.
    • Condensed EDU and DMB again.
    • New load screen overlays courtesy of Divus.
    • Added Nubian Spearmen Mercenaries.
    • Made Barbarian Archers female and gave Briton Light Chariots a female crew.
    • Added more Amazon names.
    • Created Female Gladiators for the Romans and Rebels.
    • Created new skins for Cretan Archers and Rhodian Slingers and made them a regularly recruitable unit in the Aegean by the Greek culture.
    • Partially implemented Signifer One's Animation Pack (for some of the archers).



    Version 2.3b (BI)

    • Reduced the number of units in the starting Gorgon Horde.
    • Slight increase to starting armies of North African factions.
    • Reduced population bonuses given to AI cities at the beginning of the campaign.
    • Increased stats of Numidian Cavalry.



    Version 2.3 (RTW)

    • Added Virgin Horse Archers to Scythia.
    • Added Noble Women to Sarmatia.
    • Added a Standard Bearer for the Sarmatians.
    • Made copy-cat Legionaries only recruitable after the Marian Reforms.



    Version 2.3 (BI)

    • Made the Gorgons, Germans, Gaul, Scythia, Sarmatia, and Parthia Horde factions, with the Gorgons beginning the game as such.
    • Added Virgin Horse Archers to Scythia.
    • Added Noble Women to Sarmatia.
    • Added a Standard Bearer for the Sarmatians.
    • Made copy-cat Legionaries only recruitable after the Marian Reforms.



    Version 2.2b (RTW only)

    • Fixed bug of night battles not working.



    Version 2.2 (RTW and BI)

    • Created separate versions for the RTW and BI executables.
    • Condensed the code in Export_Descr_Unit.txt and Descr_Model_Battle.txt.
    • New Thracian Late General Bodyguard.
    • Fixed bug with Amazon Companion sword being visible along with lance.
    • Created Hypaspist unit for Macedon, as well as Athenian Marines and Sacred Band for the Greek Cities.
    • Gave the Seleucids two more starting Generals, and also the temple of Zeus.
    • New faction symbols for Macedon and Numidia.
    • Changed shield textures of Greek Armoured Hoplites, Carthaginian Sacred Band, and Macedonian Foot Companions.
    • Made Temple of Woden a Law temple rather than violence one.
    • Gave the Britons a Temple of Lugh (Law)
    • Added campaign descriptions and starting maps for all factions that were still lacking them.



    Version 2.1b

    • Fixed Sarmatian captain banner in battle odds scroll.
    • Fixed bug with unit's special abilities appearing twice in unit info scroll.
    • Fixed but with wrong factions being able to acquire new Gorgon ancillaries.
    • Fixed possible bug in previous zip file's campaign folders not working.



    Version 2.1

    • Enabled play with BI executable.
    • Enabled night battles when using RTW executable.
    • Removed city of Nepte, and created new territory of Theneste for the Gorgons.
    • Tweaked Campaign Script and Gorgon starting treasury.
    • Added special building to help AI Gorgons.
    • Added Amazon buildings to the battle map of cities.
    • Major revision to Thrace, removing temple of Ares and adding ones to Kotys, Sabazios, and Bendis. Removed Falxmen from their roster, added Thracian Peltasts, Thracian Infantry, and Thracian Noble Cavalry. Also changed skin and stats of Bastarnae. Renamed Campus Getae to Odessos and moved it closer to the sea.
    • Changed Dacian version of Bendis to mirror the Thracian one (huntress rather than farming).
    • Included several news icons to use with the shorctut.



    Version 2.0 - Beta Release

    • Added the Gorgon faction.
    • Changed Greek Cities, Macedon, and Seleucid Early General Bodyguard to the Heavy Cavalry skin, and the Late Bodyguard to the Companion skin.
    • The Greek Cities can now recruit Heavy Cavalry.
    • New unit cards for new non-Amazon units.
    • Increased public order bonus of Temples_of_Fun.
    • Added many new territories to Africa, and moved the Saharan ones to be closer to Lake Tritonis.
    • Gave Greek_Cities the settlement of Triton on Lake Tritonis, as well as Athens, while removing Thermon. Also changed their family tree.
    • Moved Numidia to north-west Africa.
    • Added Numidian Noble Cavalry and Numidian Elephants.
    • Added Iberian Noble Cavalry.
    • Tweaked skins of Amazon Hoplite, Amazon Militia Cavalry, Amazon Heavy Cavalry, and Amazon Cavalry.



    Version 1.9b

    • New loading screens
    • Tweaked skins of Sarmatian Virgin Cavalry, Briton Maiden Axes, Gaul Maiden Axes, and Gaul Archers.



    Version 1.9

    • Created new permanent skins for all Amazon units.
    • Added Mercenary Spear Warband.
    • New Spartan Hoplite skin that is still under development.
    • Added some easter eggs. Added Defeat movie for Amazonia.
    • Added Enaree ancillary to Scythia and Sarmatia, and Semnotatoi ancillary to Greek Cities and Macedon.
    • Added territory of Singidunum to Dacia.



    Version 1.8

    • Fixed over-population issue of steppe settlements.
    • Changed victory conditions for all factions.
    • Added Lake Tritonis.
    • Added new settlements of Gelonos, Androphagi, and Singidunum.
    • Created pathways though the heavy woods around Neo Themiskyra, and reduced size of Pripet Marshes.
    • Moved Hanging Gardens closer to Seleucia.
    • Replaced most videos for Amazonia, New Amazonia, Gorgons, and Sarmatians.
    • Added sprites for New Amazonian units.




    Version 1.7c

    • Added temples to Sarmatia.
    • Changed name of Carthaginian Chosen Slingers to Poeni Slingers.
    • Tweaked farming levels of Barbarian territories.
    • Tweaked stats of Amazon Archers and Agema Archers.



    Version 1.7b

    • Made Amazon General voices female.



    Version 1.7

    • Reduced Rome to a single faction.
    • Created two new factions - New Amazonia and the Sarmatians.
    • Added many new regions to the plains and Zagros mountains, and renamed some of the existing ones.
    • Increased the base farming level of many Barbarian settlements.
    • Increased Defense stats of Woad Warriors and Naked Fanatics.
    • Consolidated much of the Amazon texture and model code.
    • Gave a law bonus to academies and stone walls.



    Version 1.6b

    • Fixed a bug where the Night Raider axe was not appearing in melee combat.
    • New loading screens.



