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Thread: CA: What we're up to (31.08.2011)

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  1. #1
    CraigTW's Avatar Ducenarius
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    CA Developer Icon CA: What we're up to (31.08.2011)

    Hi guys,

    Bit of a short update this week, as things are very busy at CA towers in the run-up to the Rise of the Samurai release. It’s a big project with lots of people working on it, and right now we’re putting the final touches and polish to it ready for release in September.

    Just to fill you in on what we’re up to this week - we’re currently putting together a campaign diary blog for you guys, which will hopefully make for interesting reading for those of you interested in what the new Rise of the Samurai campaign offers. I’m playing as one of the Fujiwara clans.

    By the way, regarding the content of the campaign, you’ll find play centres much more around the system of allegiance. Each province has an allegiance rating which can be influenced. Provinces more aligned to your family are less likely to be unhappy. Agents play a big part in controlling this.

    There are four new agent types: Shiabyoshi, Junsatsushi, Monomi and Sou. I’ll go into more detail on each in my campaign diary.

    Also this week, I’ve been playing with some of the new units which will be available in the campaign, and in multiplayer. The “Tetsubo Monk Hero” unit is awesome. You’re capped to just one of them, but they have huge clubs, with which they beat their opponents. They’re pretty tenacious, and have a lot of lasting power on the battlefield. That’s countered by their limited upgrades, and their limited numbers. I had a battle against multiplayer designer Ian Roxburgh earlier and they survived (almost) to the bitter end, despite being right in the mix.

    Oh, by the way - did you see this preview on Rock, Paper, Shotgun today? We had the folks in on Thursday to take a look at the campaign, and they got to see our patch notes for the first time. Remember, the patch will be released for free at the same time we release Rise of the Samurai.

    While I’m talking patch notes, we’re up to eight A4 pages worth of them. They include AI tweaks, fixes to cavalry bugs, optimisation tweaks, changes to multiplayer (including new clan competition browser options, unit caps, 11 new maps, unit balancing, costing and veteran tweaks – plus much more).

    Next week I’ll spill the beans on the campaign diary (when I’ve won or lost, it could still go either way!). Do you have any burning questions you’d like answering? I’ll do my best to address them in the next update.

    Talk to you next week!

    Best regards,

    Craig.
    Last edited by CraigTW; August 31, 2011 at 10:34 AM.

  2. #2

    Default Re: CA: What we're up to (31.08.2011)

    AWESOME

  3. #3

    Default Re: CA: What we're up to (31.08.2011)

    Are the 11 new maps available in Custom battle?
    Because, I don't know why, CA likes to make a lot of map in multiplayer but very few in custom battle...

  4. #4
    CraigTW's Avatar Ducenarius
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    Default Re: CA: What we're up to (31.08.2011)

    Quote Originally Posted by panzerschreck View Post
    Are the 11 new maps available in Custom battle?
    Because, I don't know why, CA likes to make a lot of map in multiplayer but very few in custom battle...
    Yes, they will be

  5. #5

    Default Re: CA: What we're up to (31.08.2011)

    Quote Originally Posted by CraigTW View Post
    Yes, they will be
    That's great, thanks for the answer, I am sure it will make a lot of people buy. May I suggest to you and CA team, for the mysterious next title of total war, to make as soon as the game is released, all the maps of multiplayer available also in custom battle?
    I think it is an attempt of most players.
    Thanks

  6. #6

    Default Re: CA: What we're up to (31.08.2011)

    Quote Originally Posted by CraigTW View Post
    Yes, they will be
    Will there be more battle maps in campaign? I guess the siege battles will be different thanks to the palisade type fortifications?

  7. #7

    Default Re: CA: What we're up to (31.08.2011)

    Any chance of a telling us if we can expect the patch+DLC around the first half of september or the second half? Greatly looking forward to it.
    Quote Originally Posted by Ubisoft CEO
    Our clear goal today is to come more regularly with our top brands
    Ragnarok: i5 750 @ 3515MHz | Titan Fenrir | MSI P55-GD65 | 4GiB Patriot 1480MHz CAS 8 | AMD 1GiB HD6950 | Samsung F3 500GB | Samsung F3 1TB | Seasonic X-750 | X-Fi XtremeGamer | HAF932 | Win 7 Pro 64-bit

  8. #8
    CraigTW's Avatar Ducenarius
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    Default Re: CA: What we're up to (31.08.2011)

    Quote Originally Posted by storm20200 View Post
    Any chance of a telling us if we can expect the patch+DLC around the first half of september or the second half? Greatly looking forward to it.
    We honestly don't know yet. But it will be September

  9. #9

    Default Re: CA: What we're up to (31.08.2011)

    Quote Originally Posted by CraigTW View Post
    We honestly don't know yet. But it will be September
    K no problem, I'll look forward to playing it by the 30th of september
    Quote Originally Posted by Ubisoft CEO
    Our clear goal today is to come more regularly with our top brands
    Ragnarok: i5 750 @ 3515MHz | Titan Fenrir | MSI P55-GD65 | 4GiB Patriot 1480MHz CAS 8 | AMD 1GiB HD6950 | Samsung F3 500GB | Samsung F3 1TB | Seasonic X-750 | X-Fi XtremeGamer | HAF932 | Win 7 Pro 64-bit

  10. #10

    Default Re: CA: What we're up to (31.08.2011)

    Awesome news, cant wait to get a comprehensive list of ALL the new units.
    Duty is heavy as a mountain but Death is lighter than a feather.

    My channel (now with FoTS) -
    http://www.youtube.com/user/anjinsantw

  11. #11
    Senator
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    Default Re: CA: What we're up to (31.08.2011)

    Thanks for the update.

    Will the upcoming patch fix the blurry directx11 mode?


  12. #12

    Default Re: CA: What we're up to (31.08.2011)

    That article is very well-written. I had to pull out a dictionary.

    $5 that we'll get it September 30th!

  13. #13

    Default Re: CA: What we're up to (31.08.2011)

    hey craig i sent you a message on official forum about beta in case you didn't see thanks

  14. #14
    helmersen's Avatar Praepositus
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    Default Re: CA: What we're up to (31.08.2011)

    I would very much like to know about when we can expect to hear anything new about the next Total War game
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  15. #15
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: CA: What we're up to (31.08.2011)

    Hey Craig, this is an easy request.

    Your screenshots that are stored in the Total war website,

    http://www.totalwar.com/screenshots

    when you press download and the hopes of getting a full high resolution image, I end up with this.... small picture.


    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  16. #16
    CraigTW's Avatar Ducenarius
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    Default Re: CA: What we're up to (31.08.2011)

    Quote Originally Posted by Erwin Rommel View Post
    Hey Craig, this is an easy request.

    Your screenshots that are stored in the Total war website,

    http://www.totalwar.com/screenshots

    when you press download and the hopes of getting a full high resolution image, I end up with this.... small picture.

    Ah, yes, that's not ideal. I'll ask SEGA web team what the deal is with that.

  17. #17

    Default Re: CA: What we're up to (31.08.2011)

    Allegiance system sounds interesting and bears some resemblance to past friendship/past grievances we occasionally see in S2. Any plans to retrofit this sort of thing into vanilla gameplay?

    Also:
    While I’m talking patch notes, we’re up to eight A4 pages worth of them. They include AI tweaks, fixes to cavalry bugs, optimisation tweaks, changes to multiplayer (including new clan competition browser options, unit caps, 11 new maps, unit balancing, costing and veteran tweaks – plus much more).
    I thought based on your last update you were actually going to release some notes :-/ wtb...

    Also:
    There are four new agent types: Shiabyoshi, Junsatsushi, Monomi and Sou. I’ll go into more detail on each in my campaign diary.
    I think you need to spend some of that diary time differentiating these units from the ones they very clearly evolve into by the time of the Sengoku Jidai. Monomi reads almost exactly like Ninja for example. Sou is a monk. I really want to hear how they are _different_, otherwise you might as well be making a sales pitch of units that I dont need to buy a DLC for.
    Last edited by Charsi; August 31, 2011 at 11:15 AM.

  18. #18
    helmersen's Avatar Praepositus
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    Default Re: CA: What we're up to (31.08.2011)

    I think the Hotseat feature should be added back into the Total war games! Please add them back, Craig
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  19. #19

    Default Re: CA: What we're up to (31.08.2011)

    I really hope its released before september 23rd as im off to Uni then so wont play for atleast 2 weeks probally (btw i havent got a clue how or why this is underlined :S) please CA

  20. #20
    Morray's Avatar Semisalis
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    Default Re: CA: What we're up to (31.08.2011)

    New castle maps!

    Woot!
    Loose - Free or released from fastening or attachment "a loose tooth".

    Lose - Be deprived of or cease to have or retain "I've lost my appetite".

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