;;;;;;;; BOMBARD, BASILISK, ARTILLERY, SERPENTINE, CULVERIN, MORTAR, CANNON
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
unit Elephant Artillery:pri, Elephant Artillery Mercs:pri, NE Culverin, NE Cannon, EE Cannon, ME Cannon, AS Cannon, NE Serpentine, EE Serpentine, NE Basilisk, EE Basilisk, NE Bombard, EE Bombard, ME Bombard, AS Bombard, GR Bombard, NE Grand Bombard, EE Grand Bombard, ME Grand Bombard, AS Grand Bombard, NE Mortar
fly
event mindist 7 volume 0 priority 100 distancepriority 0 fadein .35 fadeout .5 probability 1 minpitch .8 maxpitch 1.1
folder data/sounds/SFX/Individual/Siege_Engines
cannon_fly_08
end
flaming fly
event mindist 8 volume -10 priority 100 distancepriority 0 fadein .35 fadeout .5 probability 1
folder data/sounds/SFX/Individual/Siege_Engines
cannon_fly_flaming_02
end
;;;;;;;;;;;;;;;
hit building
event mindist 20 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_stone_01
Cannon_hit_stone_02
end
flaming hit building
event mindist 20 priority 200 volume 0 distancepriority 0 randomdelay 0 probability 1
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_ground_fiery_01
Cannon_hit_ground_fiery_02
end
;;; flesh;;;;;;;;;;;
hit flesh, leather
event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_flesh_01
Cannon_hit_flesh_02
Cannon_hit_flesh_03
Cannon_hit_flesh_04
Cannon_hit_flesh_05
Cannon_hit_flesh_06
Cannon_hit_flesh_07
Cannon_hit_flesh_08
Cannon_hit_flesh_09
Cannon_hit_flesh_10
Cannon_hit_flesh_11
end
flaming hit flesh, leather
event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_flesh_01
Cannon_hit_flesh_02
Cannon_hit_flesh_03
Cannon_hit_flesh_04
Cannon_hit_flesh_05
Cannon_hit_flesh_06
Cannon_hit_flesh_07
Cannon_hit_flesh_08
Cannon_hit_flesh_09
Cannon_hit_flesh_10
Cannon_hit_flesh_11
end
death_hit flesh
event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_flesh_01
Cannon_hit_flesh_02
Cannon_hit_flesh_03
Cannon_hit_flesh_04
Cannon_hit_flesh_05
Cannon_hit_flesh_06
Cannon_hit_flesh_07
Cannon_hit_flesh_08
Cannon_hit_flesh_09
Cannon_hit_flesh_10
Cannon_hit_flesh_11
end
flaming death_hit flesh
event mindist 2 priority 200 volume -15 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_flesh_01
Cannon_hit_flesh_02
Cannon_hit_flesh_03
Cannon_hit_flesh_04
Cannon_hit_flesh_05
Cannon_hit_flesh_06
Cannon_hit_flesh_07
Cannon_hit_flesh_08
Cannon_hit_flesh_09
Cannon_hit_flesh_10
Cannon_hit_flesh_11
end
;;; wood;;;;;;;;;;;
hit wood
event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_wood_01
Cannon_hit_wood_02
end
flaming hit wood
event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_wood_01
Cannon_hit_wood_02
end
;;;; metal;;;;;;;;;;;;
hit metal
event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_ground_01
Cannon_hit_ground_02
end
flaming hit metal
event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_ground_fiery_01
Cannon_hit_ground_fiery_02
end
;;; water ;;;;;;;;;;
hit ground water
event mindist 20 priority 200 volume 0 distancepriority 0 probability 1 randomdelay 0
folder data/sounds/SFX/Individual/Missiles/Catapult_Rock/Cat_Rock_Hit_Water
Cat_Rock_Hit_Water_01
Cat_Rock_Hit_Water_02
Cat_Rock_Hit_Water_03
Cat_Rock_Hit_Water_04
end
;;; ground ;;;;;;;;;;;;;
hit ground
event mindist 20 priority 201 volume -15 distancepriority 0 randomdelay 0 probability 1
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_ground_01
Cannon_hit_ground_02
end
flaming hit ground
event mindist 20 priority 201 volume -15 distancepriority 0 randomdelay 0 probability 1
folder data/sounds/SFX/Individual/Siege_Engines
Cannon_hit_ground_fiery_01
Cannon_hit_ground_fiery_02
end