    Version 1.6

    • Removed Roman and Amazon pre-battle speeches.
    • Added 4th tier of construction for the Barbarian culture.
    • Removed temple_of_horse_pantheon.
    • Added Onagers to all Barbarian factions at tier 4.
    • Replaced Carthage's Libyan Spearmen with Scutarii.
    • Made Mercenary Balearic Slingers recruitable by Carthage and Iberia in Palma.
    • Improved defense of Iberian Infantry.
    • Made Mercenary Cretan Archers and Mercenary Rhodian Slingers recruitable by the Greek culture in Kydonia and Rhodes respectively.
    • Added Archer Warbands to Gaul and Germania.
    • Added Chosen Slingers to Briton, Iberia, and Carthage.
    • Increased range and damage of all Slinger units.
    • Added Maiden Axes to Gaul and Briton, and made their Chosen Swordsmen a more powerful 4th tier unit.
    • Reduced damage of Warhounds.
    • Added Chosen Falxmen to Dacia and Thrace.
    • New Amazon Peasant, and many new Amazon unit cards.
    • Changed treasury corruption triggers to 100k & 200k.



    Version 1.5

    • Fixed CTD when a non-amazon faction clicked on an Amazon city.



    Version 1.4

    • Minor fixes to descriptions.
    • New .cas and .tga files for the lesser general bodyguard.
    • New temporary Peasant model and skin (previous one was causing CTDs).
    • .dds sprites implemented.
    • Added the Data\Fonts folder, as some users were having a crash related to forming the correct font.
    • Trade Caravan building removed from Amazonia.



    Version 1.3

    • New splash screen.
    • New Loading Screens.
    • More tweaking of ancillaries, including removing the Amazon Decorated Hero.
    • Fixed bug with eastern heavy cavalry description.
    • Created new model and texture files for amazon heavy cavalry and merc amazon hoplites (they still look the same in-game though).
    • Fixed pop-up text for Command, Influence, and Management attributes.
    • Fixed a few diplomatic messages.
    • Removed the Data\UI\Amazon\Plugins & Data\UI\Amazon\Construction folders as they are not used.
    • Bug with city cards not displaying properly partially fixed.
    • Amazon Generals now have their sword visible.
    • Sprites implemented.
    • Many new unit cards.



    Version 1.2

    • Fixed some grammatical errors in the traits.
    • Renamed region of Pontus to Amazonia.
    • Altered the splash screen.
    • Some minor tweaking of ancillaries.



    Version 1.1

    • Tweaked some unit stats, removed one of the starting Agema Archers from Amazonia.



    Version 1.0

    • Initial Release.
    Last edited by parthian shot; July 03, 2013 at 01:22 PM. Reason: added pre-message to avoid non-functional links

  2. #2

    Icon9 Re: General Information and Version History

    i get an error message saying missing file dacia_sm_captain.CAS

  3. #3

    Default Amazon:Total War - Mod Archive and History

    Hi,

    Amazon:Total War has great lineage. It has been worked on by SubRosa Florens, also semi-independently by Ares7667, and then both graciously have given me the permission to continue the mod.

    To avoid confusion with mod projects by three separate parties , I thought perhaps we should try to create a "history and archive thread" so the readers would have less confusion as to which thread topic are addressed to which mod project.

  4. #4

    Default Re: Amazon:Total War - Mod Archive and History

    Amazon Total War Mod history 5.0-7.0
    As of May 22nd, 2013 - version 7.0E with patch is released

    The new changes are
    1. Corrected unit info error reported by Wheelie Paul (Thanks Wheelie) for Amazonia
    2. and Armenia, Far East Celt, Sarmatian, Thyssa Amazon, and Geothe Amazon
    3. Added resources constraint so Meroe units for Egypt can only be recruited from Kushite areas.
    4. Added horse herding as a strategical resources, so factions must contest the horse herding regions to get cavalry units.
    5. The above change excludes horse breeding, so units using fast race horse can still recruit units from horse breeding areas.
    6. The above two changes excludes chariot units, wagon units, linked armor clad cavalry units.
    7. Numidian cavalry can only be recruited from Numidian territories, not just any region within the faction.
    8. The new Meroe Foot Companion unit for Egypt is now recruitable in campaign (thanks again WP).
    9. corrected Horse Breeding resource with a hint message saying the resource is pig.
    10. New Armenian high poly model for Armenic Infantry and Armenic Guard Immortal
    11. added new script monitors to equalize the strategical balance in Eurasia.
    12. corrected Geothe and Rebel militia archer dual hair color texture problem.
    13. added new Meroe Queen's Foot Companion unit for Ptolemaic Egypt
    14. corrected missing text problem for Seleucid Armored Elephant, per Dragour's finding.
    15. added first infrastructure change to limit the recruitment of Meroitic units.

    Other minor changes are
    . the standard bearers for Amazon heavy units have been re-modeled to reflect Subrosa (?) convention
    (i.e. to use faction color for the armors) with added armor for flank protection.
    . revised Armenian Guard Immortals animation
    . new Armenian Heavy Infantry skin
    . new Amazon Armored Cohort model
    . revise Amazon Sword Maiden texture for Amazonia
    . revise Amazon Heavy Peltast Model, now with the leather shield upright instead of sideways.
    . revise Round Shield Heavy Infantry model with new armor design.
    . corrected Unit Info error for Rebel Camel Demi-Lancer observed by WheeliePaul
    . corrected text offset problem with Unit Info for Armenic faction also observed by WheeliePaul.
    . revised carriage ballista gunner models.
    . critical fix for missing Amazon Round Shield Cavalry texture file
    . new Amazon Billwomen units for Amazonia, Libya, and Thyssa
    . new Amazon Round Shield infantry textures.
    . file scan deletion of unused files yielding saving of 8.1MB by removing over 70 files.
    . fixed incorrect text for Amazon Spetum unit (aka Amazon Round Shields) appearance
    . new feet modeling to look more natural for two sample units
    Amazon Heavy Peltast
    Amazon Xiphos Cohort
    . weapon gear changes for Amazon Round Shield Units
    . fix the Amazon Militia Hoplite elbow animation
    . fix the Amazon Militia Lancer elbow animation
    . fix Rebel Militia Helmet texture problems
    . new Armenic Halberdier skin
    . new armored standard bearer textures conforming to Balanced Unit Modeling (B.U.M.) principles.
    . the axe militia unit is now removed from 7.0E, as other light units have similar weapons
    . New Militia cavalry units using high poly count models.
    . New remodeled militia archers.
    . corrected critical missing file "can not find amazon_militia_axewomen.tga" error for campaign.
    . new Amazon Militia Demi-Lancer animation and models for Amazonia, Libya, and Thyssa Amazons
    . new Amazon Pathfinder textures for Far East Celt
    . new horde wagon model, now with side openings as firing ports.
    . ongoing update on sprites.
    . new Amazon Cohort model
    . revised Amazon Sword Maiden texture
    . the Linked Armor-Clad Cavalry now has the correct animation file. Previous upload has missing support bar for the plow.
    . corrected Suebii (German) battle wagon texture, it was using Far East Celt's by accident.
    . changed Suebii mount for battle wagon to have un-armored horses.
    . western Celt, Suebii battle wagons now has the armored parasols removed. Far East Celt still retain the armored parasol.
    . removed unused mount entries to save space.
    . updated campaign start position to use correct combat units

    As of May 2nd, 2013 -
    version 7.0E is released

    The new features are
    1. New Linked Armor-Clad Cavalry animations
    2. New Suebii Quest script
    3. New Roman Elephant troop per Katsoro's recommendation
    4. Some sprite issues resolved
    5. stat re-configuration for recruitment and combat
    6. Allow Geothe Amazon to recruit Amazon Sword Maidens, before it was only playable in the Custom Battle

    As of April 22nd, 2013 - version 7.0D with 2nd patch is released
    1. Script change to add real time check to prevent Amazon Advanced Tech to get too powerful when played by AI
    2. re-configured field trap stat so AI would be less likely recruiting such units only from a region.
    3. renamed Hafnia to Waethel, per Bibi's recommendation.
    4. some sprite corrections

    As of April 19th, 2013 - version 7.0D with 1st patch is released
    1. New hi-res Amazon Sword maiden
    2. New animation model for Amazon Long Bow Chariot Archers
    3. corrected two out of four finnic archer skin tone mis-match problems.
    4. corrected Meroitic chariot archer missing armor problem caused by the new chariot armor upgrade.
    5. corrected Amazon militia hoplite with funny bones problem.
    6. corrected two campaign resource mapping problems.
    8. corrected helmet offset problem with two infantry units.
    9. new chariot archer models, to be upgraded to back quiver later.
    10. new Sword maiden model corrections.
    11. corrected incorrect Mounted Finnic Archer texture problem
    12. First path Suebii (German) script change with quest capability
    13. switch Finnic archers to use back quivers and shoulder strapped scabbards.
    14. New Composite Long bow design to be more archaeological sound, instead of a tree brank looking crooked stick, it now bears more resemblance to real world weapon.
    15. Switched long bow archer's quiver and scabbard to the back from the side and hip.
    16. corrected Geothe Pathfinder's incorrect texture due to 7.0D changes
    17. revised limp armors for some units (such as Amazon Scouts)
    18. corrected German pantheon temple missing icons problem.
    19. new Amazon Companion cavalry units
    20. correct foot wear B.U.M (Balanced Unit Modeling) issues.
    21. re-adjusted cultural "barbarian" buildings per naftykid's recommendation

    As of April 15th, 2013 - version 7.0D is released
    A new 7.0D update has been added, the latest specification is listed below

    The new features are

    1. New hi-res Amazon Sword maiden
    2. New animation model for Amazon Long Bow Chariot Archers
    3. corrected two out of four finnic archer skin tone mis-match problems.
    4. corrected Meroitic chariot archer missing armor problem caused by the new chariot armor upgrade.
    5. corrected Amazon militia hoplite with funny bones problem.
    6. corrected two campaign resource mapping problems.
    8. corrected helmet offset problem with two infantry units.
    9. new chariot archer models, to be upgraded to back quiver later.
    10. new Sword maiden model corrections.
    11. corrected incorrect Mounted Finnic Archer texture problem
    12. First path Suebii (German) script change with quest capability
    13. switch Finnic archers to use back quivers and shoulder strapped scabbards.
    14. New Composite Long bow design to be more archaeological sound, instead of a tree brank looking crooked stick, it now bears more resemblance to real world weapon.
    15. Switched long bow archer's quiver and scabbard to the back from the side and hip.
    16. corrected Geothe Pathfinder's incorrect texture due to 7.0D changes
    17. revised limp armors for some units (such as Amazon Scouts)
    18. corrected German pantheon temple missing icons problem.
    19. new Amazon Companion cavalry units

    Remaining goals

    - To control the availability of the Amazon Advanced Units
    by adding resources
    or by configuring the upkeep
    - Experimenting making both AI and Player factions to be able to have advanced units at the same time.
    currently, only one faction can have the advanced weaponry at one time.
    - re-balance stat on units just switched from sword to ax or halberd
    - add new hi-res animation units to replace vanilla units
    - eliminate the parasole cover for the western Celt battle wagon.
    - correct foot wear B.U.M (Balanced Unit Modeling) issues.
    - re-evaluate cultural "barbarian" buildings per naftykid's recommendation
    - revise limp armors for new models (such as Geothe General Bodyguards)

    As of April 7th, 2013 - 7.0D experimental version is released
    For the Latest 7.0D prototype, we have to upload another revision to the download locations.

    The new features are


    • . New hi-res Amazon Sword maiden
    • . New animation model for Amazon Long Bow Chariot Archers
    • . corrected two out of four finnic archer skin tone mis-match problems.
    • . corrected Meroitic chariot archer missing armor problem caused by the new chariot armor upgrade.
    • . corrected Amazon militia hoplite with funny bones problem.
    • . corrected two campaign resource mapping problems.
    • . corrected helmet offset problem with two infantry units.
    • . revised chariot archer models, later upgraded to back quiver version.
    • . new Sword maiden model corrections.
    • . corrected incorrect texture for Mounted Finnic Archer
    • . First path Suebii (German) script change with quest capability
    • . switch Finnic archers to use back quivers and shoulder strapped scabbards.
    • . New Composite Long bow design to be more archaeologically sound, instead of a tree branch looking crooked stick, it now bears more resemblance to a real world weapon.

    Goals Remained:

    • - add hidden resources to control the availability of the Amazon Advanced Units
    • - Experimenting making both AI and Player factions to be able to have advanced units at the same time. currently, only one faction can have the advanced weaponry at one time.
    • - re-balance stat on units just switched from sword to ax or halberd
    • - add new hi-res animation units to replace vanilla units
    • - eliminate the parasole cover for the western Celt battle wagon.
    • - correct foot wear B.U.M (Balanced Unit Modeling) issues.
    • - re-evaluate cultural "barbarian" buildings per naftykid's recommendation
    • - re-animated Noble Maiden
    • - re-animated Amazon Hoplite


    As of March 28th, 2013 - 7.0C release with 4th patch is out

    Changes are

    • Added Meroitic units for recruitment
    • New Meroitic units for Egypt, based on the idea suggested by WheeliePaul.
    • Corrected Victory Temple bugs spotted by Anfindol.


    As of March 21st, 2013 - 7.0C release with 3rd patch is out

    Following Celestial Shuttle Buddy's approach in Beta, we are micro-updating the 7.0C yet again.
    The changes are:

    • New female light archers units for most factions., this has finally been converted to true 512x512 which used to be simply slightly altered vanilla version (as in Amazon Total War 3.0).


    • mounted light archers, which are horse archer version of the above.
    • Re-animated militia foot archer and horse archer units.
    • completely re-animated longbow horse archers.
    • New animation of parthian, sarmatian, and scythian noblewomen.
    • Corrected missing Geothe armored archer texture file
    • Amazon factions' armored units now sport colored armors to reflect the color of their their own factions. This carries on the tradition dated back from Subrosa's ATW 1.0 days.
    • Corrected Libyan militia archer unit's hair color problems which were mixture of dark brown and blonde hair.
    • Corrected Rebel militia archer unit's hair color problems.
    • Corrected Amazon militia hoplite bone placement issues.
    • Removed unused files.
    • Corrected embedded file reference for battlewagons and chariots
    • New Goethe General Bodyguard 3D model
    • New Amazon Campanion Cavalary 3D model
    • Corrected militia archer 3D model issue, now with the hip strap removed from the back quiver.
    • New Amazon Elite Scout 3D models.


    Units mentioned in #1 and #2 are the most proliferated archery units in the mod, so these changes will have major impact on the appearance of the game.

    As of March 12th, 2013 - 7.0C release with 2nd patch is out


    • The armored chariot archers weren't armored due to a modeling limitation, it is now corrected.We really have some amazing animation specialists.


    • The cover for the battlewagon has been re-done with more armor.


    • New plumbatarii cohort model and animation.
    • New armored plumbatarii model and animation.
    • Finnic Archers both mounted and foot archers are re-animated for smoother appearance.
    • New Thyssa Arbalest cavalry and infantry animation.
    • Arbalest cavalry and infantry units are now recruitable by Libyan Amazons
    • Amazon infantry units have re-assessed Balanced Unit Modeling (B.U.M.) evaluation & equipment as appeared in the texture and their 3D models have been adjusted.
    • clothing and armors have been re-designed.
    • animation optimization continues.


    As of March 9th, 2013 - 7.0C release with patch is out

    • Corrected an Amazon arbalest elbow animation issue, the elbow bone were set too far over the elbow and resulted in strange appearance during aiming.
    • added Amazon edge-less version of Thyssa Arbalest Cavalry and Arbalest Infantry units, now the legs will not show edge.
    • Corrected Amazon Peltast animation where in side-looking motion, the head would come off the shoulder, due to older 3DS Max always deform issue with new animation files.
    • corrected mano-ballista animation while being used by foot arbalests.


    As of March 3rd, 2013 - 7.0C release is out


    • Massive optimization on animation speed, and space saving
    • New Amazon Peltast units animation
    • New Amazon Heavy Peltast units animation
    • New Amazon arbalest cavalry and Infantry animations and new weapons
    • New Amazon attires to match Amazons to the same "primitive" level of other "barbarian" cultures
    • changing "skirt"s to be more of a waist-wrap
    • changing loin-cloth from front only to front and back, same as Thracian peltasts and woad warriors.
    • removed redundant animation for secondary weapons that is never used.
    • corrected 3D model and texture inconsistency for Amazon Hoplite units and Dismounted Pathfinder units.
    • re-animated Amazon Longbow Chariot Archer
    • New Amazon Heavy Peltast units animation
    • New Amazon arbalest cavalry and Infantry animations and new weapons
    • New Amazon attires to match Amazons to the same "primitive" level of other "barbarian" cultures
    • changing "skirt"s to be more of a waist-wrap
    • removed redundant animation for secondary weapons that is never used.


    • corrected 3D model and texture inconsistency for Amazon Hoplite units and Dismounted Pathfinder units.
    • re-animated Amazon Longbow Chariot Archer
    • re-animated Scythian Head Hunting Maiden
    • New battle wagon animation, now with overhead cover.
    • added 4th crew for armored elephant.
    • completely new Amazon Pathfinder humanoid 3D modeling, to eliminate sharp edged angle protrusion on limbs. This also increased the demand on 3D graphics process. The new animation also eliminated the rider sitting on the rear edge of the saddle problem. The new animation also componentizes the body parts and minimize a great deal of animation bugs.
    • Same change as above except for Amazon Heavy Peltast units. In addition, the gaping hole at the under side of the chest is now corrected.
    • Same change as above except for Amazon Chariot Archer units.
    • Same change as above except for Finnic Mounted Archer units.
    • corrected animation for Amazon Militia Horse Archer units, so the archer is no longer seating on the rear edge of the saddle, but in a more natural, near center location.
    • Same as above, corrected Amazon Militia Lancer seating position in the saddle.
    • Same as above, corrected Amazon Armored Archer's seating position in the saddle.
    • Same as above, corrected Amazon Longbow Archer's seating position in the saddle.
    • The gaps at the underside of chest of the Amazon Peltast body are corrected.
    • New Amazon Heavy Peltast equipment and appearance, as the result, per B.U.M. principles, the unit stats are updated to reflect the change in appearance.
    • sword units recruiting cost have been increased to reflect the new 7.0C requirement.


