Page 1 of 7 1234567 LastLast
Results 1 to 20 of 140

Thread: HCS - Feedback and wishlist for the next release

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default HCS - Feedback and wishlist for the next release


    - Feedback and wishlist for the next release -


    The Hegemonia mod team strives to constantly improve and update the standard and professionalism of the mod, however we need to know your impressions of the mod to help us keep improving.

    We are extremely interested to know exactly what you think of the mod and would like for you to be as honest as possible. We would like to know what you would change, what you would like to see in the next release or even if the mod does not live up to your expectations and why.

    This is the thread for you to voice your opinion to the mod team and to help us continue improving.
    Last edited by I-Alexander-I; September 07, 2011 at 03:03 PM.

  2. #2
    Irishguy's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    Griftkwartier, Utrecht, Utrecht, the Netherlands
    Posts
    1,568

    Default Re: What would you like to see in the next release?

    1. I'd make every region on Cyprus rebel to a different City-State (currently only Salamis rebels to Athens) I think this would add allot of fun to the game (not really historically accurate I know)
    2. A lot of game balancing to Persia, they have huge problems with rebellion and aren't the strong dangerous beast they should be.
    3. Make Carthage a lot stronger
    4. Create a background script to stop Sparta from getting overpowered.
    5. Game balancing on the Peloponnese, Argos dies within the first few turns, and so does the Boeotian League.
    [LED ZEPPELIN FANS] [BATAVIA TW!]
    (\_/) This is stoned bunny, The Patron Saint of stoners.
    (O.O) Copy and paste him to have him gain world domination!
    (\/ \/)


  3. #3
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: What would you like to see in the next release?

    Quote Originally Posted by Irishguy View Post
    1. I'd make every region on Cyprus rebel to a different City-State (currently only Salamis rebels to Athens) I think this would add allot of fun to the game (not really historically accurate I know)
    2. A lot of game balancing to Persia, they have huge problems with rebellion and aren't the strong dangerous beast they should be.
    3. Make Carthage a lot stronger
    4. Create a background script to stop Sparta from getting overpowered.
    5. Game balancing on the Peloponnese, Argos dies within the first few turns, and so does the Boeotian League.
    All that, plus Persian invasion script, Peloponnesian war scripts. Perhaps some historic messages (as in EB) I'd be happy to write them if someone could implement them


    Signature made by Joar


  4. #4

    Default Re: What would you like to see in the next release?

    Quote Originally Posted by Constantius View Post
    All that, plus Persian invasion script, Peloponnesian war scripts. Perhaps some historic messages (as in EB) I'd be happy to write them if someone could implement them
    that would be epic when done

  5. #5
    Irishguy's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    Griftkwartier, Utrecht, Utrecht, the Netherlands
    Posts
    1,568

    Default Re: What would you like to see in the next release?

    I wouldn't mind implementing them!
    [LED ZEPPELIN FANS] [BATAVIA TW!]
    (\_/) This is stoned bunny, The Patron Saint of stoners.
    (O.O) Copy and paste him to have him gain world domination!
    (\/ \/)


  6. #6
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: What would you like to see in the next release?

    Quote Originally Posted by Irishguy View Post
    I wouldn't mind implementing them!
    Just to clarify, I mean the historic events. A yearly news flash on whats happened across the known world


    Signature made by Joar


  7. #7
    Irishguy's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    Griftkwartier, Utrecht, Utrecht, the Netherlands
    Posts
    1,568

    Default Re: What would you like to see in the next release?

    jep I know
    [LED ZEPPELIN FANS] [BATAVIA TW!]
    (\_/) This is stoned bunny, The Patron Saint of stoners.
    (O.O) Copy and paste him to have him gain world domination!
    (\/ \/)


  8. #8
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: What would you like to see in the next release?

    Ok then I start straight away, better go and discuss in workshop


    Signature made by Joar


  9. #9
    Blatta Optima Maxima's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    Free Democratic People's Republic of Latvia
    Posts
    10,738

    Default Re: What would you like to see in the next release?

    Carthage needs those 1337 citadels.

  10. #10
    Father Jack's Avatar expletive intended
    Join Date
    Apr 2007
    Location
    Ratae Corieltauvorum
    Posts
    5,208

    Default Re: What would you like to see in the next release?

    Balancing battles. The battles are over far too quickly, the units movement speeds are too much, the hoplite animations (and spears - apart from the generals spear) are pretty awful too which leads to units crunching together resulting in a pretty un-tactical and quick battle.

  11. #11
    Indefinitely Banned
    Join Date
    Aug 2011
    Location
    From Kaohsiung, Taiwan. Living in Milpitas, California, USA.
    Posts
    208

    Default Re: What would you like to see in the next release?

    Ethnic system (like in EB)

  12. #12

    Default Re: What would you like to see in the next release?

    Change battles completely. I like the campaign map and the campaign gameplay however, the battles in this mod are terrible. Me and my brother saw this mod and decided to check it out since it is something uncommon (peloponnesian). After fighting battles i would drop down the raiting from an A to a D.

    There are numerous problems with the battles:

    - Hopilites run way to fast. they are heavily armoured and not olympic runners.
    - Units seem to rout or break very quickly
    - Units die way to fast
    - Battles last about 5 minutes
    - Skirmishers are never able to skirmish

    These are just some of the things i can think of off the top of my head. The campagn map is superb. I really like the campaign which is why i would rate it as an A. The battles would be a F.

