
Originally Posted by
Axeface
EDIT: Probably the wrong forum sorry, had issues logging in and didnt notice which one I was in.
Hi all,
I'm just posing my first impressions here really, and also some questions I have towards the bottom.
FYI I am on VH/VH.
I recently came back to M edieval and after an amazing vanilla campaign (with lusted ai) as the Moors, I decided to try a few mods. I used to use TATW and adored it.
Installing this mod and adding the submod (Reallybad) I wanted was pain free which was great. It took me a while to get the campaign map running nicely, as I experienced a lot of lag. It still lags but now at least I can tolerate it, I'm a modder myself so I totally understand the urge to go crazy with detail and make something amazing (The map IS amazing) but I think it could really use some optimisation. Even by lowering the graphics, shadows off, deleting the new trade models etc it still lags... so it occurs to me that the engine might be struggling.
The Battlemaps are fantastic, the whole game just looks and sounds better. I also love the little touch of including banners in the units (guys actually holding banners)... really helps as I turning bouncing banners off for immersion.
Now for some questions. I'm wondering if my install is correct as these things dont seem quite right.
1. Is Lusted Battle AI AND Campaign AI etc etc installed if I setup Stainless Steel (With the setup exe) with that? I tried Reallbad and not really liking it.
Will I need to reinstall?
2. Militia units might as well be peasants. I've noticed that almost all militia are 'throw away' men now, I may as well field peasants. My question is, does this change as I upgrade them?
I feel that the vanilla approach to militia works, against professional troops they will get slaughtered, just not instantly (See question 2).
3. Is cavalry supposed to be so powerful in the charge? For example, If I send my generals unit against some archers, they lose up to 60% of their men literally in seconds. Cavalry was powerful, but the rate at which units get decimated is in my humble opinion not realistic. Sure, tonnes of flesh smashing into a wall of people can cause chaos, but only a few will die in the initial hit, most will just get knocked down.
I tested this once by sending my general (1 man, no other units) at a unit of spear militia, in the initial charge he killed 5 men, just in the impact.
It leads me to think, why would I even use infantry if cavalry can decimate units this fast.
4. Is it possible to switch the UI back to vanilla?
5. I'm getting a LOT of money, I'm on about turn 20 and I have 140,000 florins, I build constantly and have trade rights with only 1 faction. Intended?
If these things are intended, is there a submod that put the values back towards vanilla? I love the campaign map, I love the battlemap, I love the sounds, but the unit balance isnt really for me.
PLEASE keep in mind that I'm only at turn 20, if these things change as I upgrade I would like to know.
Thanks in advance and thank you for the mod!