    As of February 25th, 2013 - 7.0C beta, the 3rd release is out


    • New animations for 2handed ax units
    • New animations for halberd units
    • New animations for Amazon Dispatcher Corp, now using short halberd instead of sword
    • New animations for Amazon Brigandine Archers, now using short halberd instead of sword
    • New animations for Macedon Geothe Mercenaries
    • New animations for rebel Amazon archer units.
    • New EDU stat for new units to reflect the changes. More hit power for ax and halberd, less defensive because ax can not be used for blocking but sword can.
    • New Amazonia, Libya, and Thyssa general's units
    • New Amazonia strat map captain animation.
    • New Geothe strat map captain animation, to correct a weird problem with default texture file, uncovered by Katsoro.
    • New heavy standard bearer animation, with female soldiers instead of male.
    • New light standard bearer, now with druidress or Camilla priestess.
    • New Amazon priestess and colour guard animation
    • New Amazon Militia Hoplite animation, instead of spear and sword , now with lengthened pike (12ft).
    • New Amazon Round Shield foot units, now with shield slightly enlarged, and armed with short ranseur style pike, instead of spear and sword.
    • New Amazon Round Shield cavalry units, same as the Round Shield foot units.
    • Reduced poly counts on complex animation models by 22%, without any loss of resolutions or visual appearance.
    • Complete re-work on Amazon Pathfinder animation.
    • Minor change on Amazon Xiphos Cohorts animation.
    • After three years, finally added mano-ballista 3D models for advanced units.
    • New Armenian Halberdier weapon and animation.
    • Corrected missing "amazon_archers" animation files uncovered by naftykid.
    • New Animation for Amazon Grenadier Cavalry
    • New 3D models for double bow, mano-ballistas,
    • New horses animation with saddle compartments for projectile store and unused weapons.
    • New elephant animation. Now with umbrella cover and other added details


    As of February 15th, 2013 - 7.0A/B, the 2nd release is out
    • Rewrite of Libyan Amazon Quest
      what used to be a tutorial Quest faction is now a full playable quest faction like Amazonia and Thyssa Amazons. Changes as response to Balgeron's report.
    • New Longbow Archer Textures with new helmet design.
    • New Roundshield Xiphos Plumbatarii Textures with new helmet design and corrected two hair color problem.
    • New Companion Archer Textures, correcting lazy eyes problem and new helmet design.
    • New Xihphos Cohort Textures, unified helmet appearance and corrected problems with textures mapping.
    • New Leoni's Cultural Specific User Interface with customization by Celestial Shuttle Buddy
    • Renamed Gaul to Arverni


    As of February 1st, 2013 - 7.0A, the first post beta release is out
    • Now AI confers title to Amazon Generals when the quest is accomplished, per Uthril's suggestion.
      The title will gain the general prestige as well as command ability.
    • Barbarian peasant unit is deemed too well attired per B.U.M principles,
      it was basically the vanilla barbarian infantry without the shield and the spear.
      This has been revised to make them more rugged and lower cost in appearance.
    • Using more efficient DDS format to allow less file footprint and memory + speed improvement.
    • Revised standard bearer for Celt and Gauls for better battlefield identification.
      Since Amazon Total War 7.0 does not use artificial banner for better realism,
      standard bearer is extremely important Amazon Total War for battlefield C&C.
    • Revised Amazon long shield design.
    • Revised Amazon Axes shoulder armor linkage.
    • Renamed Roman Auxilia units
    • First try incorporating Leoni's Cultural Specific User Interface


    As of January 30th, 2013
    • - re-balancing the Seleucid and Parthia factions in 7.0
    • - make elephant resources available at more locations
    • - Western Celts is re-configured, the military strength is reduced in British Isle, and more wagons added to wandering Celtic armies in Austria.
    • - The Celtic/Gaul/German "Prison Stripe Pant"s have been swapped out for something more leathery and utilitarian.
    • - German unit color has been adjusted to be all dark red. while Amazonia is bright red, and Armenian pinkish red.
    • - Heavy Peltast units are re-textured and re-animated to be lighter equipped and faster moving
    • - New agent recruit panel card.
    • - Corrected one missing general image problem
    • - Added Legion cohort unit to the Ptolemaic (Greco-Egyptian) faction
    • - Corrected Sarmatian first quest bug.
    • - New Greek Rebel standards
    • - New Thermodon Amazonia lesser general strat-map animation
    • - New Sarmatian script, Sarmatian starting configuration, and cost configuration
    • - New generalized "Marian Reform" script to allow a player faction with higher cultural level to recruit advanced units in any major locations, not just the Quest locations.
    • - New quad horse team textures for chariots and wagons are now made into faction specific apperances.
    • - New cataphract horse textures.
    • - New text update


    As of January 23rd, 2013

    We are onto 8th beta update in 7.0:
    • - switched over to FileSwap as main server, derived from naftykid's suggestion to use mediafire.
    • - Corrected Armenia Horde issue as reported by Balgeron
    • - Corrected property description in read-me file stating -mod:AmazonsTW- Recalesced -show_err where as it should be -mod:AmazonsTW-Recalesced -show_err, i.e. no space, as reported by Allypup
    • - corrected City Map problems as reported by naftykid.
    • - re-arranged load screen to removed redundant pictures to save memory.
    • - changed recruit time for advanced units to make longer to recruit certain units.
    • - corrected missing unit card issues for horde wagons.
    • - new Roman Carriage Ballista animation to use faster horses.
    • - corrected script issue which was auto-generated but has serious problem with quests for Libyans and Carthage.
    • - removed "halo" from many named character pictures.
    • - added real-time re-entrant quest completion check, not just at the beginning of the script.
    • - added Cataphract Lancer for Seleucid, Armenia, Parthia, and Far Eastern Celt. The lancer carries no sword but has a shield, this simplifies recruitment cost and training.
    • - corrected one missing unit card problem for Far Eastern Celt.
    • - Beefed up Rebel/Renegade to make some of the renegade provinces not so easy to take over.
    • - Revised horse-breeding as a strategic asset, and as such, many units, such as the cataphract, heavy cavalry, and fast horse units can not be recruited unless the region has horse breeding business, or if the faction has achieved very high cultural development.
    • - Added horse-breeding resources to more regions, such as Chorasmia, North Africa, Northern Saudi Arabia, and Armenian Plains.
    • - New Numidian Cavalry animation, now the unit can be recruited by both Roman and Carthaginian.
    • - Re-configured mercenary unit availability per regions. Now the choices of mercenary is 150% more than before.


    As of January 7th, 2013

    Amazons:Total War 7.0 Beta has been released

    As of December 9th, 2012

    • Game Saving Bug in 6.0K has been corrected in 7.0 Beta
    • Edited Custom Battle so the battles are in the correct coordinates in 7.0 Beta
    • Completed Far East Celt Faction relocation and transformation.
    • Completed adding wagon units to Libyan Amazons, Thyssa Amazons, and Western Celt.
    • Completed Wagon Units Animation and fighting tactics
    • Armen and Thyssa Amazon factions are now hordable
    • Removed auto-gen scripts features in 7.0 Beta for now because it was deemed not straight forward enough to the users
    • Completed new Far East Celt units animations and skins.
    • Completed new mod script.
    • Completed new rebel units.
    • Added first path Area Denial Weapon (Tribulus/Caltrop)


    As of November 25th, 2012

    what have been completed for 7.0.