    Please fix the battle and make an update as soon as possible. I would be indebted to you all because i think this has the potential to be the equivalent of EB
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  13. #13

    Default Re: What would you like to see in the next release?

    Quote Originally Posted by matekaitis View Post

    There are numerous problems with the battles:

    - Hopilites run way to fast. they are heavily armoured and not olympic runners.
    - Units seem to rout or break very quickly
    - Units die way to fast
    - Battles last about 5 minutes
    - Skirmishers are never able to skirmish
    I would say that units SHOULD rout quickly. It is the best way to limit casualties in battles so that they become closer to historically plausible figures, if only they didn't die so incredibly easily while routing. But if units would be vastly more difficult to kill, I think it can justify a moderately decreased risk of routing. Normal casualty rates in classical hoplite battles ranged between an average of 5 (victors) and 15 (losing side) percent per side, complete annihilations of any side were a rarity, especially between Greeks. I wonder if it is possible to implement organized retreats for the battle AI? Or possibly some form of script that prevents some units from chasing enemy units of specific types? Skirmishers work fine for me, although they sometimes have issues as they withdraw just before they are in firing range, thus having difficulties ever getting into firing range.
    Last edited by Samilou; September 02, 2011 at 08:24 PM.

  14. #14

    Default Re: What would you like to see in the next release?

    Quote Originally Posted by Samilou View Post
    I would say that units SHOULD rout quickly. It is the best way to limit casualties in battles so that they become closer to historically plausible figures,.

    Units shouldnt route on first impact. ive fought a battle were i had 1,800 and the enemy 900. the battle from first contact of hopilites lasted 10 seconds. They units seem to runaway after 5 seconds of compact. im sorry but that is ridiculous. Battles last no longer than 1 minute. Another example is that i fought a battle were i had no casualties and the enemy had 350. Units should not route quickly just to have stats historicly plausible. The best way to limit casualties would be to have units not route or die rapidly. By the way i dont know how anyone could loose a single battle. i would suggest mimicking EB. This mod would be great if battles were longer and more challenging. Battles should last at least 10 minutes. Units should route when casualties, stanima, and morale reaches critical levels. My average battle casualties are like 1 me and 50 enemy with me usually wiping out whole armys.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  15. #15

    Default Re: What would you like to see in the next release?

    Quote Originally Posted by Viridios View Post
    Balancing battles. The battles are over far too quickly, the units movement speeds are too much, the hoplite animations (and spears - apart from the generals spear) are pretty awful too which leads to units crunching together resulting in a pretty un-tactical and quick battle.
    This deserves emphasis. I've done some custom battles just to experiment, and the opposing hoplite formations always mesh together in a confusing mass.

    I also left one side in guard-mode to see what would happen. They got their asses kicked by the AI, which attacked with a statistically weaker unit. So the way the units push forward straight through the enemy formation should hopefully be addressed.

  16. #16
    jukeness's Avatar Domesticus
    Join Date
    Apr 2010
    Location
    West Saint Paul, Minnesota
    Posts
    2,130

    Default Re: What would you like to see in the next release?

    Yeah I don't like that units die so quickly, thats not realistic. heavily armored units should take a very long time to kill, their shouldn't be deaths every 2 seconds.

  17. #17
    Alkimachos's Avatar EoR Modeller
    Join Date
    Mar 2010
    Location
    W. Macedonia, Greece/Hellas
    Posts
    5,361

    Default Re: What would you like to see in the next release?

    More Historical Evets please!!!!

    East of Rome Co - Leader / Modeller of Asia ton Barbaron / Ex beta tester of Roma Surrectum

  18. #18

    Default Re: What would you like to see in the next release?

    I have one important thing that will increase atmospere of the mod.Make Standart Bearers and Officers.

  19. #19
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: What would you like to see in the next release?

    Quote Originally Posted by Penguininrage18 View Post
    I have one important thing that will increase atmospere of the mod.Make Standart Bearers and Officers.
    flute players


    Signature made by Joar


  20. #20
    Starlightman's Avatar Calling Card
    Artifex

    Join Date
    Mar 2007
    Location
    "In The Land of Grey and Pink"-Caravan
    Posts
    2,493

    Default Re: What would you like to see in the next release?

    I would like to see Chuck beating the damn Spartans...who's idea was make them so strong?

    Spoiler Alert, click show to read: 


    can they?


    ________Team Member of CBURIGreat Conflicts 872-1071 ________
    Dominion of the Sword
    IGreece Playable & Improvement mod BETA
    _________ Roman Warship 50 B.C 1/250 scaleIAthenian Trireme _________

    __________under the patronage of noble Okmin-san ___________








    [COLOR=Red]
    "You can fool all of the people some of the time
    You can fool some of the people all of the time
    But you can't fool all of the people all of the time. "
    Abraham Lincoln, 1864

    "There are three truths: my truth, your truth and the truth."
    Chinese Proverb

    Originally Posted by Ferrets54
    It's relevent if you argue the Elgin Marbles should be returned to Athens because they were "stolen", because the Athenians themselves stole the money to produce them.

    ________________________________________________________________

Page 1 of 7 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •