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Thread: RTR VII Feature Highlight:The Reforms

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  1. #1
    Finn's Avatar Total Realism
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    Default RTR VII Feature Highlight:The Reforms

    Updated by Maurits (6-7-2012)

    This thread will contain all the info that you will need in order to trigger the reforms in RTR VII.

    Please see the Reform Preview for historical notes on the various reforms. Note:Some of the reform triggers have been updated since the preview was first published.

    SPQR

    Marian Reforms Conditions:

    You must have three huge cities in Italy, and have control of following provinces:

    Africa 4/10
    Sicily 5/5
    Islands (Sardinia, Corsica, Melita) 2/3
    Iberia 9/16
    Gaul 1/19
    Greece 0/17
    Balkans 3/21 (for Illyria)
    Asia Minor 1/5

    If you meet all of the aforementioned conditions, the reforms should trigger in a few turns' time.


    Republic of Carthago

    Punic Reform Conditions:

    You have to meet the following requirements:

    - Control Carthage
    - Control Carthago_Nova
    - Control Gadir
    - At war with Rome

    Dynasty of Attalos

    The following settlements to need to be captured in order to trigger the reforms:

    1. Halikarnassos
    2. Pergamon
    3. Ephesos
    4. Nikomedeia
    5. Sardeis


    The Confederacy of the Getai

    "Burebista Reform" Conditions:


    To achieve the Burebista Reforms you must have possession of the following regions:

    1. Piroboridava
    2. Buridava
    3. Helis
    4. Histria
    5. Tomis
    6. Kallatis
    7. Apollonia Pontika
    8. Oescus
    9. Arcidava
    10. Singidava
    11. Maetonium
    12. Petrodava
    13. Dacidava
    14. Cotini
    15. Naissus



    Note that the Achaian, Spartan, Antigonid and Epirote reforms do not work yet, we are trying to fix them and hope to be able to release all reforms in our next patch.
    Last edited by Maurits; July 06, 2012 at 04:24 PM.


  2. #2
    Bernardius's Avatar Decanus
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    Default Re: RTR VII Feature Highlight:The Reforms

    i guess all greek factions (including epirus, Pergamon, autonomoi poleis?) will get the greek reform?

    great work!
    EB II is finally out! ...NOW!!!...

  3. #3
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: RTR VII Feature Highlight:The Reforms

    What's the trigger for Attalid reform ? Do they have any reform unit ?


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  4. #4
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Feature Highlight:The Reforms

    They have one. I think the current trigger is a random chance

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  5. #5
    Finn's Avatar Total Realism
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    Default Re: RTR VII Feature Highlight:The Reforms

    Still waiting for exact triggers from the dev that implemented them.


  6. #6
    Companion Cavalry's Avatar Ducenarius
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    Default Re: RTR VII Feature Highlight:The Reforms

    How do the Antigonids activate their reforms?
    Quote Originally Posted by The Devil's Sergeant View Post
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  7. #7

    Default Re: RTR VII Feature Highlight:The Reforms

    I always seem to choose the shorter stick

  8. #8
    Finn's Avatar Total Realism
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    Default Re: RTR VII Feature Highlight:The Reforms

    The opening post has been updated with the Greek reform triggers


  9. #9
    Companion Cavalry's Avatar Ducenarius
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    Default Re: RTR VII Feature Highlight:The Reforms

    Gracias
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  10. #10

    Default Re: RTR VII Feature Highlight:The Reforms

    So what do the numbers next to the province names mean? Like Africa 4/10 and Gaul 0/19?

  11. #11
    Finn's Avatar Total Realism
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    Default Re: RTR VII Feature Highlight:The Reforms

    The numbers on the Marian reforms map indicate how many settlements in each geographic area you need to to hold in order to trigger the reforms.


  12. #12

    Default Re: RTR VII Feature Highlight:The Reforms

    Excellent idea.

  13. #13

    Default Re: RTR VII Feature Highlight:The Reforms

    Wait so there's nothing you have to do to get the Greeks Reforms? They just happen eventually?



  14. #14
    SoulBlade's Avatar Vicarius
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    Default Re: RTR VII Feature Highlight:The Reforms

    Superb.
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    Regarding the Irish, if its between them and the Timurids:
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    Timurids: slaughtered millions and threw empires into terror
    OK I'm not sure the Irish had potatoes in medieval times but that still doesn't tip things in their favour
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  15. #15
    Maurits's Avatar ЯTR
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    Default Re: RTR VII Feature Highlight:The Reforms

    The problem with the Greek reforms is that we have no precise moment at which the other factions adopted the Macedonian style. It was just through fighting against them and seeing their success that the others slowly adopted this more modern way of using a phalanx. We couldn't really depict this, and therefore we decided on the random chance element to reflect it the best way we could.