    • 1. Integrated the extended map with Amazon Culture and campaigning.
    • It is now completely playable.
    • 2. R&D on Campaign Planner utility software and multiple campaign menu options.
    • We are still exploring and not sure of the final options are going to be.
    • 3. Since this mod is more about Equestrian Matriarchal society, we moved the faction Numidia to the East and either going to renamed it as Central Asian Yuezhi (月氏) people or the Hindu Paurava (पौरव) kingdom, and I am still waiting for the after action reports and recommendations. Both people in these locations are Caucasians (yes, some with very dark skins because of melanin) and share close DNA's with modern day Europeans.
    • 4. Introduce wagon warfare into Amazon Total War, since so many historical record have described battles fought with wagons, particularly significant is the Battle of Catalaunian Plains (451AD) or Sino-Hunnish Battle of Mobei (119 BC), both battle changed history and in both battles the laager (or wagon fort) played significant part in the battle. While the new wagon units for both rebel and playable faction won't be like wagon fort (either laager or tabor), the mod team is trying to make the war carts play far more important role in Amazon battles.
    • 5. working on RS II battle map environment into large map.


    Changes and specification in 6.0K
    1. new Libyan Amazon Chariot unit
    2. new Libyan Pathfinder units.
    3. new and re-balanced rebel units.
    4. new Britons Amazon Chariot units
    5. corrected Roman Amazon Auxilia CTD.
    6. corrected crashes reported in 6.0J
    7. re-sync'ed Latin quotes.
    8. render text description (other than Greco-Roman sources) to be gender neutral. Thanks to Siberian Wolf's report.
    9. adjusted recruiting cost for many units.
    10. applied the BUM balance to Celtic and Gaul.
    11. newly rehashed Geothe Amazon Skins.
    12. rehashed militia archer skins.
    13. added Reminder Advisory Message to activate Amazon mod script at the beginning of load/re-load campaign. Per Siberian Wolf's recommendation.
    14. new camera control for Quest announcement.
    15. new victory video.
    16. corrected Greek attired Amazon units to Phrygian.

    Changes and specification in 6.0j
    Patch 2

    Mainly correcting problems caused by our testers checking in files in sequence.
    These were not discovered until Hyperfyre reported the CTD described in Patch 1.

    • Corrected Amazon Grenadier Cavalry, Heavy Cavalry, and Demi-Lancer using the same skin for Thyssa and Amazonia.
    • Corrected numerous unit description and unit info issues.
    • Corrected titles for Amazon Named Characters.
    • Corrected Libyan Amazon Peasant skin
    • Corrected Militia cavalry faces.
    • Corrected numerous Amazon Unit Cards.
    • Corrected Battle Event Subtitles, references to men are now gender neutral.
    • added new Latin and military quotes, as well as new translations.
    • added quest announcement using advice message.
    • added new Libyan Assassin animation and skin.

    Patch 1

    • Emergency fix for a CTD caused by any faction fighting against Libyan Amazon Horde during loading the battle.
    • New Steppe Axe Cavalry added for the Sarmatians and the Scythians.
    • New Steppe Axemen units added for the Sarmatians and the Scythians.


    Post-Beta

    • 1. Added Amazon Agent's ability to recruit/raise own faction's army in certain enemy territories where there are Amazon communities.
    • 2. new caro-ballistae crew animation and skin
    • 3. new Sarmatian Virgin Cavalry animation and skin
    • 4. corrected Sarmatian "cataphract" armor for caro-ballistae, scale armors are actually made of tile sliced from horse/ox hoofs which was attached to the fowler netting, not linked metal plates.
    • 5. re-adjusted Amazon unit size. This is trying to deploy the decimal system for most unit size configurations. The recommended unit size is the highest setting.
    • 6. removed load screen files to free up more memory, because there about 60 new event monitors running in the script, reducing the load screen files compensates for the memory loss.
    • 7. fixed the minor prize re-entrant issue.
    • 8. Libyan CTD reported by Satapatiš
    • 9. New Armenic Peltast Animation and skin
    • 10. New Geothe Foot Archer unit size.
    • 11. New Thyssagetae Amazon Lesser General Animation
    • 12. Trimmed the download file size by 15%


    Corrected 6.0j Beta bugs

    1. missing Amazon Militia Horse Archer Unit Info file.
    2. Amazon Militia archers are too under-powered.
    3. Incorrect Caro Ballistae crew skin for Sarmatian
    4. Corrected Thyssa Heavy Lancer which used incorrect animation of a demi-lancer.
    5. New skin for Libyan Militia Demi-lancer with corrected animation
    6. The 6.0J release also corrected Libyan CTD when viewing of the settlement in battlemap.

    6.0j Pre-Beta Features

    • - added minor bonus if certain important cities are captured.
    • - New BUM transformed light units mainly for the Scythians.
      .New Scythian Head Hunting Maiden unit, now taking the form of semi-armored horse archer unit mounted on fast horse.
      .New Scythian Horde units
      .New Scythian Virgin Archers
      .New Sarmatian Virgin Cavalry Skin
    • - brand new Amazon Militia Archers
    • - brand new Amazon Militia Horse Archers animation and skins
    • - new Amazon Longbow Archers,
    • - new Amazon Companion Horse Archers animation and skins.
    • - The number of warriors in advanced tech units have been reduced.
    • - New animation for Libyan Heavy Cavalry
    • - All male light horse units are now mounting medium horses instead.
    • - thoroughbred horse as tradable commodity, and units with race horse can only be raised in the regions where the thoroughbred horses are available. The exception being if the region has circus maximus or higher equestrian sports facility.
    • - 6.0j also tries to refine the previous BUM concept detail regarding attire.
      The point is, female light units does not mean it has to be without clothing. It is true for mounted light horse units because any extra weight would increase the load, and for the light horse mount, it is of paramount consideration to keep the weight to a minimum. But the foot units do not have to have the same weight restriction. So for the Scythian changes, some of non-combat oriented light foot units have animal pelt as their attires. There will be no uniform because according to the BUM principles, the cost would be prohibitive. So in a way this is a logical extension to the Thracian Peltast unit change, in which instead of wearing fabricated garment as in the original RTW, it has animal pelt as the attire. With the animal pelt as the unit attire, the cost is justified, otherwise it is not. Still, for CQC light units equipped with shields, many of the units will have naked upper torso and limbs, because this is the only way to guarantee free movement during combat and field maneuver.


    Changes and specification in 6.0j

    Post-Beta [released end of July, 2012]
    • 1. Added Amazon Agent's ability to recruit army in certain enemy territories where there are Amazon communities.
    • 2. new caro-ballistae crew animation and skin
    • 3. new Sarmatian Virgin Cavalry animation and skin
    • 4. corrected Sarmatian "cataphract" armor for caro-ballistae, scale armors are actually made of tile sliced from horse hoofs which was attached to the fowler netting, not linked metal plates.
    • 5. re-adjusted Amazon unit size. This is trying to deploy the decimal system for most unit size configurations. The recommended unit size is the highest setting.
    • 6. removed load screen files to free up more memory, because there about 60 new event monitors running in the script, reducing the load screen files to compensate for memory loss.
    • 7. fixed the minor prize re-entrant issue


    Corrected Beta bugs
    • 1. missing Amazon Militia Horse Archer Unit Info file.
    • 2. Amazon Militia archers are too under-powered.
    • 3. Incorrect Caro Ballistae crew skin for Sarmatian
    • 4. Corrected Thyssa Heavy Lancer which used incorrect animation of a demi-lancer.
    • 5. New skin for Libyan Militia Demi-lancer with corrected animation
    • 6. The 6.0J release also corrected Libyan CTD when viewing of the settlement in battlemap.


    Pre-Beta Features
    • - added minor bonus if certain important cities are captured.
    • - New BUM transformed light units mainly for the Scythians.
      .New Scythian Head Hunting Maiden unit, now taking the form of semi-armored horse archer unit mounted on fast horse.
      .New Scythian Horde units
      .New Scythian Virgin Archers
      .New Sarmatian Virgin Cavalry Skin
    • - brand new Amazon Militia Archers
    • - brand new Amazon Militia Horse Archers animation and skins
    • - new Amazon Longbow Archers,
    • - new Amazon Companion Horse Archers animation and skins.
    • - The number of warriors in advanced tech units have been reduced.
    • - New animation for Libyan Heavy Cavalry
    • - All male light horse units are now mounting medium horses instead.
    • - thoroughbred horse as tradable commodity, and units with race horse
      can only be raised in the regions where the thoroughbred horses are available. The exception being if the region has circus maximus or higher equestrian sports facility.
    • - 6.0j also tries to refine the previous BUM concept detail regarding attire.
      The change is, female light units does not mean it has to be without clothing. It is true for mounted light horse units because any extra weight would increase the load, and for the light horse mount, it is of paramount consideration to keep the weight to a minimum. But the foot units do not have to have the same weight restriction. So for the Scythian changes, some of non-combat oriented light foot units have animal pelt as their attires. There will be no uniform because according to the BUM principles, the cost would be prohibitive. So in a way this is a logical extension to the Thracian Peltast unit change, in which instead of wearing fabricated garment as in the original RTW, it has animal pelt as the attire. With the animal pelt as the unit attire, the cost is justified, otherwise it is not. Still, for CQC light units equipped with shields, many of the units will have naked upper torso and limbs, because this is the only way to guarantee free movement during combat and field maneuve


    Changes and specification in 6.0i
    • New Amazon Pathfinder units for Geothe and Amazonia.
    • New Amazonia Patrician Horse Archer skin.
      This completes the storyline for the Amazon units for 6.0 series, as we complete the BUM changes for other factions (German and Celts, for example), the objectives for 6.0 releases would be met. 6.0i with patch also repair the CTD reported by "Professor Chaos67" The download sequence is the same as normal mod release, no special steps required.


    6.0i patch 2 has
    • -new Amazon Horse Archer for Corinth (Greek Cities),
    • -new text for 6.0i units,
    • -and expanded Amazon characters roster which doubles the names library.


    6.0i patch 3 has
    • -revamped Amazon Xiphos Cohort skins for all factions that can recruit Xiphos Cohort.
    • -new Pathfinder animatiion to correct secondary weapon problem.
    • -Re-adjusted Limigantes Archer attributes
    • -Female icons for agents, finally.
    • -Horse as tradable commodity
    • -Re-hashed Amazon Character Gallery with added pictures


    Changes and specification in 6.0h
    The main focus on the "H" release is trying to get Parthia to conform to the Balanced Unit Modeling (or B.U.M) principles.
    New Parthian Horse Archer skins, and no more Persian rider for Parthian cavalry. and there are many new parthian unit skins.
    Other new units:
    Libyan Amazon Foot Archers Greek City States Armored Amazon Horse Archer Mercenary

    Correction and Alterations:
    • -Geothe Xiphos Cohort now uses thermite fire jar instead of leadened darts (plumbata) for missiles.
    • -Greek Rebel units had Macedonian officer, it is now corrected.
    • -Libyan Amazon had standard bearer wearing bronze armor although almost all libyan Amazon units are iron-armored.
    • -number of missile reloads have been re-evaluated.
    • -new Darth Mod fix parameters refined to be even better.
    • -The old Libyan Amazon Archers are renamed Amazon Barber Archers.


    Changes and specification in 6.0e-6.0g
    • - Emergency patch to repair Seleucid Cataphract Missing officer skin file CTD.
    • - Emergency patch to repair Parthian Cataphract Missing officer skin file CTD, as reported by Resef.
    • - added load screen from RSII battlefield landscape.
    • - corrected Parthian armor issues to use more bronze than iron.
    • - Emergency patch to repair Macedonian Peasant missing file CTD.
    • - fixes for errors reported by Mark Centurion
    • - added standard bearer for Barbarian.
    • - added officers for all units except horde, merc, and rebels.
    • - re-skinned Armenic light horse archer
    • - more improved Darth Vader Foot Missile Bug parameters. AI is much more aggressive on the battlefield now.