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  16. #16
    Silius Saurus's Avatar Biarchus
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    Default Re: RTR VII Feature Highlight:The Reforms

    For SPQR I assume you mean 9 out of the 16 Iberian provinces?
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  17. #17
    Makrell's Avatar The first of all fish
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    Default Re: RTR VII Feature Highlight:The Reforms

    Quote Originally Posted by Maurits View Post
    The problem with the Greek reforms is that we have no precise moment at which the other factions adopted the Macedonian style. It was just through fighting against them and seeing their success that the others slowly adopted this more modern way of using a phalanx. We couldn't really depict this, and therefore we decided on the random chance element to reflect it the best way we could.
    ¨what about using the same trigger as the ones that gives your general a turncoat ancillary

  18. #18
    Finn's Avatar Total Realism
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    Default Re: RTR VII Feature Highlight:The Reforms

    Yup, that's exactly what it means.


  19. #19

    Default Re: RTR VII Feature Highlight:The Reforms

    FYI, the script as written has the following requirements for the Marian Reform trigger:

    Iberia: 9 regions
    Greece: 1
    Africa: 4
    Baltic: 3
    Gaul: 1
    Sicily: 5
    Island: 2
    Asia Minor: 1

    (It requires ">0" regions for Greece, Gaul and Asia Minor.)

    On a related note, I really like the idea behind the Marian Reforms trigger (significant imperial expansion/stretch), but I disagree with the requirement that the player follow history (e.g. conquer Carthage & Iberia). This restricts the player from making their own in-game "history". For example, if the player (for whatever reason) expands deep into Greece and Asia Minor (rather than Africa and Iberia), such expansion would have also realistically required the Marian Reforms. Although it didn't happen that way in history, IMO it is more "realistic" to to allow it in-game.

    Not trying to criticize, just giving my suggestion as a long-time RTW player and occasional modder. My preferred solution is to trigger Marian Reforms once the player expands significantly into any 2-3 of the six major regions: Iberia, Greece, Africa, Gaul, Baltic, Asia Minor. (While still keeping the Sicily, Islands and Italian Huge Cities requirements.)

    Just my two cents. Great mod overall.

    -TheSavage

    Quote Originally Posted by Finn View Post
    This thread will contain all the info that you will need in order to trigger the reforms in RTR VII.

    Please see the Reform Preview for historical notes on the various reforms. Note:Some of the reform triggers have been updated since the preview was first published.

    SPQR

    Marian Reforms Conditions:

    You must have three huge cities in Italy, and have control of following provinces:

    Africa 4/10
    Sicily 5/5
    Islands (Sardinia, Corsica, Melita) 2/3
    Iberia 9/16
    Gaul 0/19
    Greece 0/17
    Balkans 3/21 (for Illyria)
    Asia Minor 0/5



    Republic of Carthago

    Punic Reform Conditions:

    For a period of three turns you have to meet the following requirements:
    - Control Carthage
    - Control Carthago_Nova
    - Control Gadir
    - At war with Rome

    Dynasty of Attalos

    The following settlements to need to captured in order to trigger the reforms-

    1. Halikarnassos
    2. Pergamon
    3. Ephesos
    4. Nikomedeia

    City State of Sparta, Dynasty of Antigonos, League of Achaia, League of Aitolia(Note the Aitolian reforms appear to be bugged and will addressed in the upcoming patch)

    The "Greek Reform"Conditions:


    Between the the year 250 BC and 220 BC, there is a 1% chance per turn of the reforms triggering. After 220 BC the chance per turn increases to 10%.


    Getai

    "Burebista Reform" Conditions:


    To achieve the Burebista Reforms you must have possession of the following regions.

    1. Piroboridava
    2. Buridava
    3. Helis
    4. Histria
    5. Tomis
    6. Kallatis
    7. Apollonia Pontika
    8. Oescus
    9. Arcidava
    10. Singidava
    11. Maetonium
    12. Petrodava
    13. Dacidava
    14. Cotini
    15. Naissus


  20. #20

    Default Re: RTR VII Feature Highlight:The Reforms

    hi,

    I really like this mod. Seems the best yet.
    However I'm a little bit dissapointed on the Getai reforms unit.
    To my knowledge the Daci and Getai adopted the scale mail armour after encountering the Sarmatians and the chain-mail armour after encountering the Keltoi Boii and Tauriscii in Pannonia, that they actually conquered (by king Burebista). While these are somewhat reflected in the game, the Getai reform unit is lame to say at least.
    I cannot imagine how they could have resisted with this kind of army against the Romans for 200 years, while they were largelly outnumbered by the Romans in every single battle. Moreover the Romans had to supplement their armour when the encounted the Daci with reinforced helmets and metal greaves that they actually discarded after the Dacian wars were finished.
    This suggests to me that the Daci units were a little better that reflected by the game.
    Maibe there is some work still needed here.

    Best regards,

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