    Changes and specification in 6.0d
    • - Renamed titles and units to be more consistent with the storyline and their functionality.
      for example, the head of Geothe Amazon is now Priestess Marshal, as the Geothe is an Artemis/Camilla Sect Theocracy. The Gladiatus Cohort is now renamed, Xiphos Plumbatarii to indicated that they use the Xiphos style sword with shield, and they throw leadened darts using pole sling.
    • - New Armenian Units
      * ~ Armenic Guard Immortal
      * ~ Armenic Halberdier
      * ~ Armenic Amazon Elite Horse Archer
      * ~ Armenic Amazon Xiphos Legion
      * ~ armored conscripted spearmen with pole sling throwing stones
      * ~ Armenic Heavy Cavalry with pole-sling throwing leadened darts
      * ~ Armenic Light Lancer
      * ~ re-skinned Armenic Legion
      * ~ re-skinned Armenic Archer
      * ~ re-skinned Armenic Noble Maiden
      * ~ Armenic Standard Bearer
      * ~ new Armenic officer and general
      * ~ new Armenic officer and general on strat map
    • - Until the first quest is completed, Armenian faction units mostly have the following characteristcs:
      * a. Their units are the best equipped, and almost exclusively all iron armored
      * b. They are awfully expensive, both in recruitment and upkeep.
      * c. They have the best equestrian mounts of any factions.
    • - New Armenian faction color, flag, and standard bearer, based on Armenian Artaxiad Dynasty flag
    • - Fine tuned Armenian Quests again to be more playable and interesting.
    • - Corrected the Amazon sword women animation issues.
    • - Re-factored offense points for Amazon and Armenic units using mini-leadened-bolts (plumbata)
    • - Re-animated Amazon Heavy Manu-Ballistae Cavalry units for all Amazon factions, switched from sword to spear/lance
    • - Amazon General Units adjustment on offense point and unit strength.
    • - New Armenian General Units and strat animations.
    • - Celt is now playable but not recommended if you intended to play a faction to achieve world domination.
    • - Roman remains Purple as Spartan198 suggested
    • - re-skinned Amazon Libyan units to be more Eurasian than African.
    • - New Amazon Cavalry of the Line Animation and skins.
    • - New Geothe Amazon Lanciarii Animation and skins.
    • - New light unit skins for most amazon archers, militia axes, militia cavalry.
    • - use the newly tested result from Darth Vader Foot Missile Bug parameters to enhance the AI's battlefield tactics.
    • - corrected mercenary units missing skins errors.
    • - new adjusted skins to make the Amazon unit more photo-like.
    • - new Amazon unit .cas files
    • - new sprite files as well as more sprite changes for existing files.
      This is by no means a completed task, but I am glad we finally have test methodology in place.
    • - Changes to give peasant and light units more ragged look, in keeping with the Balanced Unit Modeling principle (aka Parthian Shot's 6 Laws).
    • - Because the above changes in light units will make unit identification more difficult (Amazon TW has the banner turned off to make the battle more realistic), each peasant unit as well as light unit is given a standard bearer for easier unit identification on the battlefield.
    • - Add happiness points for Amazon cult temple even if some non-Amazon factions own the territory.


    Changes in 6.0C
    • - emergency fix for Armenian Amazon Units
    • - adjusted Armenian Quests, so Sarmatian won't get the bonus Armenian supposed to get.
    • - wild animal icon by the shore of Sidon has been relocated to the beach.
    • - expanding unit info
    • - more RSII based load screens
    • - more text added.
    • - adjusted RSII battlefield map
    • - new stronger Armenian starting position
    • - new Armenian Armored Cavalry
    • - Amazonia General Unit adjustment
    • - corrected Armenian Temple Tree
    • - corrected EDU to allow Armenian to recruit Geothe Noble Maiden
    • - Enabled Testudo for Amazon Gladiatus Cohorts


    New Features for 6.0B are
    • - RSII Battlefield map, combined with many 512x512 skins, the mod looks like a MTW2 project instead of RTW/BI project.
    • - New Armenian Armored Amazon Gladiatus Legion Cohort.
    • - New Amazon Gladiatus Cohort for Amazon Factions.
    • - New Amazon Foot Companion, Amazon Round Shield Cavalry skins.
    • - New Amazon Chariot cards, skin, according to the BUM principle.
    • - New Amazon General Units skin.
    • - New unit defense parameter for Foot Companion, Round Shield Cavalry.
    • - new Amazonia game start configuration.
    • - new Amazonia quest configuration
    • - Armenia Quests and Armenian Amazon units.
    • - New weapon type called the "pole-sling" has been added.
    • - New Incendiary Amazon Trireme and Bireme naval units available for factions who have fulfilled their quests.


    bug fix and changes in Release 6.00A:
    • New Thyssagetae force distribution and units for the start of the campaign.
    • New Amazon General Units for Thyssa Amazon and Amazonia.
    • New Thyssa Amazon Quests.
    • New Balanced Load screens.
    • New Amazon Ballista Cavalry and infantry units.
    • New Amazon Balista Elephant Animation by Andrey.
    • New Amazon Round Shield Cavalry.
    • New Amazon Standard Bearer skins.
    • Newly expanded Amazon agents and general picture repository.
    • Revised capability for Roman and Greek ballista and scorpion units.
    • New Amazon Border Horse Archer skins
    • New Amazon Heavy Peltast units
    • New Amazon Halberd cas files created by Andrey with skin mods by me to make them look like speared labrys.


    Amazon 5.0 Implements the first path of B.U.M Principles (AKA Parthian Shot's Laws)

    1. For 270BC, clothing is very expensive as well as time consuming to fabricate, so only the rich, mercenary, elite, patrician, or aristocratic units have more properly garmented attires. Light units, barbarian units, as well as the rebel units are lessly so. And if possible, they are dressed in animal pelts, or without dress.

    2. Many previous mods portray chain mail as a secondary armor to plate mail armor. and cheaper one to procure. Well, in reality this is completely false. Chain mail is exorbitantly expensive to produce in 270BC. So starting in the Reignited mod, only the Romans, the Carthaginians, the Armenians have units featuring full chain mail armored units. Other factions only has chain mails armor suit for VIPs or aristocratic units.

    And non-custom made armors are not a perfect fit, as none of the armory issued armors should be. As a matter of fact, unless the armor is custom tailored, then it should not be a snug fit. In most cases, custom tailored armored should only be afforded by aristocratic units.

    3. Iron armor equipped units have both high maintenance and procurement cost. Only Romans, the Carthaginians/Iberians, the Gauls, the Armenians have units with complete iron equipment, with iron armor, helmet, and so on. Other factions only use iron for missile (arrow head), spearhead, sword blade, or helmets. Iron rust rather quickly, so it is a full time work to maintain the full suit of armor, therefore the procurement cost as well as the upkeep cost is increased to reflect that overhead.

    4. Most line fighting units are only armored frontally, the old thinking was that the less a unit is protected on their back, the less likely they would turn tails and run away from the fight.
    Last edited by parthian shot; May 30, 2013 at 12:29 AM.
    Amazon Total War: Where Synergies of Mobility, Firepower, & Fieldcraft Never End. Semper Puellis!

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